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Technical Artist - EA Sports Advanced Technology

Electronic Arts3 days ago
Vancouver, BC
CA$100,000 - CA$139,500/annual
Mid Level
Full-Time

Top Benefits

3 weeks vacation per year
10 days sick leave
Extended health, dental, vision coverage

About the role

###General Information

Locations: Vancouver, British Columbia, Canada

Role ID

213162

Worker Type

Regular Employee

Studio/Department

EA Studios - SPORTS

Work Model

Hybrid

###Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

EA SPORTS is one of the most iconic brands in sports & entertainment with nearly 30 years of innovation, passion, and connection of millions of players across the globe to their favourite sports, teams, and athletes. This is your opportunity to join this new team to shape the future of interactive entertainment and create the next great EA SPORTS game.

The Advanced Technology Group is part of the EA SPORTS Tech organization, focused on developing the latest game features and engine enhancements in close collaboration with game and engine dev teams. You will be part of a team tackling a variety of technical challenges beginning from proof of concept to implementation for titles across EA. An essential priority for this group is to partner with the Frostbite team, our Game teams, and our central art team to create meaningful user facing experiences and content workflow improvements. You will work on strategic, multi-year projects focused on our character technology for all EA SPORTS titles.

This team works3 days/week onsitein our Burnaby studio.

Your Responsibilities:

As a Technical Artist - Game Engine, your mission is to design, and implement efficient, high-quality content production workflows, technologies, and visuals for our SPORTS Shared Initiatives, working on the frontier of content creation. As a contributor, you are an expert in the Technical Art field, with main responsibilities including developing content workflows and solutions in game engine, systems, optimizations, integrations with other production systems, and scripting game engine tools.

Technical Artists are expected to have ownership over assigned areas - understanding requirements, developing solutions or prototypes, and resolving any technical issues that arise during development. You will partner with other Technical Artists and Artists on the team, as well as collaborate with the game teams and other Sports Tech central teams. You can be from an Art, Design, Mathematics, Engineering or Computer Science background; however, you must demonstrate a comfort level in working with both art and science.

Your Qualifications:

  • At least 4+ years of cinematic/games production experience.
  • A bachelor's degree (or equivalent) in a related field.
  • Effective at communicating with different audiences: artists, engineers, and managers.
  • Proficient scripting/programming in Python, C#, or other game engine scripting environments.
  • Expert knowledge of 2D and 3D art packages such as Maya, Photoshop, and Houdini. Substance Designer is a bonus.
  • A solutions provider, especially as it pertains to developing techniques to meet quality targets within technical constraints.
  • Experience with asset optimization challenges/techniques, especially in game engines.
  • A willingness to jump into the unknown and solve new problems; the ability to think creatively to resolve technical challenges and limitations.
  • A Passion for Games!

Pay Transparency - North America

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

*British Columbia (depending on location e.g. Vancouver vs. Victoria) *$100,000 - $139,500 CAD

Pay is just one part of the overall compensation at EA.

For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

About Electronic Arts

Computer Games
10,000+

We exist to inspire the world to play. We put our people first, and we thrive off their diversity in our innovative technology and immersive storytelling. We're doing the work to give everyone the space to be their full selves while giving back to our community, no matter where you're working from. We're looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and transform the future of gaming. Join us.

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