Gameplay Software Engineer Jobs in Vancouver, BC
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Vancouver, BC
Senior Gameplay Software Engineer (Unreal Engine 5)
Senior Gameplay Software Engineer (Unreal Engine 5)
Gameplay Software Engineer - Future Opportunities
Gameplay Software Engineer - Future Opportunities
Gameplay Software Engineer - EA Sports NHL
Gameplay Software Engineer - EA Sports NHL
Senior Gameplay Software Engineer
Senior Gameplay Software Engineer
Gameplay Engineer
Gameplay Engineer
Gameplay Software Engineer
Gameplay Software Engineer
Software Engineer - Frostbite
Software Engineer - Frostbite
Software Engineer - Frostbite
Software Engineer - Frostbite
Tools Software Engineer
Tools Software Engineer
Software Development Engineer
Software Development Engineer
Software Engineer (Entry-Level)
Software Engineer (Entry-Level)
Software Engineer, Productivity Apps
Software Engineer, Productivity Apps
Software Development Engineer - AI Platform
Software Development Engineer - AI Platform
Software Development Engineer
Software Development Engineer
Lead Systems Software Engineer
Lead Systems Software Engineer
Staff Software Engineer, Distributed Systems
Staff Software Engineer, Distributed Systems
Software Engineer
Software Engineer
Software Engineer - New Grad (2026 Start)
Software Engineer - New Grad (2026 Start)
Software Engineer (AI)
Software Engineer (AI)
Mobile Applications Software Engineer
Mobile Applications Software Engineer
Senior Gameplay Software Engineer (Unreal Engine 5)
Top Benefits
About the role
Senior Gameplay Software Engineer (Unreal Engine 5)
**Location:**Vancouver, BC, Canada (Remote within Canada OK)
**Team:**Programming – Gameplay
Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects. These include both world-class IPs and our own creations across multiple genres and platforms.
In 2022, we introduced afour-day work weekand continue to support in-studio, remote (within Canada), and hybrid work arrangements as permanent options for all employees.
We’re looking for asenior gameplay engineerto join an unannounced sci-fi action game. This role will drive the design and implementation of moment-to-moment systems that define the player experience. You’ll partner closely with design, art, and production to shape gameplay architecture, create tools and systems for fast iteration, solve cross-disciplinary challenges, and help craft an innovative and exciting title.
This role isremote-friendly in Canada(Pacific-time overlap required).
###What You’ll Tackle
-Gameplay Systems Ownership– Lead the development of player-facing mechanics such as traversal, combat, interaction, and abilities inC++ and Blueprints. -Technical Architecture– Define modular, scalable gameplay frameworks that empower content creators, support networked/multiplayer play, and scale across PC and console SKUs. -Cross-functional Leadership– Collaborate deeply with design, animation, audio, and production to ensure features are robust, performant, and aligned with creative goals. -Performance & Optimization– Profile, analyze, and optimize gameplay systems across platforms to meet performance and memory targets. -Mentorship & Code Quality– Provide technical mentorship, guide best practices, and elevate the engineering team through thoughtful code reviews and pair programming. -Innovation & Exploration– Prototype and evaluate new gameplay paradigms, stay current with UE5 tech (e.g. GAS, MassEntity, Chaos), and lead knowledge-sharing initiatives within the studio.
###You’ll Thrive Here If You…
- Have5+ years of professional experiencewithC++ in Unreal Engine 4 or 5, with a strong track record of gameplay system development.
- Hold aBSc in Computer Scienceor acollege diplomain software engineering, game programming, or a closely related field.
- Have shippedmultiple titles, including at least one where you owned significant gameplay features from concept to release.
- Excel at bridging design vision with technical execution, and enjoy collaborating across disciplines.
- Think critically about player experience, systemic design, and clean abstraction.
- Are experienced with performance profiling, memory budgeting, and debugging tools.
- Communicate clearly, advocate for efficiency, and lead by example in engineering culture.
###Bonus XP
- Experience with systems for procedural generation.
- Familiarity with animation programming, AI behavior systems, or multiplayer gameplay logic.
- Passion for empowering designers through tools, data-driven systems, or scripting APIs.
- Strong advocate for accessibility, player expression, and diverse playstyles.
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About Blackbird Interactive
Blackbird Interactive (BBI) is a creative-fueled, future-driven, independent studio - behind such games as Homeworld: Deserts of Kharak, Hardspace: Shipbreaker, and the upcoming Homeworld 3, Minecraft Legends, and Crossfire: Legion. Founded by Rob Cunningham, Yossarian King, and Aaron Kambeitz in 2010, the award-winning Vancouver studio boast its own internal CG cinematics department, led by the founder of Pixar Canada, and has also been involved in various game-adjacent projects over the years - such as Project Eagle with the NASA Jet Propulsion Laboratory, and other initiatives with the eatART Foundation and Sanctuary AI. BBI was listed among the fastest growing Canadian companies by revenue in 2020 and 2021 by The Globe and Mail and Deloitte.