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Character Artist - Splinter Cell

Toronto, Ontario, Canada
Entry Level
Full-Time

About the role

Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!

Job Description

As a Character Artist at Ubisoft Toronto, you’ll create and refine 3D character assets based on concept art and reference materials. You’ll work closely with experienced artists to learn our production pipeline, tools, and workflows, while contributing characters that come to life in game.

This is an entry-level role for someone with a strong foundation in character art, a clear interest in games, and a desire to grow within a supportive, collaborative team.

What You’ll Do

Translate 2D concepts and reference images into 3D character models Build high-poly and low-poly models that meet artistic and technical expectations Create clean, animation-ready meshes that follow deformation and technical guidelines Model clothing, props, accessories, and modular assets Unwrap models and produce efficient UV layouts Texture assets using physically based rendering workflows in Substance Painter Optimize assets to meet performance and technical requirements Apply feedback from experienced artists to refine asset quality Follow team tools, workflows, and pipeline standards Contribute to asset variations, background characters, and file cleanup tasks

Qualifications

What you bring to the team

Share a portfolio showcasing 3D character work, including anatomy and texturing Demonstrate understanding of human anatomy, proportions, and facial structure Apply knowledge of clothing construction, fabric behavior, and folds Use ZBrush, Maya, Substance Painter, and Marmoset Toolbag at a working level Match a defined artistic style Show curiosity and motivation to learn and grow Collaborate with a positive, team-focused mindset Welcome feedback and support iterative improvement

What To Send Our Way

Your CV highlighting relevant skills and experiences Portfolio or project links showcasing your character art work

Additional Information

This posting is for an existing vacancy and is not intended to build a candidate pool for future opportunities. The final base salary offered will be determined within the compensation standards, following the interview process and will depend on several factors, including but not limited to the candidate’s experience, skills, qualifications, scope of responsibilities, location, and internal equity considerations. In addition to yearly base salary, total compensation may include other elements such as variable pay or benefits, where applicable.

About Ubisoft Toronto

Computer Games
501-1,000 employees
Founded in 2010

Established in 2010, Ubisoft Toronto looks for people excited about the future of games in one of the most diverse cities in the world. We believe embracing our individuality helps us build stronger creative teams and develop better experiences for all players. After over a decade working on award-winning series (including Assassin’s Creed®, Far Cry®, For Honor™, Tom Clancy’s Splinter Cell®, and Watch Dogs®), Ubisoft Toronto is c leading Far Cry 6, which sees players plunging into a contemporary guerrilla revolution to oust Anton Castillo, a twisted president brought to life by actor Giancarlo Esposito. Ubisoft Toronto is also lead studio on 2020 release Watch Dogs: Legion, which is presently receiving robust post-launch updates.

At Ubisoft Toronto, professional development is a priority. Our team members are offered a comprehensive health benefits package, generous RRSP matching, industry education support, training, and regular career advancement opportunities. We are committed to providing an inclusive work environment that reflects the diversity of our player community and is inclusive and respectful of the individuality of our team.

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