Senior Character Technical Artist – Xbox Games Technology Group – The Coalition
Top Benefits
About the role
Senior Character Technical Artist – Xbox Games Technology Group – The Coalition
Vancouver, British Columbia, Canada
Date posted
Oct 24, 2025
Job number
1901965
Work site
3 days / week in-office
Travel
0-25**%**
Role type
Individual Contributor
Profession
Design & Creative
Discipline
Technical Art
Employment type
Full-Time
Overview
Games continue to evolve and push the boundaries of entertainment as we know it. The bar to deliver world-class games continues to rise, driven by advantages in better hardware and software capabilities. Along with optimizing game development engines, developing infrastructure and workflows for efficient remote and hybrid development, brings new opportunities and engineering challenges that all studios are facing today. Solving these challenges is critical to enabling efficient hybrid teams as well as external globally distributed development partners who help scale during peak phases of development.
At The Coalition Studio, through our work on the acclaimed Gears of War franchise, we are tackling these problems head-on by leading engine innovation, developing technical showcase technologies, and delivering world-class workflows, tools and features that are adopted across the wider Xbox Game Studios organization.
The Senior Character Technical Artist is responsible for supporting a content creation pipeline balancing ease of use, visual quality, and optimal performance with a focus on characters, rigging and animation. In this role you will work directly with our Engine team in both developing and maintaining these systems but also help push and grow their adoption across Xbox Studios.
Qualifications
Required Qualifications:
-
Master's Degree in Computer Science, Graphic Design, Digital Arts, Technical Art, Game Design, or related field AND 3+ years technical art or industry-related design experience OR Bachelor's Degree in Computer Science, Graphic Design, Digital Arts, Technical Art, Game Design, or related field AND 4+ years technical art or industry-related design experience
- OR equivalent experience.
-
4+ years experience using related software and packages (e.g., Autodesk Maya, MotionBuilder, 3D Studio Max, Adobe Creative Suite, SideFX Houdini, Zbrush, Substance Suite).
-
Proven experience rigging and building characters on a game production.
-
Shipped a AAA game.
Preferred Qualifications:
-
Experience authoring characters for game/realtime platforms:
- Experience creating rigs for the full-body, face, clothing and/or hair.
- Experience optimizing high-fidelity characters for games.
- Familiar with UE5’s Metahumans or similar scalable character solutions.
- Familiar with the end-to-end character creation pipeline, including modelling, surfacing/texturing, materials, and animation.
-
Proven track record of continuously improving content pipelines.
-
Understanding of data driven art content pipelines.
-
Understanding of physically based lighting and shading.
-
Material/Shader authoring experience is a bonus.
-
Scripting experience. Python preferred.
-
Experience with Unreal Engine 5 or equivalent is a huge plus.
-
Experience using Maya a plus.
Technical Art IC4 - The typical base pay range for this role across Canada is CAD $114,400 - CAD $203,900 per year.
Find additional pay information here:
https://careers.microsoft.com/v2/global/en/canada-pay-information.html
Microsoft will accept applications for the role until November 23rd, 2025.
#thecoalitionjobs
#gamingjobs
Responsibilities
- Design and implement simple, fast, elegant data driven content creation pipelines.
- Support both art and engineering.
- Implement/maintain game wide pipelines collaborating with engineering and content teams on implementation.
- Supports artists by troubleshooting artwork, fixing content issues or providing training and documentation.
- Optimize content to hit performance targets or memory targets
- Create high quality shaders and materials for a wide variety of surface types
- Create tools and scripts to assist the artists in their workflow.
Benefits/perks listed below may vary depending on the nature of your employment with Microsoft and the country where you work.
Industry leading healthcare
Educational resources
Discounts on products and services
Savings and investments
Maternity and paternity leave
Generous time away
Giving programs
Opportunities to network and connect
Microsoft is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, citizenship, color, family or medical care leave, gender identity or expression, genetic information, immigration status, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran or military status, race, ethnicity, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable local laws, regulations and ordinances. If you need assistance and/or a reasonable accommodation due to a disability during the application process, read more about requesting accommodations.
About Microsoft
Every company has a mission. What's ours? To empower every person and every organization to achieve more. We believe technology can and should be a force for good and that meaningful innovation contributes to a brighter world in the future and today. Our culture doesn’t just encourage curiosity; it embraces it. Each day we make progress together by showing up as our authentic selves. We show up with a learn-it-all mentality. We show up cheering on others, knowing their success doesn't diminish our own. We show up every day open to learning our own biases, changing our behavior, and inviting in differences. Because impact matters.
Microsoft operates in 190 countries and is made up of approximately 228,000 passionate employees worldwide.
