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Senior Lighting Artist | Artiste senior en éclairage - GameSim - Talent Pipeline

Canada
Senior Level
Full-Time

Top Benefits

Medical
Dental
Vision

About the role

[English, French to follow]

GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we're proud to put our names on. If you love building environments and believable spaces we'd like to meet you. Our headquarters is based in Orlando, FL!

Talent Pipeline Posting Notice

Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.

We are seeking a Senior Lighting Artist to create high-quality real-time lighting and help guide lighting execution across GameSim projects.

This is a hands-on senior role with leadership responsibilities. In addition to producing lighting work, you will review the work of other artists, provide clear direction and feedback, help organize lighting tasks, and ensure that scenes meet the visual and technical quality bar established by Art Direction and the client.

You will collaborate closely with Art Directors, Environment Artists, Technical Artists, VFX Artists, Designers, Engineers, Producers, clients, and partner studios. You will help translate creative direction into practical lighting solutions that support mood, gameplay readability, environmental storytelling, narrative, and performance.

This role may oversee the day-to-day work of other lighting artists or multidisciplinary artists contributing to lighting. It does not necessarily include formal people-management responsibilities, but it requires accountability for team output, effective mentorship, and the ability to raise concerns when work is at risk of missing quality, schedule, or technical expectations.

What Success Looks Like

Within your first 90 days, you will

Develop a clear understanding of the project's visual direction, gameplay requirements, lighting pipeline, technical constraints, and production schedule Build effective working relationships with Art Direction, Production, Technical Art, Environment Art, Design, Engineering, clients, and partner teams Create polished lighting work that demonstrates the expected visual and technical quality bar Take ownership of lighting for an assigned level, environment, sequence, or group of scenes Review work from other artists and provide timely, actionable feedback that improves quality and consistency Identify artistic, technical, or production risks early and work with project leadership to resolve them Help the team deliver lighting work that meets milestone expectations for quality, performance, and completeness

Responsibilities

Lighting Creation and Artistic Execution

Create high-quality real-time lighting for gameplay environments, levels, cinematics, characters, and interactive sequences Translate art direction, concept art, reference material, gameplay requirements, narrative goals, and client feedback into effective lighting solutions Use lighting to establish mood, atmosphere, visual hierarchy, environmental storytelling, and player focus Ensure lighting supports gameplay readability, navigation, combat visibility, character presentation, and important interactive elements Develop and refine exposure, color, contrast, fog, atmosphere, reflections, shadows, emissive response, color grading, and post-processing Create lighting for a range of visual styles, including realistic, stylized, cinematic, and highly art-directed projects Maintain consistency across connected environments, gameplay spaces, cinematics, times of day, weather conditions, and lighting scenarios Bring assigned scenes to final quality while meeting technical requirements and production deadlines

Leadership and Quality Oversight

Oversee lighting work for an assigned area of the project, such as a level, world region, sequence, feature, or milestone Review the work of lighting artists and other contributors whose work affects the final lighting result Provide clear, constructive, and actionable feedback through live reviews, written notes, paintovers, reference boards, documentation, and in-engine examples Ensure lighting work follows the visual direction, technical standards, and quality expectations established by Art Direction and the client Help artists understand priorities, expected outcomes, acceptance criteria, and the level of polish required for each milestone Track the visual progress of assigned lighting work and identify scenes that require additional support, revision, or escalation Verify that feedback has been addressed and that completed work meets the established quality bar before submission Mentor junior and mid-level artists in lighting fundamentals, technical execution, scene organization, optimization, and production practices Lead by example through strong artistic execution, professional communication, reliable follow-through, and practical problem-solving Help resolve differing artistic opinions by referring decisions back to approved visual targets, gameplay needs, technical constraints, and project priorities Escalate unresolved quality, scope, staffing, scheduling, or technical risks to the appropriate project leads

Planning and Production Support

Work with Art Direction and Production to break down lighting goals into clear tasks, priorities, estimates, and milestone deliverables Help assess lighting scope, scene complexity, dependencies, and production risks Support task assignment based on artist strengths, project priorities, and schedule needs Provide progress updates and communicate when work is likely to miss visual, technical, or scheduling expectations Participate in daily reviews, milestone evaluations, client reviews, and project-planning discussions Help prepare lighting work for internal reviews, client presentations, milestone submissions, and final delivery Balance hands-on production responsibilities with review, mentorship, troubleshooting, and team support Adapt plans and priorities when creative direction, production scope, technical requirements, or client feedback changes

