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Senior Gameplay Animator (AI) – [Far Cry]

Montréal, QC
Senior Level
Full-Time

About the role

Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assasin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!

Job Description

As a Gameplay Animator (AI), you will be responsible for designing, integrating, and refining animation systems for non-playable characters (NPCs), both friendly and hostile. Your work will directly impact the player’s experience and must align with the Animation Director’s vision while respecting design constraints and technical requirements.

Responsibilities:

  • Design and implement AI animation systems for various behaviors, including:

    • Basic locomotion
    • 3D navigation
    • Combat behavior
    • Hostage situations
  • Process and enhance mocap data with high precision, tailored to the specific needs of our engine.

  • Export and integrate animations following technical guidelines established by the Technical Director, in collaboration with the technical animator, designers, and programmers.

  • Test and iterate animation systems in-game, ensuring functionality and visual quality.

  • Collaborate daily with animators, the Animation Director, programmers, and designers to deliver features on time and at the expected quality level.

  • Own the final quality of each feature in-game — animation is validated through its impact in the final experience.

Qualifications

  • Minimum of 5 years of experience in video game animation.
  • A sharp eye for detail and a strong sense of visual quality.
  • An open and collaborative mindset, with the ability to find compromises to solve complex problems.
  • Motivation and pride in delivering high-quality work.
  • Flexibility and resilience when facing production changes or challenges.
  • A passion for teamwork and sharing ideas in a creative environment.
  • Proven experience inAI animationandanimation system development.
  • Strong skills inmocap data processing.
  • Familiarity withMotionBuilder(a plus).
  • Experience working on ashipped AAA title(an asset).
  • Solid understanding oftechnical constraintsrelated to game engine integration.
  • Ability to work effectively in amultidisciplinary teamand align with both artistic and technical visions.

What to send our way

  • Aportfolioof your best work (you can attach images or provide us with a password link) as well as yourCVhighlighting your education, experience and skills

About Ubisoft Montréal

Computer Games

Nous créons l'inconnu depuis 1997. Chez Ubisoft Montréal, un but commun nous uni·es : enrichir la vie des joueuses et des joueurs grâce à des expériences de jeu originales et mémorables. Nous développons des franchises emblématiques qui fascinent des millions de personnes à travers le monde, incluant Assassin's Creed, Far Cry, For Honor, Rainbow Six, Watch Dogs - et, bon, on ne peut quand même pas dévoiler tous nos secrets.

Notre plus grande force est (et sera toujours) notre communauté d’employé·es : les talents audacieux qui soutiennent et produisent les jeux de qualité qui ont marqué l’histoire de notre studio.

Quand vous rejoignez Ubi MTL, vous découvrez un milieu de travail qui éveille la créativité et favorise les connexions : un environnement composé d'une variété de voix, d'identités, d'origines, d'expériences et de perspectives. Nous offrons un espace axé sur la collaboration et qui mise sur l'avancement professionnel, une foule d'opportunités d'apprentissage ainsi que d’importants avantages sociaux pour le bien-être.

Ici, notre désir de rêver gros, de prendre des risques et d’évoluer contribue à l'innovation et au dépassement des limites qui mènent finalement à notre succès collectif.

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