About the role
What you’ll be doing
- Collaborating with Producers, Leads and Directors to manage production of features in our game together with our partner studio.
- Working with other Producers to create realistic schedules, identify dependencies and align on priorities
- Own production for one or more AAA console pods or strike teams, accountable for end-to-end delivery of complex gameplay systems, features, and content from concept through certification and ship.
- Partner with discipline leads (Design, Engineering, Art, QA, Audio, etc.) to define scope, sprint goals and milestone targets; build and maintain schedules, resource plans, and roadmaps that account for cross team dependencies,
- Drive alignment with game leadership on feature scope, quality targets, and release readiness, ensuring roadmap decisions support both creative vision and shipping commitments.
- Provide clear, data-driven reporting on status, risks, burn-down, and milestone health; escalate early and frame trade-offs to enable informed decision-making at the leadership level.
- Lead scope management and scenario planning across multiple development pods or strike teams, balancing quality, performance, technical risk, and schedule realities within fixed console release windows.
- Coordinate cross-team execution, ensuring strike teams are staffed appropriately, dependencies are resolved, and production processes support predictable milestone delivery.
- Manage internal and external development partners as needed, including budget forecasting, tracking against actuals, and ensuring deliverables meet console technical and quality standards.
- Continuously improve production workflows, risk management practices, and release processes to support large-scale AAA development and on-time platform submissions.
Qualifications and Experience
- 5+ years in game production, including 3+ years at Senior Producer level.
- Worked across multiple time zones with remote teams to deliver on time and to quality
- Shipped at least one AAA multi-platform title end-to-end as a Producer.
- Led cross-functional teams of 20+ developers through full production cycles.
- Proven ability to build and execute integrated production plans from concept through certification.
- Strong stakeholder management experience, aligning teams, clients, and leadership around shared priorities.
- Deep knowledge of Agile and Waterfall methodologies, with advanced scheduling and risk management skills.
- Experience mentoring producers and driving multi-discipline feature delivery end-to-end.
- Excellent communication, negotiation, and presentation skills across all audience levels.
- Bonus: working in partnership with external client developers and published in co-dev environments.
About People Can Fly Studio
People Can Fly is a global video game development company operating in Poland, the UK and North America.
We are one of the leading Unreal Engine studios in the industry.
Established in 2002, PCF made its mark on the shooter genre. The studio is known for titles such as Bulletstorm: Full Clip (launched on April 7, 2017), Gears of War: Judgment (published in 2013) and Bulletstorm (an original, Unreal Engine 3-powered onslaught of ‘kill with skill’ gameplay and blockbuster moments published in 2011) and award-winning Painkiller (launched in 2004).
People Can Fly's new RPG shooter Outriders is available now on PlayStation®5, PlayStation®4, Xbox Series X|S, Xbox One, PC, Google Stadia and Nvidia GeForce Now.
People Can Fly studio is currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Bifrost, Victoria and Dagger are projects we're growing in the self-publishing model. We also have one project in the concept phase – Red; as well as two projects in VR technology – Green Hell VR and Thunder - a new project based on one of the IPs from the Group’s portfolio.
SPREAD YOUR WINGS IN THE GAMEDEV INDUSTRY WITH PEOPLE CAN FLY.
About the role
What you’ll be doing
- Collaborating with Producers, Leads and Directors to manage production of features in our game together with our partner studio.
- Working with other Producers to create realistic schedules, identify dependencies and align on priorities
- Own production for one or more AAA console pods or strike teams, accountable for end-to-end delivery of complex gameplay systems, features, and content from concept through certification and ship.
- Partner with discipline leads (Design, Engineering, Art, QA, Audio, etc.) to define scope, sprint goals and milestone targets; build and maintain schedules, resource plans, and roadmaps that account for cross team dependencies,
- Drive alignment with game leadership on feature scope, quality targets, and release readiness, ensuring roadmap decisions support both creative vision and shipping commitments.
- Provide clear, data-driven reporting on status, risks, burn-down, and milestone health; escalate early and frame trade-offs to enable informed decision-making at the leadership level.
- Lead scope management and scenario planning across multiple development pods or strike teams, balancing quality, performance, technical risk, and schedule realities within fixed console release windows.
- Coordinate cross-team execution, ensuring strike teams are staffed appropriately, dependencies are resolved, and production processes support predictable milestone delivery.
- Manage internal and external development partners as needed, including budget forecasting, tracking against actuals, and ensuring deliverables meet console technical and quality standards.
- Continuously improve production workflows, risk management practices, and release processes to support large-scale AAA development and on-time platform submissions.
Qualifications and Experience
- 5+ years in game production, including 3+ years at Senior Producer level.
- Worked across multiple time zones with remote teams to deliver on time and to quality
- Shipped at least one AAA multi-platform title end-to-end as a Producer.
- Led cross-functional teams of 20+ developers through full production cycles.
- Proven ability to build and execute integrated production plans from concept through certification.
- Strong stakeholder management experience, aligning teams, clients, and leadership around shared priorities.
- Deep knowledge of Agile and Waterfall methodologies, with advanced scheduling and risk management skills.
- Experience mentoring producers and driving multi-discipline feature delivery end-to-end.
- Excellent communication, negotiation, and presentation skills across all audience levels.
- Bonus: working in partnership with external client developers and published in co-dev environments.
About People Can Fly Studio
People Can Fly is a global video game development company operating in Poland, the UK and North America.
We are one of the leading Unreal Engine studios in the industry.
Established in 2002, PCF made its mark on the shooter genre. The studio is known for titles such as Bulletstorm: Full Clip (launched on April 7, 2017), Gears of War: Judgment (published in 2013) and Bulletstorm (an original, Unreal Engine 3-powered onslaught of ‘kill with skill’ gameplay and blockbuster moments published in 2011) and award-winning Painkiller (launched in 2004).
People Can Fly's new RPG shooter Outriders is available now on PlayStation®5, PlayStation®4, Xbox Series X|S, Xbox One, PC, Google Stadia and Nvidia GeForce Now.
People Can Fly studio is currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Bifrost, Victoria and Dagger are projects we're growing in the self-publishing model. We also have one project in the concept phase – Red; as well as two projects in VR technology – Green Hell VR and Thunder - a new project based on one of the IPs from the Group’s portfolio.
SPREAD YOUR WINGS IN THE GAMEDEV INDUSTRY WITH PEOPLE CAN FLY.