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Senior Rendering Software Engineer - American Football

Victoria, BC
CA$138,700 - CA$199,900/year
Senior Level
full_time

Top Benefits

Vacation (3 weeks per year to start)
10 days per year of sick time
Paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave)

About the role

General Information

Locations: Victoria, British Columbia, Canada

  • Location: Madrid
  • Country: Spain

Role ID

210243

Worker Type

Regular Employee

Studio/Department

EA Studios - SPORTS

Work Model

Hybrid

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

This role will require a hybrid onsite presence in Victoria BC or Madrid Spain

EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden NFL football, EA Sports FC, NHL® hockey, NBA LIVE basketball, and EA SPORTS UFC.

American Football games (Madden, College Football and new projects) are developed at EA's Tiburon Studios in Orlando, FL, Madrid, Spain and Victoria BC Canada by a team that prides itself on innovation and creative collaboration. We're looking for talent with an experience with sports to create experiences that connect with football fans around the world to grow the love of the sport.

You will report to a Software Engineering Manager. As an Advanced to Senior Rendering Software Engineer, your implementations will change how Sports creates games. You will be a part of ensuring the studio and adopt new technology and always improve the way we work. Within Sports and EA, you will have a driving partnership with the Frostbite development team, you will work with leading industry talent in one of the world's largest and leading game development communities. You will participate in both internal and external graphics conferences to both gain and share knowledge.

Your Responsibilities

  • Drive the development of advanced rendering features, engine components, and tools that bring next-generation visuals to life.
  • Research, prototype, and implement state-of-the-art rendering techniques — including real-time ray tracing, global illumination, advanced lighting models, and physically-based rendering.
  • Collaborate closely with artists, designers, and technical teams to create visually stunning, performant, and scalable rendering solutions.
  • Design and maintain flexible, reusable rendering technologies that empower creativity across the studio.
  • Optimize and enhance rendering pipelines for multiple platforms, ensuring peak performance without sacrificing visual fidelity.
  • Stay ahead of the curve by integrating the latest graphics hardware capabilities, APIs, and software innovations into our engine.

Your Qualifications

  • 7+ years of professional software development experience, with 5+ years building or evolving real-time rendering engines.
  • Proven expertise in implementing modern rendering techniques from research papers into production, with 3+ years focused on advanced lighting, ray tracing, or other cutting-edge graphics features.
  • Strong proficiency in modern graphics APIs such as DirectX 12, Vulkan, or Metal.
  • Experience optimizing low-level engine code and performing in-depth graphics performance analysis with tools like PIX, RenderDoc, or Razor.
  • Background in multi-platform development, including PC, PlayStation, and Xbox platforms.
  • Solid understanding of art/content pipelines and workflows, with a track record of improving efficiency and quality.
  • Excellent debugging and multi-threading skills, with a methodical approach to solving complex rendering challenges.
  • Strong communication skills and a collaborative mindset — able to bridge technical and creative disciplines in an inclusive, respectful way.
  • Passion for pushing the boundaries of visual quality while maintaining accessible, performant experiences for all players.

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$138,700 - $199,900 CAD

In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

About Electronic Arts

Computer Games
10,000+

We exist to inspire the world to play. We put our people first, and we thrive off their diversity in our innovative technology and immersive storytelling. We're doing the work to give everyone the space to be their full selves while giving back to our community, no matter where you're working from. We're looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and transform the future of gaming. Join us.