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Senior AI Programmer - Remote

Remote
Toronto, ON
Senior Level
full_time

Top Benefits

100% paid insurance up to $1000 per service, family coverage.
Full dental coverage, major procedures and orthodontics.
4% RRSP matching, fully vested day one.

About the role

Company Description

People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, US, and Canada, and from all over the world thanks to our remote work programs.

Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of the most experienced Unreal Engine studios in the industry and we are expanding it with in-house solutions called PCF Framework.

Our creative teams are currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Maverick is a Triple-A game developed in collaboration with Microsoft Corporation; Bifrost & Victoria are projects we're growing in the self-publishing model. We are also busy working on a VR and undisclosed projects, more information on those to come later.

With over 20 years of experience, PCF sets out to explore new horizons. We aim to combine our expertise with creativity of the best and most forward-thinking talents in the industry to work together on the new generation of action games for the global gaming community.

If you decide to accompany us on this journey, you’ll have a chance to perfect your craft and expand your knowledge, working alongside leaders in the industry on bringing a brand-new unique experience to the players worldwide.

Job Description

Responsibilities

  • Implement tasks and features in a timely fashion with minimal support from more senior programmers
  • Work with more senior developers to breakdown tasks, update progress, ask questions and raise issues when needed
  • Participate in code reviews to share knowledge and learn from other team members
  • Create documentation according to Team Standards

AI

  • Work across multiple disciplines on the behaviors of a large variety of non-player characters

  • Work closely with the design team and iterate with them game features while gathering feedback from iterations

  • Create dedicated tools and features

  • Test, debug, profile and optimize implementations

  • Maintain and extend the existing Unreal Engine AI framework and tools. Design, implement into engine and maintain new AI features

  • Track work in production systems

Qualifications

  • Proficient in primary programming languages, particularly C++
  • Solid foundation in mathematics, including 3D math, matrices, and linear algebra
  • Familiarity with basic physics principles and classical mechanics
  • Comprehensive understanding of common algorithms and techniques utilized by AI teams in game development
  • Skilled in performance measurement and optimization techniques
  • Hands-on experience in programming various game development AI topics such as movement, navigation, and decision-making logic
  • Capable of writing robust, efficient, and reliable code
  • Proficient with Source Control and Code Review tools, including Swarm, Perforce, Git, etc.
  • Extensive knowledge of Unreal Engine

You might have

  • Proficiency in additional programming languages beyond primary expertise

  • Familiarity with Project Management Software such as JIRA, Confluence, etc., with specific expertise in JIRA, Swarm, and Perforce

  • Skills in performance analysis and optimization

  • Understanding of multi-threading concepts and practices

Additional Information

Canada:

  • Benefit package 100% paid by PCF. Insurance company reimburses 100% of claims (Up to $1000 per service a year, as well as individual family coverage).
  • Full Dental coverage, including major dental and orthodontics.
  • 4% RRSP matching before tax deductions, 100% vested on day 1.
  • Paid week off during Winter Holidays.
  • 20 paid vacation days and 5 paid sick days.
  • Free virtual health and mental wellbeing sessions included in the plan for members and their dependents.
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do.

About People Can Fly Studio

Computer Games
501-1000

People Can Fly is a global video game development company operating in Poland, the UK and North America.

We are one of the leading Unreal Engine studios in the industry.

Established in 2002, PCF made its mark on the shooter genre. The studio is known for titles such as Bulletstorm: Full Clip (launched on April 7, 2017), Gears of War: Judgment (published in 2013) and Bulletstorm (an original, Unreal Engine 3-powered onslaught of ‘kill with skill’ gameplay and blockbuster moments published in 2011) and award-winning Painkiller (launched in 2004).

People Can Fly's new RPG shooter Outriders is available now on PlayStation®5, PlayStation®4, Xbox Series X|S, Xbox One, PC, Google Stadia and Nvidia GeForce Now.

People Can Fly studio is currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Bifrost, Victoria and Dagger are projects we're growing in the self-publishing model. We also have one project in the concept phase – Red; as well as two projects in VR technology – Green Hell VR and Thunder - a new project based on one of the IPs from the Group’s portfolio.

SPREAD YOUR WINGS IN THE GAMEDEV INDUSTRY WITH PEOPLE CAN FLY.