Senior Gameplay Animator (First-Person) – [Far Cry]
About the role
Company Description
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assasin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!
Job Description
As a Senior Gameplay Animator (First-Person), you will be responsible for creating animations and animation systems for the main character in First Person view.
Responsibilities:
-
Create animations that follow the visual language set by the Animation Director and respect game design constraints.
-
Strong keyframing abilities are mandatory. Most of our Main Character’s animations are keyframed from multiple video references.
-
You are good at treating and augmenting mocap; we use mocap as a base for some of our animation systems.
-
Due to the way our engine work, data needs to be tweaked very precisely, so attention to detail is a must.
-
You export and integrate your animations following technical guidelines in collaboration with the technical director or technical animator, designers and programmers.
-
You test and review your systems in the game.
-
You will be working closely alongside your fellow animators, animation director, programmers and designers in order to deliver your feature on time at the level of quality expected.
-
You are responsible for the final in game feel of your feature, it's how we validate the quality of animations.
Qualifications
- Minimum of 5 years of experience in video game animation.
- A sharp eye for detail and a strong sense of visual quality.
- An open and collaborative mindset, with the ability to find compromises to solve complex problems.
- Motivation and pride in delivering high-quality work.
- Flexibility and resilience when facing production changes or challenges.
- A passion for teamwork and sharing ideas in a creative environment.
- Proven experience inAI animationandanimation system development.
- Strong skills inmocap data processing.
- Familiarity withMotionBuilder(a plus).
- Experience working on ashipped AAA title(an asset).
- Solid understanding oftechnical constraintsrelated to game engine integration.
- Ability to work effectively in amultidisciplinary teamand align with both artistic and technical visions.
What to send our way
- Aportfolioof your best work (you can attach images or provide us with a password link) as well as yourCVhighlighting your education, experience and skills
Not the right fit? Search for Gameplay Animator – [Far Cry] jobs in Montréal, QC
About Ubisoft Montréal
Nous créons l'inconnu depuis 1997. Chez Ubisoft Montréal, un but commun nous uni·es : enrichir la vie des joueuses et des joueurs grâce à des expériences de jeu originales et mémorables. Nous développons des franchises emblématiques qui fascinent des millions de personnes à travers le monde, incluant Assassin's Creed, Far Cry, For Honor, Rainbow Six, Watch Dogs - et, bon, on ne peut quand même pas dévoiler tous nos secrets.
Notre plus grande force est (et sera toujours) notre communauté d’employé·es : les talents audacieux qui soutiennent et produisent les jeux de qualité qui ont marqué l’histoire de notre studio.
Quand vous rejoignez Ubi MTL, vous découvrez un milieu de travail qui éveille la créativité et favorise les connexions : un environnement composé d'une variété de voix, d'identités, d'origines, d'expériences et de perspectives. Nous offrons un espace axé sur la collaboration et qui mise sur l'avancement professionnel, une foule d'opportunités d'apprentissage ainsi que d’importants avantages sociaux pour le bien-être.
Ici, notre désir de rêver gros, de prendre des risques et d’évoluer contribue à l'innovation et au dépassement des limites qui mènent finalement à notre succès collectif.
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Senior Gameplay Animator (First-Person) – [Far Cry]
About the role
Company Description
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assasin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!
Job Description
As a Senior Gameplay Animator (First-Person), you will be responsible for creating animations and animation systems for the main character in First Person view.
Responsibilities:
-
Create animations that follow the visual language set by the Animation Director and respect game design constraints.
-
Strong keyframing abilities are mandatory. Most of our Main Character’s animations are keyframed from multiple video references.
-
You are good at treating and augmenting mocap; we use mocap as a base for some of our animation systems.
-
Due to the way our engine work, data needs to be tweaked very precisely, so attention to detail is a must.
-
You export and integrate your animations following technical guidelines in collaboration with the technical director or technical animator, designers and programmers.
-
You test and review your systems in the game.
-
You will be working closely alongside your fellow animators, animation director, programmers and designers in order to deliver your feature on time at the level of quality expected.
-
You are responsible for the final in game feel of your feature, it's how we validate the quality of animations.
Qualifications
- Minimum of 5 years of experience in video game animation.
- A sharp eye for detail and a strong sense of visual quality.
- An open and collaborative mindset, with the ability to find compromises to solve complex problems.
- Motivation and pride in delivering high-quality work.
- Flexibility and resilience when facing production changes or challenges.
- A passion for teamwork and sharing ideas in a creative environment.
- Proven experience inAI animationandanimation system development.
- Strong skills inmocap data processing.
- Familiarity withMotionBuilder(a plus).
- Experience working on ashipped AAA title(an asset).
- Solid understanding oftechnical constraintsrelated to game engine integration.
- Ability to work effectively in amultidisciplinary teamand align with both artistic and technical visions.
What to send our way
- Aportfolioof your best work (you can attach images or provide us with a password link) as well as yourCVhighlighting your education, experience and skills
Not the right fit? Search for Gameplay Animator – [Far Cry] jobs in Montréal, QC
About Ubisoft Montréal
Nous créons l'inconnu depuis 1997. Chez Ubisoft Montréal, un but commun nous uni·es : enrichir la vie des joueuses et des joueurs grâce à des expériences de jeu originales et mémorables. Nous développons des franchises emblématiques qui fascinent des millions de personnes à travers le monde, incluant Assassin's Creed, Far Cry, For Honor, Rainbow Six, Watch Dogs - et, bon, on ne peut quand même pas dévoiler tous nos secrets.
Notre plus grande force est (et sera toujours) notre communauté d’employé·es : les talents audacieux qui soutiennent et produisent les jeux de qualité qui ont marqué l’histoire de notre studio.
Quand vous rejoignez Ubi MTL, vous découvrez un milieu de travail qui éveille la créativité et favorise les connexions : un environnement composé d'une variété de voix, d'identités, d'origines, d'expériences et de perspectives. Nous offrons un espace axé sur la collaboration et qui mise sur l'avancement professionnel, une foule d'opportunités d'apprentissage ainsi que d’importants avantages sociaux pour le bien-être.
Ici, notre désir de rêver gros, de prendre des risques et d’évoluer contribue à l'innovation et au dépassement des limites qui mènent finalement à notre succès collectif.