Character Artist Jobs in Montréal, QC
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Montréal, QC
Senior Character Artist - FTC
Senior Character Artist - FTC
Associate Technical Artist
Associate Technical Artist
Artiste audio II - Monde - Battlefield 6 / Audio Artist II - World - Battlefield 6
Artiste audio II - Monde - Battlefield 6 / Audio Artist II - World - Battlefield 6
Intern VFX Artist
Intern VFX Artist
Artiste Senior, Effets Visuels (VFX) / Senior VFX Artist
Artiste Senior, Effets Visuels (VFX) / Senior VFX Artist
Senior Character Rigger - [March of Giants]
Senior Character Rigger - [March of Giants]
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Senior Character Artist - FTC
Top Benefits
About the role
JOB DESCRIPTION:SeniorCharacter Artist
**DISCIPLINE:**Art
**REPORTS TO:**Lead Character Artist
The Studio
Compulsion Games is a proud member of Microsoft’s Xbox Game Studios, nestled in the vibrant city of Montreal, Canada. Since our inception in 2009, we’ve been dedicated to crafting extraordinary games that delve into the depths of human experience. Our titles, such as Contrast, We Happy Few and South of Midnight have garnered acclaim for their distinctive art, immersive music, rich world-building, and captivating narratives.
Studio Culture
At Compulsion Games, we champion a human-first culture built on trust, autonomy, harmony, and exceptional craftsmanship. Our team thrives on experimentation and artistic expression, embracing diversity and accessibility as core values. We believe in fostering a close-knit, inclusive environment where creativity flourishes, and every voice is heard.
The Role
As a Senior Character Artist at Compulsion Games, you will create high-quality 3D characters that bring our game worlds to life. Your work will define the visual identity and personality of each character, ensuring they are expressive, immersive, and seamlessly integrated into the game's artistic direction.
You will collaborate closely with concept artists, animators, technical artists, and designers to develop detailed character models that match our creative vision while meeting technical requirements.
Responsibilities:
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Build high-quality 3D character models from concept art that balance visual appeal with technical requirements.
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Sculpt detailed high-poly characters in ZBrush and create optimized low-poly models with clean topology that preserve detail and silhouette.
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Create high-quality character textures using Substance Painter.
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Implement and validate character assets in Unreal Engine, ensuring materials, shaders, and LODs display correctly in-engine.
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Collaborate with rigging, animation, and design teams to ensure characters deform, animate, and function correctly in-game.
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Work with art leadership and concept artists to refine character designs and iterate on assets based on cross-discipline feedback.
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Uphold the creative vision of the project and ensure all character work meets high-quality standards.
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Contribute to the improvement of character art pipelines, best practices, and documentation.
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Research and adopt new techniques to stay current with industry trends and tools.
Requirements:
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5+ years of experience as a 3D Character Artist with at least one shipped AAA or AA title.
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A strong portfolio demonstrating high-quality 3D character work for games.
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Expertise in character modeling, sculpting, texturing, and a strong understanding of anatomy, form, proportion, and materials.
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Proficiency in Maya, ZBrush, Marvelous Designer, and Substance Painter.
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Experience creating real-time hair and cloth assets for current-gen platforms.
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Familiarity with Unreal Engine (UE4/UE5) and its character integration pipeline.
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Strong understanding of topology and deformation principles.
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Ability to deliver high-quality work under pressure, with strong time management and prioritization skills.
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Excellent communication, organizational, and interpersonal skills.
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Commitment to upholding Compulsion Games' core values and contributing to a positive, respectful company culture.
What We Offer
This is a full-time remote position offering a competitive salary.
If you’re eager to contribute to a team that’s redefining storytelling in games, we’d love to hear from you.
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About Compulsion Games
Hello! We are Compulsion Games. We're an independent videogame developer based in Montreal, Canada. We have a small office in Saint Henri, where we enjoy trudging through snow in the winter and Montreal's festival scene in the summer.
We started in 2009, and focus on creating new intellectual properties for PC and console using Unreal. Our team is a bunch of passionate, excited people, with a range of experience from very senior to junior. The two main things that we have in common are a passion for videogames, and a desire to create amazing work. We're now 40 people in the office and we are looking to expand with the right people.
Our first game, Contrast, launched on PC, PS3, Xbox 360 and PS4 in November 2013, and on Xbox One in May 2014. It was a game about a little girl and her imaginary friend, set in an adult world of film noir, cabaret and gangsters. We're damn proud of it.
We shipped our second project, We Happy Few, in August 2018. It's a game set in a retrofuturistic 1960s England, filled with paranoid citizens and not a lot of food.
2018 was definitely an exciting year as we also joined the Xbox family; we are really thrilled to become a Microsoft studio. We'll be working on our new IP for the coming years so do not hesitate to contact us if you want to be part of the adventure.