Technical And Pipeline Responsibilities

Partner with Technical Art and Engineering to ensure lighting solutions are visually effective, technically stable, and appropriate for the target platform Work within established budgets for frame rate, dynamic lights, shadows, volumetrics, reflections, global illumination, memory, and scalability Diagnose and resolve issues involving exposure, shadow artifacts, light leaking, reflections, global illumination, volumetrics, bake quality, material response, and post-processing Determine when to use dynamic, baked, stationary, or hybrid lighting approaches based on project requirements Profile lighting work and make informed visual tradeoffs to meet performance requirements Validate lighting across relevant gameplay cameras, display settings, hardware targets, times of day, weather states, and scalability levels Help develop and maintain reusable lighting setups, templates, documentation, validation processes, and best practices Identify workflow inefficiencies and recommend practical improvements to Art Direction, Technical Art, or Production Follow project standards for scene organization, naming conventions, source control, documentation, and asset integration

Cross-Discipline Collaboration

Collaborate with Environment Art to ensure geometry, materials, composition, and set dressing support the intended lighting Partner with VFX to integrate fog, particles, weather, fire, emissive effects, and atmospheric elements Work with Design to ensure lighting supports navigation, player guidance, combat readability, objectives, and interactive systems Coordinate with Character Art and Animation to maintain readable and appealing character presentation in gameplay and cinematics Partner with Cinematics teams on shot composition, continuity, exposure, character lighting, and narrative focus Communicate artistic and technical tradeoffs clearly to both creative and non-creative stakeholders Work effectively with distributed teams, partner studios, external vendors, and clients across different time zones

Requirements

Professional experience creating lighting for games, real-time projects, or a closely related field At least one shipped game or comparable professional real-time project A portfolio or reel demonstrating high-quality real-time lighting Strong understanding of lighting fundamentals, including value, color, contrast, composition, visual hierarchy, atmosphere, exposure, shadow, and material response Experience lighting gameplay environments and interactive real-time scenes Strong understanding of how lighting supports mood, gameplay readability, navigation, environmental storytelling, and player focus Professional experience using Unreal Engine or another modern real-time engine Experience with dynamic and baked lighting, global illumination, reflections, volumetrics, exposure, color grading, and post-processing Working knowledge of physically based rendering, material response, tone mapping, and high-dynamic-range lighting Understanding of real-time lighting optimization, including light cost, shadow complexity, volumetrics, reflections, memory, scalability, and platform constraints Experience taking ownership of lighting for a level, scene, sequence, environment, or comparable area of production Experience reviewing the work of other artists and providing clear, actionable feedback Ability to identify when work does not meet the established quality bar and communicate what is required to improve it Demonstrated ability to balance artistic quality, technical limitations, production scope, and schedule requirements Ability to solve artistic and technical problems with limited supervision Strong written, verbal, presentation, and interpersonal communication skills Experience collaborating with Art Direction, Environment Art, Technical Art, VFX, Design, Engineering, Production, or Cinematics Ability to organize priorities, communicate risks, and follow work through to completion Ability to adapt to different projects, visual styles, engines, pipelines, platforms, and client expectations Comfort participating in internal and client-facing art reviews

Tools and Technical Experience

Candidates should have strong experience with a professional real-time lighting toolset. This may include:

Unreal Engine 5 or another modern real-time engine

Lumen or comparable real-time global-illumination systems GPU Lightmass, CPU Lightmass, or comparable baked-lighting systems Real-time profiling, visualization, and debugging tools Photoshop or comparable image-editing software DaVinci Resolve, Nuke, After Effects, or comparable color and compositing tools Maya, Blender, 3ds Max, or another 3D content-creation package Perforce or another production source-control system Jira, Confluence, Miro, or comparable planning and documentation tools

Expertise with every listed application is not required. We are primarily interested in candidates who demonstrate strong lighting fundamentals, production judgment, technical adaptability, and the ability to learn project-specific tools.

Preferred Qualifications

Experience working in co-development, outsourcing, consulting, or work-for-hire game production Experience contributing to AAA PC or console titles Experience working across both realistic and stylized visual pipelines Previous experience acting as a lighting point person, feature owner, task lead, or senior reviewer Experience coordinating the work of other artists without formal management authority Experience working with remote teams, partner studios, or external vendors Experience owning the lighting for a level, biome, world region, cinematic sequence, or major gameplay feature Advanced Unreal Engine knowledge, including Lumen, Nanite, Virtual Shadow Maps, volumetric fog, reflection systems, exposure controls, post-process volumes, lighting channels, and scalability settings Experience with dynamic time-of-day systems, weather systems, destructible environments, or changing gameplay states Experience lighting cinematics, characters, dialogue scenes, or scripted sequences in a real-time engine Knowledge of cinematography, photography, film lighting, camera exposure, lens behavior, and color science Experience with HDR displays, tone mapping, platform calibration, accessibility considerations, or multiple display formats Familiarity with rendering pipelines, shader behavior, material development, and image-based lighting Familiarity with Blueprints, Python, editor scripting, automation, or technical-art workflows Experience creating lighting documentation, templates, validation tools, or review processes Experience participating in estimates, staffing discussions, hiring reviews, portfolio evaluations, or art tests

