Generalist Programmer – Dead by Daylight
About the role
The role
Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We’re a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight . Join us and be a part of the future of interactive entertainment!
At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law. Are you passionate about building the systems that power unforgettable gameplay experiences? We're looking for an experienced Generalist Programmer to join the systems team for Dead by Daylight . In this role, you’ll be at the heart of our development team, crafting and optimizing the core systems that bring our game to life across multiple platforms.
The systems team works on a wide variety of features that are very diverse in nature but having in common that they form the underlying systems upon which the game is based: game flow, the archives, performance, load times, multiple platforms, consoles, and others. You’ll collaborate closely with designers, artists, animators, and fellow programmers to ensure a seamless and immersive experience for our players. If you’re energized by the challenge of working in different systems in gaming, thrive in a creative and collaborative environment, and are eager to make a meaningful impact on a globally celebrated title, this is your chance to contribute to something special. Join us and help redefine what’s possible in Dead by Daylight!
In this role you will :
- Deliver systems. Write, refactor, and optimize C++ code for a wide range of systems, from game flow and player archives to platform-specific implementations and tooling.
- Fix bugs. Dead by Daylight is a live game as a service where features are continually added or improved. This introduces bugs and other issues.
- Fix performance and memory issues. As with any GaaS, performance and memory issues can arise. You will profile the game, identify bottlenecks, and optimize accordingly.
- Ensure features and bugs are delivered on all platforms. The game is supported on numerous platforms, from PC to current and past-generation consoles. You will guarantee the game functions flawlessly across all platforms.
- Collaborate with teams. Most system features involve cross-functional collaboration with game design, UI, backend programming, and art teams. Effective communication and teamwork are essential to deliver successful features.
What we're looking for :
- 4+ years of experience in game development, with a proven track record of delivering high-quality systems.
- A true generalist—comfortable diving into a wide variety of technical challenges.
- Strong proficiency in C++.
- A collaborative mindset and a problem-solving attitude.
- Experience with Unreal Engine 5 is a strong plus.
About Behaviour Interactive
Behaviour Interactive is the largest Canadian gaming studio, with more than 1,300 employees worldwide. Behaviour is best known for its flagship franchise, the multiplayer survival horror game Dead by Daylight™, which has entertained over 60 million players across multiple platforms. The studio is currently expanding its portfolio of original IP with multiple projects. Behaviour has also established itself as one of the world’s foremost providers of external development services. The company has partnered with many of the gaming industry’s leaders, including Microsoft, Sony, EA, Warner, Netflix, and Take-Two, among many others. Over 30 years, Behaviour has developed an unparalleled, award-winning culture. The company was named one of the Best Places To Work in Canada by GamesIndustry.biz, and has been recognized with Deloitte Canada’s Enterprise Fast 15 and Best Managed Company awards. Headquartered in Montreal, Behaviour has expanded its global presence with studios in Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), and the United Kingdom (Behaviour UK – North and Behaviour UK – South) and in Rotterdam (Behaviour Rotterdam). For more information, visit www.bhvr.com.
Generalist Programmer – Dead by Daylight
About the role
The role
Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We’re a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight . Join us and be a part of the future of interactive entertainment!
At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law. Are you passionate about building the systems that power unforgettable gameplay experiences? We're looking for an experienced Generalist Programmer to join the systems team for Dead by Daylight . In this role, you’ll be at the heart of our development team, crafting and optimizing the core systems that bring our game to life across multiple platforms.
The systems team works on a wide variety of features that are very diverse in nature but having in common that they form the underlying systems upon which the game is based: game flow, the archives, performance, load times, multiple platforms, consoles, and others. You’ll collaborate closely with designers, artists, animators, and fellow programmers to ensure a seamless and immersive experience for our players. If you’re energized by the challenge of working in different systems in gaming, thrive in a creative and collaborative environment, and are eager to make a meaningful impact on a globally celebrated title, this is your chance to contribute to something special. Join us and help redefine what’s possible in Dead by Daylight!
In this role you will :
- Deliver systems. Write, refactor, and optimize C++ code for a wide range of systems, from game flow and player archives to platform-specific implementations and tooling.
- Fix bugs. Dead by Daylight is a live game as a service where features are continually added or improved. This introduces bugs and other issues.
- Fix performance and memory issues. As with any GaaS, performance and memory issues can arise. You will profile the game, identify bottlenecks, and optimize accordingly.
- Ensure features and bugs are delivered on all platforms. The game is supported on numerous platforms, from PC to current and past-generation consoles. You will guarantee the game functions flawlessly across all platforms.
- Collaborate with teams. Most system features involve cross-functional collaboration with game design, UI, backend programming, and art teams. Effective communication and teamwork are essential to deliver successful features.
What we're looking for :
- 4+ years of experience in game development, with a proven track record of delivering high-quality systems.
- A true generalist—comfortable diving into a wide variety of technical challenges.
- Strong proficiency in C++.
- A collaborative mindset and a problem-solving attitude.
- Experience with Unreal Engine 5 is a strong plus.
About Behaviour Interactive
Behaviour Interactive is the largest Canadian gaming studio, with more than 1,300 employees worldwide. Behaviour is best known for its flagship franchise, the multiplayer survival horror game Dead by Daylight™, which has entertained over 60 million players across multiple platforms. The studio is currently expanding its portfolio of original IP with multiple projects. Behaviour has also established itself as one of the world’s foremost providers of external development services. The company has partnered with many of the gaming industry’s leaders, including Microsoft, Sony, EA, Warner, Netflix, and Take-Two, among many others. Over 30 years, Behaviour has developed an unparalleled, award-winning culture. The company was named one of the Best Places To Work in Canada by GamesIndustry.biz, and has been recognized with Deloitte Canada’s Enterprise Fast 15 and Best Managed Company awards. Headquartered in Montreal, Behaviour has expanded its global presence with studios in Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), and the United Kingdom (Behaviour UK – North and Behaviour UK – South) and in Rotterdam (Behaviour Rotterdam). For more information, visit www.bhvr.com.