Top Benefits
About the role
*The role is open to candidates from the game industry who are currently based in Canada.
Company Description
People Can Fly is a leading independent AAA game development studio. Our international team consists of hundreds of talented individuals working from offices in Poland, the UK, Ireland, the US, and Canada, as well as remotely across the globe.
Founded in 2002, we made our mark with shooter titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders, and in 2026 we are continuing to expand our expertise and push the boundaries of what’s possible in game development, tackling new game genres and new challenges.
Our creative teams are currently working on several exciting titles developed in collaboration with leading publishers, as well as original projects under our self-publishing model.
With over 20 years of experience, People Can Fly is enthusiastically exploring new horizons. We aim to combine our expertise with the creativity of the best and most forward-thinking talent in the industry, building the next generation of action games for players worldwide.
Job Description:
Main goal of the role:
- To create, implement and maintain system design elements, tools and workflows for dedicated level design team.
Duties:
- Implementing gameplay scenarios using the existing toolset to forge gameplay elements such as checkpoints, objectives, enemy spawns and special events into compelling gaming experiences.
- Maintaining the big picture of all connected features used by the department, identifying weak spots and missing links, proposing and driving improvements to the toolset, workflows and pipelines.
- Working directly with programmers, game designers, artists and animators to create essential tools and solutions, handle dependencies between features, facilitate teams cooperation and contribute to the vision of the game.
- Assessment of designs, game features and pipelines, identifying potential risks, looking for systemic improvement.
- Assisting with prototyping and production of the technical elements for game features.
- Testing new features and tools before they are deployed to the rest of the team to ensure they meet department’s requirements.
- Ensuring Level Designers comply with the official metrics and technical standards.
- Reviewing blueprints done by team members, analyzing them to identify any additional efforts required for optimization or reducing the risk of bugs.
- Implementing prefabs that are easy to use, configure or adjust by team members.
- Making sure the Level Design team can efficiently maintain a balance between the creative vision for the project and the technical budget restraints provided by the Technical Director by acting as a technical reference for the team in relation to level design.
- Assisting the rest of the department with debugging and bug fixing, collaborating with other teams on interdisciplinary investigations when needed.
- Maintaining owned project documentation.
- Contributing to company’s knowledge base and cooperating with other teams to keep it up-to-standards.
- Manage or supervise work of established Strike Teams.
- Occasionally support Lead in recruitment projects with HR collaboration.
Qualifications:
Experience
- Typically 5+ years of professional experience or at least one shipped PC or console AAA title, including 3+ years of experience in a technical designer position.
Must-have Qualifications
- Technical background - experience with scripting languages, understanding of programming paradigms and concepts.
- Strong Unreal Engine knowledge and full working proficiency in Unreal Engine Editor.
- Experience in development of multiplayer / co-op titles, understanding replication and network communication.
- Experience with performance profiling and optimization.
- Debugging experience, high problem-solving skills and strong internal drive to understand how things work.
- Ability to focus and work without micro-management while adhering to schedules.
- Great understanding of creative and game development processes.
Nice-to-have Qualifications
- Experience with multiple different 3D engines
- Experience in design of tools and workflows
- Interdisciplinary experience, generalist approach, modding experience
- Knowledge of Maya, 3DS Max or similar 3D package
Additional Information
Canada:
- Benefit package 100% paid by PCF. Insurance company reimburses 100% of claims (Up to $1000 per service a year, as well as individual family coverage).
- Full Dental coverage, including major dental and orthodontics.
- 4% RRSP matching before tax deductions, 100% vested on day 1.
- Paid week off during Winter Holidays.
- 20 paid vacation days and 5 paid sick days.
- Free virtual health and mental wellbeing sessions included in the plan for members and their dependents.
- Personal development opportunities and ability to work in a global environment.
- Work in a creative team with people full of passion for what they do.
About People Can Fly Studio
People Can Fly is a global video game development company operating in Poland, the UK and North America.
We are one of the leading Unreal Engine studios in the industry.
Established in 2002, PCF made its mark on the shooter genre. The studio is known for titles such as Bulletstorm: Full Clip (launched on April 7, 2017), Gears of War: Judgment (published in 2013) and Bulletstorm (an original, Unreal Engine 3-powered onslaught of ‘kill with skill’ gameplay and blockbuster moments published in 2011) and award-winning Painkiller (launched in 2004).
People Can Fly's new RPG shooter Outriders is available now on PlayStation®5, PlayStation®4, Xbox Series X|S, Xbox One, PC, Google Stadia and Nvidia GeForce Now.
People Can Fly studio is currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Bifrost, Victoria and Dagger are projects we're growing in the self-publishing model. We also have one project in the concept phase – Red; as well as two projects in VR technology – Green Hell VR and Thunder - a new project based on one of the IPs from the Group’s portfolio.
SPREAD YOUR WINGS IN THE GAMEDEV INDUSTRY WITH PEOPLE CAN FLY.