Portfolio Requirements

Your portfolio or reel should demonstrate

High-quality real-time lighting with strong composition, mood, color, contrast, readability, atmosphere, and scene cohesion Work presented in a commercial, proprietary, or modern real-time engine Clear explanations of your individual contribution, responsibilities, workflow, and production decisions Gameplay lighting that guides attention, supports navigation, and reinforces the intended player experience Effective integration between lighting, environments, materials, VFX, atmosphere, characters, and post-processing An understanding of optimization, scalability, technical limitations, and production constraints Examples showing ownership of lighting from initial direction or blockout through final delivery The ability to work from concept art, reference, environment blockouts, narrative direction, gameplay requirements, or incomplete creative direction Adaptability across different projects, genres, visual styles, or lighting conditions

We also encourage applicants to include

Day and night treatments of the same environment

Dynamic and baked lighting examples Lighting created for different gameplay states, weather conditions, or times of day Before-and-after comparisons showing how lighting improved readability, mood, composition, or performance Examples of scenes that were reviewed or completed under your guidance, with your responsibilities clearly explained Lighting guides, benchmark scenes, review notes, color scripts, documentation, or templates created for other artists Please clearly identify your individual contribution to collaborative work

How To Apply

A resume and portfolio or reel link are required.

Please include shipped-game credits or comparable professional project experience where applicable. Candidates may be asked to participate in a portfolio review, technical discussion, leadership interview, or art assessment as part of the selection process.

This position is currently open to candidates residing in the following Canada Provinces: Ontario, Quebec or British Columbia.

Salary Range: $90,000 CAD to $100,000 CAD

What's in it for you?

Opportunity to work on different projects

3 weeks of paid leave Benefits package including medical, dental and vision Sick Leave Disability Coverage Corporate holidays Professional Development

GameSim is an equal opportunity employer. We welcome applicants of all backgrounds and identities and evaluate candidates based on skills, experience, and alignment with the role.

Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.

PERSONAL DATA PROTECTION POLICY

By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice at https://www.keywordsstudios.com/en/applicant-privacy-notice.


GameSim est un studio de développement vidéoludique qui collabore avec des clients afin de créer des jeux aux styles artistiques variés, que ce soit sur PC ou sur console. Nous avons à cœur le savoir-faire, la collaboration et la livraison de produits auxquels nous sommes fiers d'être associés. Si vous aimez élaborer des environnements et des espaces crédibles, nous souhaitons vous rencontrer. Notre siège social est situé à Orlando, en Floride!

Avis d'offre d'emploi (vivier de talents)

Notez que cette offre d'emploi n'est pas associée à un poste actuellement vacant. Nous étoffons de manière proactive un vivier de candidat(e)s qualifié(e)s afin d'anticiper les embauches nécessaires au cours des mois à venir. Les candidatures seront analysées, conservées et considérées lorsque les occasions se présenteront.

Nous cherchons un(e) artiste senior en éclairage pour créer des éclairages en temps réel d'excellente qualité et pour guider à la mise en œuvre de l'éclairage sur l'ensemble des projets GameSim.

Il s'agit d'un rôle senior concret avec des responsabilités de leadership. En plus de produire du travail d'éclairage, vous réviserez le travail d'autres artistes, fournirez des directives claires et des commentaires, vous aiderez à l'organisation des tâches d'éclairage et vous vous assurerez que les scènes répondent aux exigences de qualité visuelles et techniques établies par la direction artistique et le client.

Vous collaborerez étroitement avec les directeurs artistiques, les artistes en environnements, les artistes techniques, les artistes en effets visuels, les concepteurs, les ingénieurs, les producteurs, les clients et les studios partenaires. Vous aiderez à traduire la direction créative en solutions d'éclairage concrètes qui renforcent l'ambiance, la lisibilité du jeu, la narration environnementale, la narration et la performance.

Ce poste peut impliquer la supervision du travail quotidien d'autres artistes en éclairage ou d'artistes pluridisciplinaires qui contribuent à la conception de l'éclairage. Il n'implique pas nécessairement de responsabilités officielles de gestion du personnel, mais exige de rendre compte des résultats de l'équipe, d'assurer un accompagnement efficace et de signaler tout problème lorsque le travail risque de ne pas répondre aux attentes en matière de qualité, d'échéances ou d'aspects techniques.

