About the role
Job Description A multi Oscar-winning creative studio, we have worked with some of the greatest storytellers in film today. Collaborating with directors and producers across the complete filmmaking process to help design, plan and create beautiful images, we focus on finding innovative creative solutions to support their vision and set new standards for visual effects in cinema.
Rigging Technical Directors are responsible for designing, creating and maintaining highly accurate and efficient rigs for high end visual effects films. Riggers work closely with Modelers and Animators to develop and refine rigs that meet the specific requirements of a VFX pipeline.
What You’ll Do
- Create fully scripted rigs and refine them according to animation and lighting needs
- Prototype, implement and refine puppet (skeleton), cloth (deformer based) or mechanical rigs
- Troubleshoot and fix rig issues, collect artistic feedback and fine tune rig behaviour
- Become a proficient user and contributor of the extensive rigging tool-set
- Create simple tools to help animation workflow and rig interaction
- Work within the pipeline and rigging standards
- Meet delivery deadlines under production constraints
Job requirements
What We’re Looking For
- Maya rigging (full body/facial)
- A passion for creating believable CG characters and the requisite attention to detail
- Advanced Python or Mel, GUI scripting and the ability to follow strict coding standards
- Experience with full scripted modular/functional rigging
- Analytical and artistic skills, creativity and visual problem solving
- Team work, communication and time management skills
- The ability to write technical documentation and present your work (wiki, screen cap etc.)
- Basic knowledge of anatomy for bipeds and quadrupeds, skeletons and muscles
- A good understanding of constraints and deformers, how they work and their limitations
You Might Also Have
- Facial anatomy, realistic eye and mouth rigs, Facs breakdown
- Life drawing or organic modeling especially human anatomy
- Basic knowledge of dynamics (Maya Hair, Comet, nCloth, nParticle etc.)
- Strong maths background, especially matrix maths and geometry algorithms
- C or C++ programming Maya plugins
- Experience with body motion capture: rig hookups, offset rigs, re-targeting etc.
Application Process To apply, please complete the linked application form or submit your resume and portfolio to recruiters@framestore.com with the subject line: Rigging Technical Director - Montreal
Framestore is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees.
About Framestore
Framestore combines talent and technology to reframe the possible in film, content, advertising and immersive experiences.
Founded in 1986, Framestore is now a global company of over 3,000 people across eight locations. We create pixel-perfect images for blockbuster films and TV, iconic advertising campaigns and innovative immersive projects.
Our portfolio of work is underpinned by an industry-leading expertise in VFX and has resulted in a multitude of awards including Oscars and BAFTAs as well as a record number of Cannes Lions awards, which all cement our position at the forefront of innovation.
We have studios in London, Montreal, New York, Los Angeles, Chicago, Mumbai, Melbourne. Visit our website for current vacancies in film, advertising and immersive: https://www.framestore.com/careers
About the role
Job Description A multi Oscar-winning creative studio, we have worked with some of the greatest storytellers in film today. Collaborating with directors and producers across the complete filmmaking process to help design, plan and create beautiful images, we focus on finding innovative creative solutions to support their vision and set new standards for visual effects in cinema.
Rigging Technical Directors are responsible for designing, creating and maintaining highly accurate and efficient rigs for high end visual effects films. Riggers work closely with Modelers and Animators to develop and refine rigs that meet the specific requirements of a VFX pipeline.
What You’ll Do
- Create fully scripted rigs and refine them according to animation and lighting needs
- Prototype, implement and refine puppet (skeleton), cloth (deformer based) or mechanical rigs
- Troubleshoot and fix rig issues, collect artistic feedback and fine tune rig behaviour
- Become a proficient user and contributor of the extensive rigging tool-set
- Create simple tools to help animation workflow and rig interaction
- Work within the pipeline and rigging standards
- Meet delivery deadlines under production constraints
Job requirements
What We’re Looking For
- Maya rigging (full body/facial)
- A passion for creating believable CG characters and the requisite attention to detail
- Advanced Python or Mel, GUI scripting and the ability to follow strict coding standards
- Experience with full scripted modular/functional rigging
- Analytical and artistic skills, creativity and visual problem solving
- Team work, communication and time management skills
- The ability to write technical documentation and present your work (wiki, screen cap etc.)
- Basic knowledge of anatomy for bipeds and quadrupeds, skeletons and muscles
- A good understanding of constraints and deformers, how they work and their limitations
You Might Also Have
- Facial anatomy, realistic eye and mouth rigs, Facs breakdown
- Life drawing or organic modeling especially human anatomy
- Basic knowledge of dynamics (Maya Hair, Comet, nCloth, nParticle etc.)
- Strong maths background, especially matrix maths and geometry algorithms
- C or C++ programming Maya plugins
- Experience with body motion capture: rig hookups, offset rigs, re-targeting etc.
Application Process To apply, please complete the linked application form or submit your resume and portfolio to recruiters@framestore.com with the subject line: Rigging Technical Director - Montreal
Framestore is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees.
About Framestore
Framestore combines talent and technology to reframe the possible in film, content, advertising and immersive experiences.
Founded in 1986, Framestore is now a global company of over 3,000 people across eight locations. We create pixel-perfect images for blockbuster films and TV, iconic advertising campaigns and innovative immersive projects.
Our portfolio of work is underpinned by an industry-leading expertise in VFX and has resulted in a multitude of awards including Oscars and BAFTAs as well as a record number of Cannes Lions awards, which all cement our position at the forefront of innovation.
We have studios in London, Montreal, New York, Los Angeles, Chicago, Mumbai, Melbourne. Visit our website for current vacancies in film, advertising and immersive: https://www.framestore.com/careers