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Top Benefits
About the role
*The role is open to candidates from the game industry who are currently based in Canada.
Company Description
People Can Fly is a leading independent AAA game development studio. Our international team consists of hundreds of talented individuals working from offices in Poland, the UK, Ireland, the US, and Canada, as well as remotely across the globe.
Founded in 2002, we made our mark with shooter titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders, and in 2026 we are continuing to expand our expertise and push the boundaries of what’s possible in game development, tackling new game genres and new challenges.
Our creative teams are currently working on several exciting titles developed in collaboration with leading publishers, as well as original projects under our self-publishing model.
With over 20 years of experience, People Can Fly is enthusiastically exploring new horizons. We aim to combine our expertise with the creativity of the best and most forward-thinking talent in the industry, building the next generation of action games for players worldwide.
Job Description:
Main goal of the role:
- To create, implement and maintain system design elements, tools and workflows for dedicated level design team.
Duties:
- Implementing gameplay scenarios using the existing toolset to forge gameplay elements such as checkpoints, objectives, enemy spawns and special events into compelling gaming experiences.
- Maintaining the big picture of all connected features used by the department, identifying weak spots and missing links, proposing and driving improvements to the toolset, workflows and pipelines.
- Working directly with programmers, game designers, artists and animators to create essential tools and solutions, handle dependencies between features, facilitate teams cooperation and contribute to the vision of the game.
- Assessment of designs, game features and pipelines, identifying potential risks, looking for systemic improvement.
- Assisting with prototyping and production of the technical elements for game features.
- Testing new features and tools before they are deployed to the rest of the team to ensure they meet department’s requirements.
- Ensuring Level Designers comply with the official metrics and technical standards.
- Reviewing blueprints done by team members, analyzing them to identify any additional efforts required for optimization or reducing the risk of bugs.
- Implementing prefabs that are easy to use, configure or adjust by team members.
- Making sure the Level Design team can efficiently maintain a balance between the creative vision for the project and the technical budget restraints provided by the Technical Director by acting as a technical reference for the team in relation to level design.
- Assisting the rest of the department with debugging and bug fixing, collaborating with other teams on interdisciplinary investigations when needed.
- Maintaining owned project documentation.
- Contributing to company’s knowledge base and cooperating with other teams to keep it up-to-standards.
- Manage or supervise work of established Strike Teams.
- Occasionally support Lead in recruitment projects with HR collaboration.
Qualifications:
Experience
- Typically 5+ years of professional experience or at least one shipped PC or console AAA title, including 3+ years of experience in a technical designer position.
Must-have Qualifications
- Technical background - experience with scripting languages, understanding of programming paradigms and concepts.
- Strong Unreal Engine knowledge and full working proficiency in Unreal Engine Editor.
- Experience in development of multiplayer / co-op titles, understanding replication and network communication.
- Experience with performance profiling and optimization.
- Debugging experience, high problem-solving skills and strong internal drive to understand how things work.
- Ability to focus and work without micro-management while adhering to schedules.
- Great understanding of creative and game development processes.
Nice-to-have Qualifications
- Experience with multiple different 3D engines
- Experience in design of tools and workflows
- Interdisciplinary experience, generalist approach, modding experience
- Knowledge of Maya, 3DS Max or similar 3D package
Additional Information
Canada:
- Benefit package 100% paid by PCF. Insurance company reimburses 100% of claims (Up to $1000 per service a year, as well as individual family coverage).
- Full Dental coverage, including major dental and orthodontics.
- 4% RRSP matching before tax deductions, 100% vested on day 1.
- Paid week off during Winter Holidays.
- 20 paid vacation days and 5 paid sick days.
- Free virtual health and mental wellbeing sessions included in the plan for members and their dependents.
- Personal development opportunities and ability to work in a global environment.
- Work in a creative team with people full of passion for what they do.
About People Can Fly Studio
People Can Fly is a global video game development company operating in Poland, the UK and North America.
We are one of the leading Unreal Engine studios in the industry.
Established in 2002, PCF made its mark on the shooter genre. The studio is known for titles such as Bulletstorm: Full Clip (launched on April 7, 2017), Gears of War: Judgment (published in 2013) and Bulletstorm (an original, Unreal Engine 3-powered onslaught of ‘kill with skill’ gameplay and blockbuster moments published in 2011) and award-winning Painkiller (launched in 2004).
People Can Fly's new RPG shooter Outriders is available now on PlayStation®5, PlayStation®4, Xbox Series X|S, Xbox One, PC, Google Stadia and Nvidia GeForce Now.
People Can Fly studio is currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Bifrost, Victoria and Dagger are projects we're growing in the self-publishing model. We also have one project in the concept phase – Red; as well as two projects in VR technology – Green Hell VR and Thunder - a new project based on one of the IPs from the Group’s portfolio.
SPREAD YOUR WINGS IN THE GAMEDEV INDUSTRY WITH PEOPLE CAN FLY.