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Environment Artist - EA Sports UFC

EA SPORTS10 days ago
Hybrid
Vancouver, British Columbia
CA$91,100 - CA$126,900/annual
Mid Level
Full-Time

Top Benefits

3 weeks vacation per year
10 days sick leave
12 weeks maternity, 4 weeks parental leave with EI top‑up

About the role

Description & Requirements Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Environment Artist – EA SPORTS UFC

EA SPORTS is one of the most iconic brands in entertainment, connecting hundreds of millions of players to the sports they love. The EA SPORTS UFC franchise delivers the electrifying spectacle of MMA to over 20 million players worldwide — and we’re just getting started

Our mission is to build the world’s greatest fighting game — pushing cinematic presentation and physical authenticity to new heights. Every arena should feel alive. Every surface should carry a story. Every moment should amplify the intensity of the fight.

This is your opportunity to help inspire players through world-class visuals — crafting immersive, authentic environments that capture the atmosphere, scale, and drama of live MMA. You’ll join a collaborative, passionate team that finds daily joy in building cutting-edge graphics, exploring new technology, and raising the bar for sports realism.

Full-time role based in Vancouver, BC. Hybrid schedule: 3 days per week in the studio.

What You’ll Do

  • Create high-quality benchmark content — from hero assets to fully realized arenas and fight spaces
  • Build cinematic, physically authentic environments that enhance gameplay and presentation
  • Translate concept art and real-world reference into modular, production-ready assets
  • Execute high-poly to low-poly workflows with strong optimization awareness
  • Craft realistic PBR materials, including authoring your own materials when needed
  • Collaborate closely with Art Direction, Lighting, Design, VFX, Tech Art, and Engineering
  • Drive features forward independently, with support from the environment lead and team when needed
  • Contribute to pipeline improvements, new tools, and workflow efficiencies

What You Bring

Software & Technical

  • 6+ years of experience in Film, entertainment or relevant industries OR
  • 4+ years experience in games working in a real-time environment
  • Strong proficiency in Maya
  • Experience working in modern game engines (Unreal, Frostbite, Unity, or similar)
  • Advanced skills in Substance Painter
  • Experience with ZBrush and Photoshop
  • Understanding of realistic PBR workflows
  • Solid high-poly modeling and hi-to-low pipeline proficiency

Nice To Have Substance Designer, Houdini, Terrain tools (World Machine), After Effects, scripting knowledge, matte painting/image manipulation experience

Artistic & Creative Strength

  • High Quality high poly modelling and materials
  • Ability to create believable physical wear, surface breakup, and environmental storytelling
  • Exceptional eye for lighting, composition, scale, and material realism
  • Strong sense of cinematic presentation and broadcast authenticity
  • Examples demonstrating your workflow from a concept to final piece
  • Experience in Level Design (a plus)

Ownership & Collaboration

  • Ability to own and drive features independently with environment and team support when needed.
  • Proactive communicator with leads and teammates
  • Self-organized, capable of tracking tasks and delivering on schedule
  • Comfortable collaborating across disciplines to solve problems

Mindset

  • Positive, consistent, and adaptable
  • Passionate about your craft and pushing visual quality
  • Open to feedback and continuous improvement
  • Curious, growth-oriented, and proactive in solving challenges
  • Passionate gamer (a plus)

Portfolio

Show Us

  • High-fidelity environment work with strong material execution
  • Examples demonstrating ownership from concept to final
  • Cinematic composition and believability (a plus)

Pay Transparency - North America Compensation And Benefits The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

  • British Columbia (depending on location e.g. Vancouver vs. Victoria) *$91,100 - $126,900 CAD

Pay is just one part of the overall compensation at EA.

For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

About Electronic Arts We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

About EA SPORTS

Computer Games
10,000+

With more than 30 years in the game, EA SPORTS – a division of Electronic Arts – is one of the most iconic brands in entertainment, connecting hundreds of millions of people with the sports they love through top-selling video game franchises.

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