Design Director – Unannounced project
About the role
The role
Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We’re a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment!
At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law.
Working in close partnership with the Creative Director, the Design Director translates creative intent into player experiences and systems that are clear, deep, and engaging.
The Design Director sets the standard for design quality, structure, and communication, while also being deeply involved in feature prioritization, pacing, and mechanical cohesion. They play a key role in ensuring that the game delivers a complete and satisfying experience that meets the expectations of both players and external partners.
In this role you will
Define and drive the vision in alignment with the Creative Director’s vision of the project. Direct the design teams across different specialties, including missions, narrative, level design, and UX implementation. Mediate between feature and content review requests from other disciplines and what the overall mission design can realistically support. Evaluate design work at all stages of development to ensure clarity, balance, depth, and player comprehension. Primary interface point for clients (Co-Dev/Publishers/Product Group) when talking about specific missions and related content.
What we're looking for
Proven experience as a Design Director, Game Director or Associate Design Director on a successful PC/Console game. Excellent collaboration skills and experience working closely with Narrative, Level Design, Art and Audio. Experience in mission design is an asset, with a track record of delivering engaging narrative and gameplay-driven content. Leadership and mentorship skills, with experience managing and developing teams of designers. Passion for creating innovative player experiences and staying current with industry trends and best practices.
Not the right fit? Search for Design Director jobs in Montreal, Quebec, Canada
About Behaviour Interactive
Behaviour Interactive is the largest Canadian gaming studio, with more than 1,300 employees worldwide. Behaviour is best known for its flagship franchise, the multiplayer survival horror game Dead by Daylight™, which has entertained over 60 million players across multiple platforms. The studio is currently expanding its portfolio of original IP with multiple projects. Behaviour has also established itself as one of the world’s foremost providers of external development services. The company has partnered with many of the gaming industry’s leaders, including Microsoft, Sony, EA, Warner, Netflix, and Take-Two, among many others. Over 30 years, Behaviour has developed an unparalleled, award-winning culture. The company was named one of the Best Places To Work in Canada by GamesIndustry.biz, and has been recognized with Deloitte Canada’s Enterprise Fast 15 and Best Managed Company awards. Headquartered in Montreal, Behaviour has expanded its global presence with studios in Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), and the United Kingdom (Behaviour UK – North and Behaviour UK – South) and in Rotterdam (Behaviour Rotterdam). For more information, visit www.bhvr.com.
Similar Jobs
Design Director – Unannounced project
About the role
The role
Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We’re a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment!
At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law.
Working in close partnership with the Creative Director, the Design Director translates creative intent into player experiences and systems that are clear, deep, and engaging.
The Design Director sets the standard for design quality, structure, and communication, while also being deeply involved in feature prioritization, pacing, and mechanical cohesion. They play a key role in ensuring that the game delivers a complete and satisfying experience that meets the expectations of both players and external partners.
In this role you will
Define and drive the vision in alignment with the Creative Director’s vision of the project. Direct the design teams across different specialties, including missions, narrative, level design, and UX implementation. Mediate between feature and content review requests from other disciplines and what the overall mission design can realistically support. Evaluate design work at all stages of development to ensure clarity, balance, depth, and player comprehension. Primary interface point for clients (Co-Dev/Publishers/Product Group) when talking about specific missions and related content.
What we're looking for
Proven experience as a Design Director, Game Director or Associate Design Director on a successful PC/Console game. Excellent collaboration skills and experience working closely with Narrative, Level Design, Art and Audio. Experience in mission design is an asset, with a track record of delivering engaging narrative and gameplay-driven content. Leadership and mentorship skills, with experience managing and developing teams of designers. Passion for creating innovative player experiences and staying current with industry trends and best practices.
Not the right fit? Search for Design Director jobs in Montreal, Quebec, Canada
About Behaviour Interactive
Behaviour Interactive is the largest Canadian gaming studio, with more than 1,300 employees worldwide. Behaviour is best known for its flagship franchise, the multiplayer survival horror game Dead by Daylight™, which has entertained over 60 million players across multiple platforms. The studio is currently expanding its portfolio of original IP with multiple projects. Behaviour has also established itself as one of the world’s foremost providers of external development services. The company has partnered with many of the gaming industry’s leaders, including Microsoft, Sony, EA, Warner, Netflix, and Take-Two, among many others. Over 30 years, Behaviour has developed an unparalleled, award-winning culture. The company was named one of the Best Places To Work in Canada by GamesIndustry.biz, and has been recognized with Deloitte Canada’s Enterprise Fast 15 and Best Managed Company awards. Headquartered in Montreal, Behaviour has expanded its global presence with studios in Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), and the United Kingdom (Behaviour UK – North and Behaviour UK – South) and in Rotterdam (Behaviour Rotterdam). For more information, visit www.bhvr.com.