Faculty, Art Foundations Jobs in Burnaby, BC
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Burnaby, BC
Faculty, Art Foundations
Faculty, Art Foundations
Faculty, 3D Animation 1
Faculty, 3D Animation 1
Sessional - Faculty (HUMS 3500)
Sessional - Faculty (HUMS 3500)
Faculty, 3D Animation 4
Faculty, 3D Animation 4
Faculty, 3D Arts Directed Studies
Faculty, 3D Arts Directed Studies
Faculty, Lighting and Rendering 1
Faculty, Lighting and Rendering 1
Faculty, Lighting and Rendering 2
Faculty, Lighting and Rendering 2
Faculty, 3D Animation 2
Faculty, 3D Animation 2
Faculty, Rigging 2
Faculty, Rigging 2
Faculty, Lighting and Rendering 3
Faculty, Lighting and Rendering 3
Faculty, Rigging 1
Faculty, Rigging 1
Faculty, Game Design Pipeline 2
Faculty, Game Design Pipeline 2
Faculty, Rigging 3
Faculty, Rigging 3
Architecture Instructor
Architecture Instructor
Research and Outreach Project Coordinator
Research and Outreach Project Coordinator
Aboriginal Programs Coordinator
Aboriginal Programs Coordinator
Coordinator, Faculty Affairs
Coordinator, Faculty Affairs
Faculty, Digital Marketing
Faculty, Digital Marketing
Adjunct Faculty - Master of Health Administration
Adjunct Faculty - Master of Health Administration
Sessional - Faculty (CHEM 0500)
Sessional - Faculty (CHEM 0500)
Faculty, Art Foundations
Top Benefits
About the role
BCIT’sDigital Arts, Media and Designdepartment within theSchool of Business + Mediaoffers a range of programs in the areas of Animation and Gaming, Web and Mobile, and Communication and Graphics. We are currently seeking atemporary, part-time (0.2FTE) Instructorto teach full-time students in theDiploma in 3D Modeling, Art and Animation, from May to August 2026.
Duties & Responsibilities
The instructor assignment is for:
-MDAA****1415 Art Foundations (20%)
- In this course, students will learn the fundamentals of art. Students develop and practice their skills while learning the principles of art composition. Movement, contrast, proximity, emphasis, and balance will all be explored and how they can be used to lead the viewer’s eye around the artwork. Students will learn how to use leading lines and colour to create appealing artwork. Famous works of art will be examined to explore these techniques. Thumbnail sketching will be used to quickly form ideas. Students will gain digital painting and photo manipulation techniques using a leading 2D software package.
We are seeking individuals who are highly qualified, enthusiastic, committed to quality and innovation in meeting our students’ needs, and who value the importance of teamwork in the workplace.
Qualifications
QUALIFICATIONS**:**
- Diploma or Degree in 3D Animation, Game Art, Visual Effects, Computer Graphics, or a related discipline, or equivalent professional industry experience.
- Minimum 5 years of professional experience in visual development, concept art, illustration, matte painting, or a related role in the animation, film, or game development industry.
- Strong understanding of art fundamentals, including composition, shape language, colour theory, lighting, and visual storytelling.
- Expertise with 3D software tools (Maya) and how traditional art fundamentals translate into a 3D art workflow.
- Demonstrated expertise in drawing and sketching techniques, including thumbnail sketching and visual ideation workflows.
- Experience applying composition principles such as balance, contrast, emphasis, framing, and leading lines to guide viewer attention in artwork.
- Proficiency with industry-standard 2D digital art software, such as Adobe Photoshop, for digital painting, image editing, and photo manipulation.
- Experience creating concept art, prop designs, or environment imagery suitable for film, animation, or game development workflows.
- Ability to analyze and critique works of art and visual media, explaining how composition and design principles influence visual storytelling.
- Excellent communication, organizational, and interpersonal skills, with the ability to support students from a range of skill levels
Desired Qualifications:
-
Previous post-secondary teaching or mentoring experience.
-
Master’s Degree in Fine Arts or higher
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Demonstrated industry success with appropriate and current experience and skills in the entire 3D pipeline including: 3D Modeling, Animating, Rigging, Texturing, Lighting, and Rendering
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Experience in Redshift, Arnold, and Unreal Engine
Additional Information
Benefits – Why you’d love working with us
- Competitive pay
- Minimum of twenty-five days of vacation (or more, depending on yourposition)
- Competitive employer-paid extended health and dental plan – take a look at ourbenefit plans!
- Defined benefitpensionplan with employer contributions -Professional Developmentfunds and resources
- Access to most BCIT Flexible Learningcoursesfree of charge -Wellnessand Employee Assistance programs
- Complimentary membership with free access to the Fitness Centre, Gymnasium, andmore
- Eligibility requirements apply, benefits may vary depending on the employee group the position belongs to and whether the position offered is temporary or part-time. For more information on our generous benefits,click here!
BCIT is committed to the principles of equity, diversity & inclusion and to promoting opportunities in hiring for systemically oppressed groups who have been excluded from full participation at BCIT and the larger community. This includes Indigenous Peoples, women, racialized persons, persons with disabilities and those who identify as 2S/LGBTQIA+. All qualified candidates are encouraged to apply; however, Canadian citizens and permanent residents will be given priority.
Persons with disabilities who require accommodation for any part of the application or hiring process shouldcontact us using our contact form. Please note that all applications must be submitted via the careers page portal.Applications submitted through the contact form will not be accepted. For additional information, please visit ourfrequently asked questions (FAQs)page and seehow we hire.
The British Columbia Institute of Technology acknowledges that our campuses are located on the unceded traditional territories of the Coast Salish Nations of xwməθkwəy̓əm (Musqueam), Sḵwx̱wú7mesh (Squamish), and səl̓ilwətaɁɬ (Tsleil-Waututh).
Salary Range
$65,045 - $113,545 per annum
Additional Salary Information
Salary prorated based on percentage and term of appointment. Salary based on education, experience and placement criteria as outlined in the Collective Agreement.
Position Details
Posting Category
Faculty
Department 2
SOBM Digital Arts Media & Design
Campus Location
CARI Building
Bargaining Unit
BCIT Faculty and Staff Association (FSA)
Job Status
Temporary
Full-Time/Part-Time
Part-Time
Number of Vacancies
1
Anticipated Start Date
04/27/2026
Anticipated End Date
08/21/2026
Competition Information
Competition Number
26FSA028
Competition Open Date
03/25/2026
Competition Close Date
Open Until Filled?
Yes
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About British Columbia Institute of Technology
For 60 years, the British Columbia Institute of Technology (BCIT) has been delivering flexible, relevant, and future-proof education that prepares learners to provide applied solutions to industry challenges.
As one of BC’s largest post-secondary institutes with five campuses, 300+ programs, and over 45,000 students enrolled each year, BCIT connects education, industry, and government in building an agile workforce. The BCIT curriculum is developed through close consultation with industry, and delivered by instructors who have hands-on experience in their fields.
BCIT offers over 300 programs – from certificates and diplomas to bachelor's and master's degrees – in areas such as Applied and Natural Sciences, Business and Media, Computing, Engineering, Health Sciences, and Trades and Apprenticeship.