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Sr AI Game Designer

Montreal, Quebec, Canada
Senior Level
Full-Time

About the role

We are looking for an experienced AI Game Designer to join the Haven Entertainment Studios project team. The Sr AI Game Designer will work closely with the Game director to help shape the creation and development of the game design direction for the next generation of games. They will develop and design AI and emergent game systems that translate the vision into a playable experience. They will work within a collaborative multidisciplinary environment to ensure the delivery of high quality features with the consumer needs always at the forefront. Reporting Line The Senior AI Game Designer will report to the Production Director. Role and Responsibilities Work closely with the Game Director to shape the direction and break it down into a clear set of features, deliverables, and tasks Develop the vision for AI systems and Game play Ingredient, create emergent experiences between the AI and the player, while coherently integrating the PvE and PvP dimensions of the gameplay experience Design, implement, and tune AI systems, behaviours and game play ingredient throughout all stages of production to create exceptional player experiences Work with an interdisciplinary team and act as a regular point of contact within that team, as well as with leadership and other creative and technical co-owners, to ensure cohesion across the work Communicate game design through multiple means to effectively ensure that gameplay intentions and the work to be done are understood by all team members Collaborate with the Pod Producer to define a clear product vision that supports the identification and prioritization of features to be developed for each production milestone Adapt features and systems based on player feedback, while ensuring the coherence of AI systems in relation to the evolution of gameplay mechanics and the addition of new game modes Required Experience and Skills Extensive experience in game design, with at least one shipped title in this field Strong understanding of game design principles, with a focus on AI behaviours and emergent systems Strong Understanding of core game AI systems — navigation, perception, awareness, state machines, Behavior Trees / State Trees, and AI data tuning in Unreal — to effectively design, adjust, and communicate expected AI behaviors with programmers. Strong ability to work directly in the Unreal Engine editor to tune parameters, identify issues through configuration analysis, and create rapid prototypes to support the initial validation needs of new features Understanding and experience in effectively integrating player data and metrics into the design process Excellent ability to organize and structure one’s own work and communicate effectively with a diverse audience Assets Experience with Shipping AI systems as a Game Designer on at least one title Experience as a Game Designer on an online game, with an understanding of best practices for this type of game Good knowledge of all aspects and dependencies of game design, including level design and narrative systems Experience in another related field such as Level Design, Industrial Design, or Scripting Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks. Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.

About Haven Interactive Studios - English

Software Development
2-10 employees
Founded in 2012

Haven Studios makes accessible apps for the Microsoft Windows Phone. HavenStudios.Net develops Apps and Tablet apps for the Windows brand of devices.

We think we can empower our employees to focus on their skillsets that best fit the job. We will be expanding into Tablet and other markets which best fit our future goals.

We created a new company from the ground floor. Located and obtained funding to continue development of Windows Phone products which are now in the Beta Testing stage. We will soon have two new products released through our Windows Phone store.

We moved from an LLC to a Studio. This was easier, while still grouping our efforts on one studio.

We have built 7 apps for the Windows 7 & 8 Phone. Built a Tablet version of these apps which is a combined ePub/study aide for the blind.

Released two Commercial apps under Windows and Android phones and devices.

We have recently expanded into Android devices, focused on the Unity Engine.

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