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Technical Animator (Intern)

Compulsion Gamesabout 23 hours ago
Montreal, Quebec
Junior
internship

About the role

The Studio

Compulsion Games is a proud member of Microsoft’s Xbox Game Studios, nestled in the vibrant city of Montreal, Canada. Since our inception in 2009, we’ve been dedicated to crafting extraordinary games that delve into the depths of human experience. Our titles, such as South of Midnight, We Happy Few and Contrast have garnered acclaim for their distinctive art, immersive music, rich world-building, and captivating narratives.

Studio Culture

At Compulsion Games, we champion a human-first culture built on trust, autonomy, harmony, and exceptional craftsmanship. Our team thrives on experimentation and artistic expression, embracing diversity and accessibility as core values. We believe in fostering a close-knit, inclusive environment where creativity flourishes, and every voice is heard.

The Role

As an Intern Technical Animator at Compulsion Games, you will help in shaping and evolving our animation pipeline. Technical Animation is a key bridge between animation, art, programming, and design. You will be involved in the creation/integration of animation-related assets into Unreal Engine. You will be expected to operate in 1 or more areas of craft with frequent assistance, detailed direction and mentorship.

Example Responsibilities

  • Complete small tasks with guidance from more senior team members.
  • Create/Update content using established rigging and animation tools.
  • Collaborate closely with experienced team members to iterate on animation systems in Unreal Engine and the design of animation Blueprints for interactive gameplay.
  • Break down and detail the needs of small work.
  • Contribute reasonable ideas, based on education/training.
  • Communicate and identify any issues or concerns with works deliveries.
  • Regularly refer to documentation.

Skills And Experience

  • Understanding of Video Game industry craft principles.
  • Solid capacity to learn and improve.
  • Ability to adapt to relevant animation pipelines and discipline workflows.
  • Knowledge of Maya, with foundation in rigging and deformation.
  • Familiarity with Unreal Engine, including Animation Blueprints, control rigs, and real-time workflows.
  • Problem-solving skills to troubleshoot small tasks and systems.
  • Scripting skills and interest (Python, MEL, Blueprint) would be a plus.
  • Good communication and collaboration skills.
  • Interest in learning/exploring the different aspects of Technical animation.
  • Appreciate how the craft of animation overlaps with other disciplines to enhance the player experience.

This is a full-time position, with a salary, based in our Downtown Montreal location, by Atwater Metro station. We are only considering students who will be enrolled in an accredited degree program. Applicants must be legally authorized to work in Canada on a full-time basis during the internship (January 2025 – May 2025). Visa sponsorship is not available for this position. 

About Compulsion Games

IT Services and IT Consulting
51-200

Hello! We are Compulsion Games. We're an independent videogame developer based in Montreal, Canada. We have a small office in Saint Henri, where we enjoy trudging through snow in the winter and Montreal's festival scene in the summer.

We started in 2009, and focus on creating new intellectual properties for PC and console using Unreal. Our team is a bunch of passionate, excited people, with a range of experience from very senior to junior. The two main things that we have in common are a passion for videogames, and a desire to create amazing work. We're now 40 people in the office and we are looking to expand with the right people.

Our first game, Contrast, launched on PC, PS3, Xbox 360 and PS4 in November 2013, and on Xbox One in May 2014. It was a game about a little girl and her imaginary friend, set in an adult world of film noir, cabaret and gangsters. We're damn proud of it.

We shipped our second project, We Happy Few, in August 2018. It's a game set in a retrofuturistic 1960s England, filled with paranoid citizens and not a lot of food.

2018 was definitely an exciting year as we also joined the Xbox family; we are really thrilled to become a Microsoft studio. We'll be working on our new IP for the coming years so do not hesitate to contact us if you want to be part of the adventure.