Associate Technical Director, Animation - [Junction]
About the role
Company Description
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!
Job Description
As an Associate Technical Director, Animation at Ubisoft Montréal, you will support the development, optimization, and evolution of production pipelines. You will work closely with artists, designers, and technical teams to improve workflows, solve technical challenges, and ensure data quality across the production pipeline. The Associate Technical Director, Animation plays a key role in bridging creative vision and technical execution.
What you’ll do:
-
Develop and maintain pipeline tools that improve workflow efficiency and production quality.
-
Collaborate with creative and technical stakeholders to identify technical needs and propose solutions.
-
Research, prototype, and benchmark technical solutions aligned with production requirements.
-
Support optimization and debugging efforts by following up on identified technical issues.
-
Write, update, and maintain technical documentation for pipelines and processes.
-
Define and promote a shared technical nomenclature across teams.
-
Train and support users on tools and pipelines while reinforcing technical constraints and best practices.
-
Validate production data and assist team members with technical problem-solving, escalating risks when needed.
Qualifications
- Strong hands-on experience with digital content creation (DCC) tools such as MotionBuilder, Maya, Houdini, or 3DS Max.
- Practical understanding of application programming interface (API) workflows.
- Proficiency in Python and visual scripting, with working knowledge of C# or C++ considered an asset.
- Experience working with ShotGrid or similar production management tools.
- Ability to produce clear and structured technical documentation.
- Strong communication skills, with the ability to explain complex technical topics to non-technical partners.
- Familiarity with Open Shading Language and shader development considered an asset.
- Collaborative mindset with a strong interest in pipeline development and technical problem-solving.
What to send our way
- Your CV highlighting relevant skills and experiences.
- Links to technical projects, tools, scripts, or repositories that demonstrate your pipeline or tooling work.
Not the right fit? Search for Associate Technical Director, Animation - [Junction] jobs in Montréal, QC
About Ubisoft Montréal
Nous créons l'inconnu depuis 1997. Chez Ubisoft Montréal, un but commun nous uni·es : enrichir la vie des joueuses et des joueurs grâce à des expériences de jeu originales et mémorables. Nous développons des franchises emblématiques qui fascinent des millions de personnes à travers le monde, incluant Assassin's Creed, Far Cry, For Honor, Rainbow Six, Watch Dogs - et, bon, on ne peut quand même pas dévoiler tous nos secrets.
Notre plus grande force est (et sera toujours) notre communauté d’employé·es : les talents audacieux qui soutiennent et produisent les jeux de qualité qui ont marqué l’histoire de notre studio.
Quand vous rejoignez Ubi MTL, vous découvrez un milieu de travail qui éveille la créativité et favorise les connexions : un environnement composé d'une variété de voix, d'identités, d'origines, d'expériences et de perspectives. Nous offrons un espace axé sur la collaboration et qui mise sur l'avancement professionnel, une foule d'opportunités d'apprentissage ainsi que d’importants avantages sociaux pour le bien-être.
Ici, notre désir de rêver gros, de prendre des risques et d’évoluer contribue à l'innovation et au dépassement des limites qui mènent finalement à notre succès collectif.
Similar Jobs
Associate Technical Director, Animation - [Junction]
About the role
Company Description
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!
Job Description
As an Associate Technical Director, Animation at Ubisoft Montréal, you will support the development, optimization, and evolution of production pipelines. You will work closely with artists, designers, and technical teams to improve workflows, solve technical challenges, and ensure data quality across the production pipeline. The Associate Technical Director, Animation plays a key role in bridging creative vision and technical execution.
What you’ll do:
-
Develop and maintain pipeline tools that improve workflow efficiency and production quality.
-
Collaborate with creative and technical stakeholders to identify technical needs and propose solutions.
-
Research, prototype, and benchmark technical solutions aligned with production requirements.
-
Support optimization and debugging efforts by following up on identified technical issues.
-
Write, update, and maintain technical documentation for pipelines and processes.
-
Define and promote a shared technical nomenclature across teams.
-
Train and support users on tools and pipelines while reinforcing technical constraints and best practices.
-
Validate production data and assist team members with technical problem-solving, escalating risks when needed.
Qualifications
- Strong hands-on experience with digital content creation (DCC) tools such as MotionBuilder, Maya, Houdini, or 3DS Max.
- Practical understanding of application programming interface (API) workflows.
- Proficiency in Python and visual scripting, with working knowledge of C# or C++ considered an asset.
- Experience working with ShotGrid or similar production management tools.
- Ability to produce clear and structured technical documentation.
- Strong communication skills, with the ability to explain complex technical topics to non-technical partners.
- Familiarity with Open Shading Language and shader development considered an asset.
- Collaborative mindset with a strong interest in pipeline development and technical problem-solving.
What to send our way
- Your CV highlighting relevant skills and experiences.
- Links to technical projects, tools, scripts, or repositories that demonstrate your pipeline or tooling work.
Not the right fit? Search for Associate Technical Director, Animation - [Junction] jobs in Montréal, QC
About Ubisoft Montréal
Nous créons l'inconnu depuis 1997. Chez Ubisoft Montréal, un but commun nous uni·es : enrichir la vie des joueuses et des joueurs grâce à des expériences de jeu originales et mémorables. Nous développons des franchises emblématiques qui fascinent des millions de personnes à travers le monde, incluant Assassin's Creed, Far Cry, For Honor, Rainbow Six, Watch Dogs - et, bon, on ne peut quand même pas dévoiler tous nos secrets.
Notre plus grande force est (et sera toujours) notre communauté d’employé·es : les talents audacieux qui soutiennent et produisent les jeux de qualité qui ont marqué l’histoire de notre studio.
Quand vous rejoignez Ubi MTL, vous découvrez un milieu de travail qui éveille la créativité et favorise les connexions : un environnement composé d'une variété de voix, d'identités, d'origines, d'expériences et de perspectives. Nous offrons un espace axé sur la collaboration et qui mise sur l'avancement professionnel, une foule d'opportunités d'apprentissage ainsi que d’importants avantages sociaux pour le bien-être.
Ici, notre désir de rêver gros, de prendre des risques et d’évoluer contribue à l'innovation et au dépassement des limites qui mènent finalement à notre succès collectif.