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Principal Animator

Remote
Staff
full_time

Top Benefits

100% paid benefits; insurance reimburses 100% of claims up to $1000/year.
Full dental coverage, including major procedures.
4% RRSP matching, fully vested day one.

About the role

People Can Fly is one of the leading independent AAA game development studios. Our international team consists of hundreds of talented individuals working from offices in Poland, the UK, Ireland, the US, and Canada, as well as remotely across the globe.

Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. As one of the most experienced Unreal Engine studios in the industry, we continue to expand on our expertise and push the boundaries of what’s possible in game development.

Our creative teams are currently working on several exciting titles: Gears of War: E-Day developed in collaboration with Microsoft; Project Echo for KRAFTON; and Lost Rift, an original IP we are developing in-house under our self-publishing model. We are also exploring new platforms and experiences with VR and other unannounced projects.

With over 20 years of experience, PCF continues to explore new horizons. We aim to combine our expertise with the creativity of the best and most forward-thinking talent in the industry, building the next generation of action games for players worldwide.

If you join us on this journey, you’ll have the chance to perfect your craft, expand your knowledge, and work alongside industry leaders to create unique, unforgettable experiences for gamers everywhere.

Job Description

Main goal of the role:

To create both realistic and stylized motion for in-game characters (humanoid, creature, or machine).

Collaboration within the studio:

Level Design, Game Design, VFX, Animation programming, and Tech animation

Duties:

  • Follow and influence the established vision of the game’s story and gameplay in the process of animation creation.
  • Create high-quality content utilizing both hand key animation and motion capture data.
  • Develop animations that support gameplay and visuals.
  • Implement and iterate on animation assets in-game.
  • Collaborate with the team to create dynamic, player-centric experience.
  • Troubleshoot and solve animation issues with all departments.
  • Providing R&D projects and pipeline and workflows improvements’
  • Fix bugs and describe R&D case studies in the knowledge base.
  • Occasionally support the Lead in recruitment projects with HR collaboration.
  • Occasionally, support the new hires' onboarding process.

Qualifications:

  • Strong mentoring skills.
  • Excellent understanding and feeling of animation principles – timing, weight and staging.
  • Excellent understanding of character anatomy.
  • Bring new and current industry standards to the project.
  • Excellent ability to transfer the game's story and gameplay to believable and full of life animations.
  • Strong artistic skills: storyboarding, figure study, gesture drawing, 2D animation, illustration and painting.
  • Ability to think outside the box to come up with more efficient techniques.
  • Solid UE knowledge or a solid understanding of the possibilities and limitations of any other game engine.
  • Proficiency with Unreal or a similar game engine.

Software:

MAYA and Unreal

Experience:

Typically 8+ years’ professional experience in the video game industry

Nice to have qualifications:

  • Artistic skills: storyboarding, figure study, gesture drawing, 2D animation, illustration and painting
  • Shipped or credited on an AAA game title experience
  • Technical skills in rigging
  • Proficient in MotionBuilder
  • Facial animation and lip-syncing skills
  • Ability to promote our studio at conferences

Additional Information

What we offer:

  • Benefit package 100% paid by PCF. The insurance company reimburses 100% of claims (Up to $1000 per service a year, as well as individual family coverage).
  • Full Dental coverage, including major dental.
  • 4% RRSP matching before tax deductions, 100% vested on day 1.
  • Paid week off during the Winter Holidays.
  • 20 paid vacation days and 5 paid sick days.
  • Free virtual health and mental well-being sessions are included in the plan for members and their dependents.
  • Personal development opportunities and the ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do.

About People Can Fly Studio

Computer Games
501-1000

People Can Fly is a global video game development company operating in Poland, the UK and North America.

We are one of the leading Unreal Engine studios in the industry.

Established in 2002, PCF made its mark on the shooter genre. The studio is known for titles such as Bulletstorm: Full Clip (launched on April 7, 2017), Gears of War: Judgment (published in 2013) and Bulletstorm (an original, Unreal Engine 3-powered onslaught of ‘kill with skill’ gameplay and blockbuster moments published in 2011) and award-winning Painkiller (launched in 2004).

People Can Fly's new RPG shooter Outriders is available now on PlayStation®5, PlayStation®4, Xbox Series X|S, Xbox One, PC, Google Stadia and Nvidia GeForce Now.

People Can Fly studio is currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Bifrost, Victoria and Dagger are projects we're growing in the self-publishing model. We also have one project in the concept phase – Red; as well as two projects in VR technology – Green Hell VR and Thunder - a new project based on one of the IPs from the Group’s portfolio.

SPREAD YOUR WINGS IN THE GAMEDEV INDUSTRY WITH PEOPLE CAN FLY.