Senior Character Technical Artist – Xbox Games Technology Group – The Coalition
Top Benefits
About the role
Senior Character Technical Artist – Xbox Games Technology Group – The Coalition
Vancouver, British Columbia, Canada
Date posted
Oct 24, 2025
Job number
1901965
Work site
3 days / week in-office
Travel
0-25**%**
Role type
Individual Contributor
Profession
Design & Creative
Discipline
Technical Art
Employment type
Full-Time
Overview
Games continue to evolve and push the boundaries of entertainment as we know it. The bar to deliver world-class games continues to rise, driven by advantages in better hardware and software capabilities. Along with optimizing game development engines, developing infrastructure and workflows for efficient remote and hybrid development, brings new opportunities and engineering challenges that all studios are facing today. Solving these challenges is critical to enabling efficient hybrid teams as well as external globally distributed development partners who help scale during peak phases of development.
At The Coalition Studio, through our work on the acclaimed Gears of War franchise, we are tackling these problems head-on by leading engine innovation, developing technical showcase technologies, and delivering world-class workflows, tools and features that are adopted across the wider Xbox Game Studios organization.
The Senior Character Technical Artist is responsible for supporting a content creation pipeline balancing ease of use, visual quality, and optimal performance with a focus on characters, rigging and animation. In this role you will work directly with our Engine team in both developing and maintaining these systems but also help push and grow their adoption across Xbox Studios.
Qualifications
Required Qualifications:
-
Master's Degree in Computer Science, Graphic Design, Digital Arts, Technical Art, Game Design, or related field AND 3+ years technical art or industry-related design experience OR Bachelor's Degree in Computer Science, Graphic Design, Digital Arts, Technical Art, Game Design, or related field AND 4+ years technical art or industry-related design experience
- OR equivalent experience.
-
4+ years experience using related software and packages (e.g., Autodesk Maya, MotionBuilder, 3D Studio Max, Adobe Creative Suite, SideFX Houdini, Zbrush, Substance Suite).
-
Proven experience rigging and building characters on a game production.
-
Shipped a AAA game.
Preferred Qualifications:
-
Experience authoring characters for game/realtime platforms:
- Experience creating rigs for the full-body, face, clothing and/or hair.
- Experience optimizing high-fidelity characters for games.
- Familiar with UE5’s Metahumans or similar scalable character solutions.
- Familiar with the end-to-end character creation pipeline, including modelling, surfacing/texturing, materials, and animation.
-
Proven track record of continuously improving content pipelines.
-
Understanding of data driven art content pipelines.
-
Understanding of physically based lighting and shading.
-
Material/Shader authoring experience is a bonus.
-
Scripting experience. Python preferred.
-
Experience with Unreal Engine 5 or equivalent is a huge plus.
-
Experience using Maya a plus.
Technical Art IC4 - The typical base pay range for this role across Canada is CAD $114,400 - CAD $203,900 per year.
Find additional pay information here:
https://careers.microsoft.com/v2/global/en/canada-pay-information.html
Microsoft will accept applications for the role until November 23rd, 2025.
#thecoalitionjobs
#gamingjobs
Responsibilities
- Design and implement simple, fast, elegant data driven content creation pipelines.
- Support both art and engineering.
- Implement/maintain game wide pipelines collaborating with engineering and content teams on implementation.
- Supports artists by troubleshooting artwork, fixing content issues or providing training and documentation.
- Optimize content to hit performance targets or memory targets
- Create high quality shaders and materials for a wide variety of surface types
- Create tools and scripts to assist the artists in their workflow.
Benefits/perks listed below may vary depending on the nature of your employment with Microsoft and the country where you work.
Industry leading healthcare
Educational resources
Discounts on products and services
Savings and investments
Maternity and paternity leave
Generous time away
Giving programs
Opportunities to network and connect
Microsoft is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, citizenship, color, family or medical care leave, gender identity or expression, genetic information, immigration status, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran or military status, race, ethnicity, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable local laws, regulations and ordinances. If you need assistance and/or a reasonable accommodation due to a disability during the application process, read more about requesting accommodations.
About Microsoft
Every company has a mission. What's ours? To empower every person and every organization to achieve more. We believe technology can and should be a force for good and that meaningful innovation contributes to a brighter world in the future and today. Our culture doesn’t just encourage curiosity; it embraces it. Each day we make progress together by showing up as our authentic selves. We show up with a learn-it-all mentality. We show up cheering on others, knowing their success doesn't diminish our own. We show up every day open to learning our own biases, changing our behavior, and inviting in differences. Because impact matters.
Microsoft operates in 190 countries and is made up of approximately 228,000 passionate employees worldwide.