Technical Director - The Sims
Top Benefits
About the role
General Information
Locations: Vancouver, British Columbia, Canada
Role ID
210235
Worker Type
Regular Employee
Studio/Department
Maxis
Work Model
Hybrid
Description & Requirements
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Welcome to Maxis, home to tinkerers, craftspeople, & storytellers. Our drive is to inspire everyone to make a better world through creative play. As the developer of The Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don't settle for seeing the world only as it is, but strive to build a world as it could be.
Location: Hybrid three days a week onsite the studio in Vancouver.
As a Technical Director for The Sims, you will lead architecture and tech decisions to deliver transformative and performance features to our players. You will work with an experienced team that has collectively built Sims games for more than two decades. You will work with multiple designers, producers, and client engineers architecting, reviewing and managing tech risks for features that expand the gameplay possibilities of The Sims.
You will be reporting to the Technical Director.
Responsibilities:
- Guide & review technology development on a Sims game, working with the lead architect and engineers internally and with our external development partner.
- Partner with the game's leadership to prioritize and execute on tech goals and milestones, establish best practices, and promote the core development values.
- Provide hands-on operational and technical coordination and guidance for Base game client/engine and DLC releases
- Serve as Technical oversight, guidance, and troubleshooting for ongoing Saas (Sims As A Service) Live Service feature releases.
- Provide technical oversight, guidance, and troubleshooting for end-to-end live service content pipeline: author, curate, build, publish, and distribute.
- Work with Production, Development Directors, external partners, and other disciplines leads to scope tasks and input requirements.
- Create and adjust technical decisions and roadmap priorities for the game including networking and online infrastructure, using your technical expertise to draw out not only the WHAT & WHEN, but the WHY for the roadmap.
- Provide technical mentorship and guidance to internal and external engineers.
- Review and approve Technical Design Documents for the complex systems.
- Be a hands-on participant in architecture/design for our hardest technical challenges.
- Review completed engineering deliverables before release.
- Collaborate with broader team partners (quality assurance, certification, production, design, art, analytics, and so on) to ensure that engineering interests and values are represented and maintained through the course of development, and that features are being developed with Tech capabilities and performance limitations in mind.
- Identify, manage, and drive to completion, risks and mitigations for the project
- Perform research to acquire new knowledge necessary to perform assigned tasks and maintain the technological evolution of the project.
- Gain a depth of knowledge of The Sims and EA's current game technology.
Qualifications:
-
8+ years of professional experience as a software engineer or lead engineer shipping games on console/PC/mobile.
-
3+ years of experience leading a team of software engineers to architect, develop, ship & live service a mobile/PC/console game.
-
Shipped at least 1 AAA console (Nintendo/Sony/Microsoft) or cross-platform (mobile/console/PC) game.
-
Experience working with internal and external development teams.
-
Experience shipping games with a large code base in C++.
-
Experience with devops tools and principles (e.g. Git, Perforce, CI/CD, Docker)
-
Experience with architecture of game systems spanning tools, client & server technologies.
-
Expert in at least one of the following domains, and some experience with the other two:
- Game simulation systems
- Content delivery, In-game marketplace and live service systems
- Resource management, memory management & graphics per
COMPENSATION AND BENEFITS
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$201,000 - $281,900 CAD
In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.
About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
About Electronic Arts
We exist to inspire the world to play. We put our people first, and we thrive off their diversity in our innovative technology and immersive storytelling. We're doing the work to give everyone the space to be their full selves while giving back to our community, no matter where you're working from. We're looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and transform the future of gaming. Join us.
Technical Director - The Sims
Top Benefits
About the role
General Information
Locations: Vancouver, British Columbia, Canada
Role ID
210235
Worker Type
Regular Employee
Studio/Department
Maxis
Work Model
Hybrid
Description & Requirements
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Welcome to Maxis, home to tinkerers, craftspeople, & storytellers. Our drive is to inspire everyone to make a better world through creative play. As the developer of The Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don't settle for seeing the world only as it is, but strive to build a world as it could be.
Location: Hybrid three days a week onsite the studio in Vancouver.
As a Technical Director for The Sims, you will lead architecture and tech decisions to deliver transformative and performance features to our players. You will work with an experienced team that has collectively built Sims games for more than two decades. You will work with multiple designers, producers, and client engineers architecting, reviewing and managing tech risks for features that expand the gameplay possibilities of The Sims.
You will be reporting to the Technical Director.
Responsibilities:
- Guide & review technology development on a Sims game, working with the lead architect and engineers internally and with our external development partner.
- Partner with the game's leadership to prioritize and execute on tech goals and milestones, establish best practices, and promote the core development values.
- Provide hands-on operational and technical coordination and guidance for Base game client/engine and DLC releases
- Serve as Technical oversight, guidance, and troubleshooting for ongoing Saas (Sims As A Service) Live Service feature releases.
- Provide technical oversight, guidance, and troubleshooting for end-to-end live service content pipeline: author, curate, build, publish, and distribute.
- Work with Production, Development Directors, external partners, and other disciplines leads to scope tasks and input requirements.
- Create and adjust technical decisions and roadmap priorities for the game including networking and online infrastructure, using your technical expertise to draw out not only the WHAT & WHEN, but the WHY for the roadmap.
- Provide technical mentorship and guidance to internal and external engineers.
- Review and approve Technical Design Documents for the complex systems.
- Be a hands-on participant in architecture/design for our hardest technical challenges.
- Review completed engineering deliverables before release.
- Collaborate with broader team partners (quality assurance, certification, production, design, art, analytics, and so on) to ensure that engineering interests and values are represented and maintained through the course of development, and that features are being developed with Tech capabilities and performance limitations in mind.
- Identify, manage, and drive to completion, risks and mitigations for the project
- Perform research to acquire new knowledge necessary to perform assigned tasks and maintain the technological evolution of the project.
- Gain a depth of knowledge of The Sims and EA's current game technology.
Qualifications:
-
8+ years of professional experience as a software engineer or lead engineer shipping games on console/PC/mobile.
-
3+ years of experience leading a team of software engineers to architect, develop, ship & live service a mobile/PC/console game.
-
Shipped at least 1 AAA console (Nintendo/Sony/Microsoft) or cross-platform (mobile/console/PC) game.
-
Experience working with internal and external development teams.
-
Experience shipping games with a large code base in C++.
-
Experience with devops tools and principles (e.g. Git, Perforce, CI/CD, Docker)
-
Experience with architecture of game systems spanning tools, client & server technologies.
-
Expert in at least one of the following domains, and some experience with the other two:
- Game simulation systems
- Content delivery, In-game marketplace and live service systems
- Resource management, memory management & graphics per
COMPENSATION AND BENEFITS
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$201,000 - $281,900 CAD
In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.
About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
About Electronic Arts
We exist to inspire the world to play. We put our people first, and we thrive off their diversity in our innovative technology and immersive storytelling. We're doing the work to give everyone the space to be their full selves while giving back to our community, no matter where you're working from. We're looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and transform the future of gaming. Join us.