Faculty, Rigging 3 Jobs in Burnaby, BC
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Burnaby, BC
Faculty, Rigging 3
Faculty, Rigging 3
Faculty, Rigging 1
Faculty, Rigging 1
Faculty, Rigging 2
Faculty, Rigging 2
Faculty, Lighting and Rendering 3
Faculty, Lighting and Rendering 3
Development Officer, Faculty of Applied Science
Development Officer, Faculty of Applied Science
Research Assistant /Technician 3
Research Assistant /Technician 3
Sessional - Faculty (SOCW 4780)
Sessional - Faculty (SOCW 4780)
Undergraduate Student Support
Undergraduate Student Support
Instructor(s), Faculty of Science and Technology
Instructor(s), Faculty of Science and Technology
Sessional - Faculty (NURS 2380)
Sessional - Faculty (NURS 2380)
Faculty, Gasfitter
Faculty, Gasfitter
Cook 3 - Full Time
Cook 3 - Full Time
Research Assistant
Research Assistant
GPS Program Coordinator
GPS Program Coordinator
Research and Outreach Project Coordinator
Research and Outreach Project Coordinator
Equipment Rental Specialist - Film Rigging
Equipment Rental Specialist - Film Rigging
Faculty, Digital Marketing
Faculty, Digital Marketing
Adjunct Faculty - Master of Health Administration
Adjunct Faculty - Master of Health Administration
Sessional - Faculty (CHEM 0500)
Sessional - Faculty (CHEM 0500)
Sessional Lecturer (Summer) in SCIE 113
Sessional Lecturer (Summer) in SCIE 113
Faculty, Rigging 3
Top Benefits
About the role
BCIT’sDigital Arts, Media and Designdepartment within theSchool of Business + Mediaoffers a range of programs in the areas of Animation and Gaming, Web and Mobile, and Communication and Graphics. We are currently seeking atemporary, part-time (0.2FTE) Instructorto teach full-time students in theDiploma in 3D Modeling, Art and Animation, from May to August 2026.
Duties & Responsibilities
The instructor assignment is for:
-MDAA****3335 Rigging 3 (20%)
- This course is built on the previous rigging courses. Students will create and utilize custom tools for a more efficient rigging process. In addition, students will create character rigs that are compatible across several characters to save time during the production workflow. By the end of this course, students will be able to create powerful scripts with UI’s to build and support their rigs. Students will also be able to create fully rigged characters with user-friendly systems for animators.
We are seeking individuals who are highly qualified, enthusiastic, committed to quality and innovation in meeting our students’ needs, and who value the importance of teamwork in the workplace.
Qualifications
QUALIFICATIONS**:**
- Diploma or Degree in 3D Animation, Game Art, Visual Effects, Computer Graphics, or a related discipline, or equivalent professional industry experience.
- Minimum 5 years of professional experience in character rigging, technical animation, or technical direction within the film, animation, or game development industry.
- Demonstrated expertise with Python scripting in Autodesk Maya, including developing scripts, automation tools, and rigging utilities.
- Excellent knowledge of advanced rigging workflows using Autodesk Maya, including skeleton creation, control systems, constraints, and deformation systems.
- Demonstrated experience building production-ready character rigs for bipedal or creature characters that are animator-friendly and optimized for performance.
- Strong understanding of advanced deformation techniques, including corrective joints, pose-space deformers, muscle systems, and improved skin deformation workflows.
- Experience with advanced skinning workflows, including weight painting, transferring weights, and tools such as NG Skin Tools or equivalent.
- Experience developing custom rigging tools and user interfaces (UI) to streamline animation workflows.
- Strong understanding of IK/FK systems, twist joints, joint limits, and rigging automation techniques.
- Experience troubleshooting and optimizing rigs for clean hierarchy, stability, and production pipeline integration.
- Ability to provide technical mentorship and constructive critique to help students develop efficient rigging workflows and scripting practices.
- Excellent communication, organizational, and interpersonal skills, with the ability to support students from a range of skill levels.
Desired Qualifications:
-
Previous post-secondary teaching or mentoring experience.
-
Demonstrated industry success with appropriate and current experience and skills in the entire 3D pipeline including: 3D Modeling, Animating, Rigging, Texturing, Lighting, and Rendering.
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Experience in Redshift, Arnold, and Unreal Engine.
Additional Information
Benefits – Why you’d love working with us
- Competitive pay
- Minimum of twenty-five days of vacation (or more, depending on yourposition)
- Competitive employer-paid extended health and dental plan – take a look at ourbenefit plans!
- Defined benefitpensionplan with employer contributions -Professional Developmentfunds and resources
- Access to most BCIT Flexible Learningcoursesfree of charge -Wellnessand Employee Assistance programs
- Complimentary membership with free access to the Fitness Centre, Gymnasium, andmore
- Eligibility requirements apply, benefits may vary depending on the employee group the position belongs to and whether the position offered is temporary or part-time. For more information on our generous benefits,click here!
BCIT is committed to the principles of equity, diversity & inclusion and to promoting opportunities in hiring for systemically oppressed groups who have been excluded from full participation at BCIT and the larger community. This includes Indigenous Peoples, women, racialized persons, persons with disabilities and those who identify as 2S/LGBTQIA+. All qualified candidates are encouraged to apply; however, Canadian citizens and permanent residents will be given priority.
Persons with disabilities who require accommodation for any part of the application or hiring process shouldcontact us using our contact form. Please note that all applications must be submitted via the careers page portal.Applications submitted through the contact form will not be accepted. For additional information, please visit ourfrequently asked questions (FAQs)page and seehow we hire.
The British Columbia Institute of Technology acknowledges that our campuses are located on the unceded traditional territories of the Coast Salish Nations of xwməθkwəy̓əm (Musqueam), Sḵwx̱wú7mesh (Squamish), and səl̓ilwətaɁɬ (Tsleil-Waututh).
Salary Range
$65,045 - $113,545 per annum
Additional Salary Information
Salary prorated based on percentage and term of appointment. Salary based on education, experience and placement criteria as outlined in the Collective Agreement.
Position Details
Posting Category
Faculty
Department 2
SOBM Digital Arts Media & Design
Campus Location
CARI Building
Bargaining Unit
BCIT Faculty and Staff Association (FSA)
Job Status
Temporary
Full-Time/Part-Time
Part-Time
Number of Vacancies
1
Anticipated Start Date
04/27/2026
Anticipated End Date
08/21/2026
Competition Information
Competition Number
26FSA034
Competition Open Date
03/25/2026
Competition Close Date
Open Until Filled?
Yes
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About British Columbia Institute of Technology
For 60 years, the British Columbia Institute of Technology (BCIT) has been delivering flexible, relevant, and future-proof education that prepares learners to provide applied solutions to industry challenges.
As one of BC’s largest post-secondary institutes with five campuses, 300+ programs, and over 45,000 students enrolled each year, BCIT connects education, industry, and government in building an agile workforce. The BCIT curriculum is developed through close consultation with industry, and delivered by instructors who have hands-on experience in their fields.
BCIT offers over 300 programs – from certificates and diplomas to bachelor's and master's degrees – in areas such as Applied and Natural Sciences, Business and Media, Computing, Engineering, Health Sciences, and Trades and Apprenticeship.