Faculty, Lighting And Rendering 2 Jobs in Burnaby, BC
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Burnaby, BC
Faculty, Lighting and Rendering 2
Faculty, Lighting and Rendering 2
Faculty, Lighting and Rendering 3
Faculty, Lighting and Rendering 3
Faculty, Lighting and Rendering 1
Faculty, Lighting and Rendering 1
Faculty, 3D Animation 2
Faculty, 3D Animation 2
Faculty, Rigging 2
Faculty, Rigging 2
Faculty, Game Design Pipeline 2
Faculty, Game Design Pipeline 2
Dental Assistant 2 (Sessional - 9 months)
Dental Assistant 2 (Sessional - 9 months)
Research Asst/Tech 2 (Weber)
Research Asst/Tech 2 (Weber)
Research Assistant/Technician 2
Research Assistant/Technician 2
Research Assistant/Tech 2
Research Assistant/Tech 2
Registration and Events Associate
Registration and Events Associate
Co-op Program Assistant
Co-op Program Assistant
Lighting Artist
Lighting Artist
Classroom Support Assistant
Classroom Support Assistant
Trades 2 - Carpenter
Trades 2 - Carpenter
Faculty, 3D Animation 1
Faculty, 3D Animation 1
Sessional - Faculty HEAL1000, HEAL1010, HEAL1050, HEAL1100, HEAL1200, HEAL1350
Sessional - Faculty HEAL1000, HEAL1010, HEAL1050, HEAL1100, HEAL1200, HEAL1350
Faculty, 3D Animation 4
Faculty, 3D Animation 4
Sessional - Faculty (NURS 2380)
Sessional - Faculty (NURS 2380)
Trades 2 - Painter
Trades 2 - Painter
Faculty, Lighting and Rendering 2
Top Benefits
About the role
BCIT’sDigital Arts, Media and Designdepartment within theSchool of Business + Mediaoffers a range of programs in the areas of Animation and Gaming, Web and Mobile, and Communication and Graphics. We are currently seeking atemporary, part-time (0.2FTE) Instructorto teach courses to full-time students in theDiploma in 3D Modeling, Art and Animation, from May to August 2026.
Duties & Responsibilities
The instructor assignment is for:
-MDAA****2542 Lighting and Rendering 2 (20%)
- Students will examine the effects of lights, cameras, and surface interactions. Students will set up cameras and camera effects and create a shading network for a high-quality 3D scene that is optimized for efficient rendering. Both offline and real-time renderers will be explored, and the benefits to both will be examined. Students will be able to render their shots in passes and composite them together in an editing package. Focusing on industry-standard presentation techniques, camera moves, pacing, and framing will be explored so students can showcase their work effectively.
We are seeking individuals who are highly qualified, enthusiastic, committed to quality and innovation in meeting our students’ needs, and who value the importance of teamwork in the workplace.
Qualifications
QUALIFICATIONS**:**
- Diploma or Degree in 3D Animation, Game Art, Visual Effects, Computer Graphics, or a related discipline, or equivalent professional industry experience.
- Minimum 5 years of professional experience in lighting, look development, or rendering for film, animation, visual effects, or game development.
- Demonstrated expertise in 3D lighting and rendering workflows using Autodesk Maya and industry-standard render engines such as Redshift, Arnold, or equivalent.
- Strong understanding of lighting theory, including the principles of illumination, reference-based lighting, and mood creation through lighting design.
- Experience optimizing render settings, sampling, and quality control for efficient production rendering.
- Familiarity with camera workflows and cinematic presentation, including camera placement, depth of field, motion blur, and shot composition.
- Experience rendering multi-pass images (AOVs/render passes) and integrating them into compositing workflows.
- Proficiency with node-based compositing software, such as Nuke, for assembling render passes and improving final imagery.
- Working knowledge of linear workflows and colour management, including sRGB and ACES pipelines.
- Experience with render layers, render setup, and shot-based lighting workflows used in production pipelines.
- Strong understanding of lighting for animated sequences, ensuring continuity, visual interest, and storytelling through lighting.
- Excellent communication, organizational, and interpersonal skills, with the ability to support students from a range of skill levels.
Desired Qualifications:
-
Previous post-secondary teaching or mentoring experience.
-
Professional experience working as a Lighting Artist, Look Development Artist, or Rendering TD in film, animation, or games.
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Demonstrated industry success with appropriate and current experience and skills in the entire 3D pipeline including: 3D Modeling, Animating, Rigging, Texturing, Lighting, and Rendering.
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Experience in Redshift, Arnold, and Unreal Engine.
Additional Information
Benefits – Why you’d love working with us
- Competitive pay
- Minimum of twenty-five days of vacation (or more, depending on yourposition)
- Competitive employer-paid extended health and dental plan – take a look at ourbenefit plans!
- Defined benefitpensionplan with employer contributions -Professional Developmentfunds and resources
- Access to most BCIT Flexible Learningcoursesfree of charge -Wellnessand Employee Assistance programs
- Complimentary membership with free access to the Fitness Centre, Gymnasium, andmore
- Eligibility requirements apply, benefits may vary depending on the employee group the position belongs to and whether the position offered is temporary or part-time. For more information on our generous benefits,click here!
BCIT is committed to the principles of equity, diversity & inclusion and to promoting opportunities in hiring for systemically oppressed groups who have been excluded from full participation at BCIT and the larger community. This includes Indigenous Peoples, women, racialized persons, persons with disabilities and those who identify as 2S/LGBTQIA+. All qualified candidates are encouraged to apply; however, Canadian citizens and permanent residents will be given priority.
Persons with disabilities who require accommodation for any part of the application or hiring process shouldcontact us using our contact form. Please note that all applications must be submitted via the careers page portal.Applications submitted through the contact form will not be accepted. For additional information, please visit ourfrequently asked questions (FAQs)page and seehow we hire.
The British Columbia Institute of Technology acknowledges that our campuses are located on the unceded traditional territories of the Coast Salish Nations of xwməθkwəy̓əm (Musqueam), Sḵwx̱wú7mesh (Squamish), and səl̓ilwətaɁɬ (Tsleil-Waututh).
Salary Range
$65,045 - $113,545 per annum
Additional Salary Information
Salary prorated based on percentage and term of appointment. Salary based on education, experience and placement criteria as outlined in the Collective Agreement.
Position Details
Posting Category
Faculty
Department 2
SOBM Digital Arts Media & Design
Campus Location
CARI Building
Bargaining Unit
BCIT Faculty and Staff Association (FSA)
Job Status
Temporary
Full-Time/Part-Time
Part-Time
Number of Vacancies
1
Anticipated Start Date
04/27/2026
Anticipated End Date
08/21/2026
Competition Information
Competition Number
26FSA032
Competition Open Date
03/25/2026
Competition Close Date
Open Until Filled?
Yes
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About British Columbia Institute of Technology
For 60 years, the British Columbia Institute of Technology (BCIT) has been delivering flexible, relevant, and future-proof education that prepares learners to provide applied solutions to industry challenges.
As one of BC’s largest post-secondary institutes with five campuses, 300+ programs, and over 45,000 students enrolled each year, BCIT connects education, industry, and government in building an agile workforce. The BCIT curriculum is developed through close consultation with industry, and delivered by instructors who have hands-on experience in their fields.
BCIT offers over 300 programs – from certificates and diplomas to bachelor's and master's degrees – in areas such as Applied and Natural Sciences, Business and Media, Computing, Engineering, Health Sciences, and Trades and Apprenticeship.