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Senior Game Designer (Live Systems)

Remote
Senior Level
full_time

Top Benefits

6.5 weeks paid vacation
Eligible for performance bonuses
Flexible schedule and location options

About the role

The Company

Torn Banner Studios is a Toronto, Canada-based independent game development studio founded in 2010. We first made our mark with Chivalry: Medieval Warfare, a multi-million copy selling title that redefined melee combat in gaming. Since then, we’ve continued to grow and innovate, releasing Chivalry 2 and, most recently, No More Room in Hell 2, currently in Early Access. Today, our team of around 100 developers is dedicated to creating unique, challenging, and fun gaming experiences.

The Role

As a Senior Game Designer with an emphasis on Live Systems Design, you will be responsible for the design of Player Progression Features, Matchmaking Rating Systems and their balancing, Retention Features, Monetization Features and their respective game economies. for our project(s). You will oversee features throughout all stages of development - design, prototyping, implementation, and balancing. You'll be working directly with all departments of the team to execute the game's design and be responsible for writing and maintaining GDDs. You will play a significant and driving role in the companies game design efforts with direct ownership over the Live Systems Design area and working closely with the studio's leadership in executing our projects.

Responsibilities

  • Design, prototype, and implement the data for your owned feature and systems, aligning with the vision for our games.
  • Collaborate with designers, programmers, and QA to ensure game features/systems are integrated smoothly and deliver a polished player experience.
  • Guide and collaborate with the Game Programming team and the UX-UI team to enhance the flow of development, ensuring efficient and flexible processes for iteration and testing.
  • Analyze player data, player feedback, and internal playtests to refine and iterate on game design features.
  • Provide accurate risk assessments to production, code, and design when new features are proposed.
  • Collaborate with production on Sprint and Milestone planning.

Requirements

  • At least 3 years of experience as a game designer or systems designer in the video game industry.
  • At least 1 shipped title.
  • Experience working on action-combat or character-action games, ideally in FPS multiplayer environments.
  • Experience with live service games, ability to analyze gameplay data and player feedback to inform design decisions and balance features.
  • Strong communication, documentation, and presentation skills.
  • A high degree of self-motivation and initiative-taking, often working independently.
  • Solid knowledge of game production pipelines and tools.
  • Note: while this is a fully remote role, the position requires the candidate to be a resident of Ontario.

Bonus

  • Shipped titles on both PC and console platforms.
  • Experience working with Unreal Engine 4 or higher and UE's blueprint system.
  • Technical familiarity with programming and scripting language.
  • Product owner experience.

Benefits & Perks

  • 6.5 weeks paid vacation
  • Eligible for game performance bonuses.
  • Flexible schedule and work location, with your choice of remote, hybrid, or on-site.
  • Healthcare & benefits

To see our team, our office and what we do as a company visit tornbanner.com/careers.

Torn Banner Studios welcomes and encourages applications from people with disabilities. Accommodations are available on request for candidates taking part in all aspects of the selection process.

About Torn Banner Studios

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Torn Banner Studios is an independent game studio based in Toronto, Canada.The studio was founded in 2010 by game developers who previously worked on the Half-Life 2 mod Age of Chivalry.They develop games primarily for Steam (software).