Définition du succès

Au cours de vos 90 premiers jours de travail...

Vous développerez une bonne compréhension de la direction visuelle du projet, des exigences en matière de jouabilité, du pipeline de l'éclairage, des contraintes techniques et du calendrier de production Vous établirez des relations de travail avec les équipes de la direction artistique, de la production, de l'art technique, de l'art environnemental, de la conception et de l'ingénierie, ainsi qu'avec des clients et d'autres équipes partenaires Vous créerez un travail d'éclairage soigné qui démontre la qualité visuelle et technique attendue pour le projet Vous prendrez en charge l'éclairage pour les niveaux, les environnements, les séquences ou les groupes de scènes qui vous sont attribués Vous réviserez les travaux d'autres artistes et leur fournirez des commentaires opportuns et concrets qui améliorent la qualité et la cohérence Vous identifierez les risques artistiques, techniques et de production aussi tôt que possible, travaillerez avec la direction du projet pour les résoudre Vous aiderez l'équipe à réaliser des tâches d'éclairage qui répondent aux attentes fixées pour chaque étape en matière de qualité, de performance et d'exhaustivité

Responsabilités

Création et mise en œuvre artistique de l'éclairage

Créer des éclairages de grande qualité en temps réel pour les environnements, les niveaux, les cinématiques, les personnages et les séquences interactives du jeu Traduire la direction artistique, l'art conceptuel, la documentation, les exigences en matière de jouabilité, les objectifs narratifs et les commentaires des clients en solutions d'éclairage efficaces Utiliser l'éclairage pour établir l'ambiance, l'atmosphère, la hiérarchie visuelle et la narration environnementale, et pour guider la concentration du joueur S'assurer que l'éclairage facilite la lisibilité du jeu, la navigation, la visibilité des combats, la présentation des personnages et les éléments interactifs importants Développer et affiner l'exposition, les couleurs, les contrastes, le brouillard, l'atmosphère, les reflets, les ombres, la lumière émissive, la gradation de couleur et le post-traitement Créer des éclairages pour une grande variété de styles visuels, y compris des projets réalistes, stylisés et cinématiques, et des projets avec une direction artistique poussée Veiller à la cohérence entre les environnements, les espaces de jouabilité, les cinématiques, les moments de la journée, les conditions météorologiques et les scénarios d'éclairage interconnectés Prendre en charge les scènes assignées pour les faire parvenir à la qualité finale, tout en respectant les exigences techniques et les échéances de la production

Supervision de la qualité et leadership

Superviser les tâches d'éclairage pour la partie assignée du projet, comme un niveau, une région du monde, une séquence, une fonctionnalité ou une étape Passez en revue le travail des artistes en éclairage et des autres intervenants dont le travail affecte le résultat final en matière d'éclairage Fournir des commentaires clairs, constructifs et concrets par l'intermédiaire d'évaluations en direct, de remarques écrites, de repeintures, de tableaux de référence, de documentation ou d'exemples dans le moteur S'assurer que le travail d'éclairage respecte la direction visuelle, les normes techniques et les attentes en matière de qualité établies par la direction artistique et le client Aider les artistes à comprendre les priorités, les résultats attendus, les critères d'acceptation et le niveau de finition requis pour chaque jalon Effectuer le suivi de la progression visuelle des tâches d'éclairage assignées et identifier des scènes qui nécessitent de l'assistance supplémentaire, une révision ou une priorité Vérifier que les commentaires ont été pris en compte et que le travail réalisé répond aux critères de qualité établis avant de le soumettre Accompagner les artistes juniors et intermédiaires dans les bases de l'éclairage, la mise en œuvre technique, l'organisation des scènes, l'optimisation et les pratiques de production Montrer l'exemple avec une mise en œuvre artistique solide, une communication professionnelle, un suivi fiable et des résolutions de problèmes concrètes

About Keywords Studios

Computer Games
10,000+
Founded in 1998

We provide creative services to the global video games industry and beyond through our end-to-end platform, supercharged by our own technology. Our goal is to help you imagine more for your IP, bringing to life digital content that entertains, connects, and educates people worldwide.​ ​ Established in 1998, we are a team of over 13,000 based across more than 70 studios in 25+ countries. We provide game-ready art, marketing services, game development, functional and localization testing, text and audio localization, everything from casting to audio post production, community management, player support, content moderation, and everything else you need across your game's entire lifecycle.​

Talk to us about your external game development needs, no matter where you're at with your project. We have the experts to provide you with a bespoke solution tailored to your needs and budget.

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