About the role
We are looking for a talented Environment Artist to join our team and create high quality 3D environments for an unannounced project. It is a multiplayer, third-person game with a contemporary setting.
A successful candidate will be a skilled and motivated artist with capable of producing beautiful and functional spaces for a multiplayer game.
Candidates currently based in Ontario, Canada, or are open to relocating to Ontario are preferred.
Responsibilities
- Create high and low polygon 3D environment assets for exteriors and interiors.
- Create UVMaps, textures, and materials for assets following a PBR pipeline.
- Work with level designers to develop a cohesive layout for 3D assets, resulting in a beautiful, yet functional play space.
- Modify and optimize assets based on artistic feedback and performance or memory limitations.
- Design and conceptualize 3D assets from reference images.
Requirements
- Expertise modeling high and low polygon 3D models using 3DS Max, Maya, or Blender.
- Expertise sculpting in Zbrush.
- Expertise creating textures using a physically based materials system such as Substance painter and designer.
- Experience with a modern 3D game engine such as Unreal Engine or Unity.
- Understand technical performance and memory considerations and are committed to creating efficient meshes and textures.
- Motivated self-starter with exceptional creativity and strong communication skills.
- Passionate about developing high quality video games.
Bonus Skills
- Experience lighting environments in a modern game engine.
- Experience building visual effects.
- Ability to create functional 2D illustrations and concepts for 3D assets.
- Experience with 3D animation and rigging.
How to Apply
You Will Need To Provide
- Portfolio demonstrating high-poly and low-poly 3D assets and textures that you have created. (required)
- Resume detailing your experience. (required)
- Cover letter. (preferred)
- References. (preferred)
Send the aforementioned items either by link or as an attachment to jobs@tacticstudios.com, subject "Environment Artist".
NOTE: For the foreseeable future, all positions at Tactic Studios are performed remotely, working from home. We are flexible to accommodate the unique needs you may have to ensure a productive, healthy work environment.
About Tactic Studios
Tactic Studios specializes in developing thought-provoking, story-driven games for PC. We're located in London, Canada.
In 2009 Tactic released our first title, Immortal Empire to open beta, a free browser-based multiplayer role playing game set in a fantasy universe. Built from the ground up on Tactic's proprietary Immortal Engine, Tactic officially released Immortal Empire to Steam as a fully downloadable game in December 2015.
After making significant improvements to the Immortal Engine, in 2019 Tactic announced Claire de Lune, a fully 3D puzzle adventure game set in a science fiction universe. Check out Claire de Lune's announcement trailer for a look at the game and the latest Immortal Engine in action.
About the role
We are looking for a talented Environment Artist to join our team and create high quality 3D environments for an unannounced project. It is a multiplayer, third-person game with a contemporary setting.
A successful candidate will be a skilled and motivated artist with capable of producing beautiful and functional spaces for a multiplayer game.
Candidates currently based in Ontario, Canada, or are open to relocating to Ontario are preferred.
Responsibilities
- Create high and low polygon 3D environment assets for exteriors and interiors.
- Create UVMaps, textures, and materials for assets following a PBR pipeline.
- Work with level designers to develop a cohesive layout for 3D assets, resulting in a beautiful, yet functional play space.
- Modify and optimize assets based on artistic feedback and performance or memory limitations.
- Design and conceptualize 3D assets from reference images.
Requirements
- Expertise modeling high and low polygon 3D models using 3DS Max, Maya, or Blender.
- Expertise sculpting in Zbrush.
- Expertise creating textures using a physically based materials system such as Substance painter and designer.
- Experience with a modern 3D game engine such as Unreal Engine or Unity.
- Understand technical performance and memory considerations and are committed to creating efficient meshes and textures.
- Motivated self-starter with exceptional creativity and strong communication skills.
- Passionate about developing high quality video games.
Bonus Skills
- Experience lighting environments in a modern game engine.
- Experience building visual effects.
- Ability to create functional 2D illustrations and concepts for 3D assets.
- Experience with 3D animation and rigging.
How to Apply
You Will Need To Provide
- Portfolio demonstrating high-poly and low-poly 3D assets and textures that you have created. (required)
- Resume detailing your experience. (required)
- Cover letter. (preferred)
- References. (preferred)
Send the aforementioned items either by link or as an attachment to jobs@tacticstudios.com, subject "Environment Artist".
NOTE: For the foreseeable future, all positions at Tactic Studios are performed remotely, working from home. We are flexible to accommodate the unique needs you may have to ensure a productive, healthy work environment.
About Tactic Studios
Tactic Studios specializes in developing thought-provoking, story-driven games for PC. We're located in London, Canada.
In 2009 Tactic released our first title, Immortal Empire to open beta, a free browser-based multiplayer role playing game set in a fantasy universe. Built from the ground up on Tactic's proprietary Immortal Engine, Tactic officially released Immortal Empire to Steam as a fully downloadable game in December 2015.
After making significant improvements to the Immortal Engine, in 2019 Tactic announced Claire de Lune, a fully 3D puzzle adventure game set in a science fiction universe. Check out Claire de Lune's announcement trailer for a look at the game and the latest Immortal Engine in action.