Level Designer Jobs in Vancouver, BC
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Vancouver, BC
Level Designer
Level Designer
Experience Designer II, XD - EA SPORTS™ FC
Experience Designer II, XD - EA SPORTS™ FC
Piping Designer
Piping Designer
HVAC Designer
HVAC Designer
Piping Designer
Piping Designer
Electrical Designer
Electrical Designer
Contract Exhibition Designer (Retail & Experiential)
Contract Exhibition Designer (Retail & Experiential)
Experience Designer
Experience Designer
Lead Product Designer
Lead Product Designer
Senior Game Designer - EA SPORTS™ FC
Senior Game Designer - EA SPORTS™ FC
Experience Designer I
Experience Designer I
Civil Roadway Designer, Kiewit Infrastructure Engineers
Civil Roadway Designer, Kiewit Infrastructure Engineers
Colour Designer 2 (12 month temporary)
Colour Designer 2 (12 month temporary)
Senior User Experience Designer
Senior User Experience Designer
Senior Designer
Senior Designer
Slide Path Designer
Slide Path Designer
Senior Product Designer
Senior Product Designer
LTIC Web Designer
LTIC Web Designer
Digital Designer I
Digital Designer I
Game Designer II - EA SPORTS™ FC
Game Designer II - EA SPORTS™ FC
About the role
Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.
Our studio operates as a remote-first workplace, offering flexible work arrangements.
At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada.
Blackbird Interactive is looking for an experiencedLevel Designerto help build and deliver high-quality level content for an established science fiction universe. This role focuses on designing levels, encounters, and environments that support open-ended exploration while delivering memorable gameplay moments, strong spatial storytelling, and meaningful player agency.
You’ll work closely with systems design, quest design, art, and engineering to create spaces that feel cohesive, reactive, and grounded in the game’s fiction. The role involves collaborating with leadership to align content with the overall creative vision, while also owning levels end-to-end, from initial layout through implementation, iteration, and polish. If you enjoy crafting spaces that reward curiosity, support multiple playstyles, and bring a sci-fi world to life through gameplay, this role could be a great fit for you!
###Responsibilities
- Collaborate with systems design, quest design, art, engineering, and production to support and implement the established creative vision, raising questions or inconsistencies as they arise during development
- Work within production schedules and constraints, implementing level content in a timely and iterative manner while communicating risks or dependencies to appropriate team members
- Design and build levels end-to-end, including layout, encounter design, traversal, pacing, and player flow
- Create and implement combat spaces, points of interest, and environmental storytelling that support gameplay and narrative goals
- Work closely with narrative designers to integrate objectives and story elements into physical spaces, ensuring alignment between gameplay and narrative
- Script and set up gameplay events, encounters, triggers, and environmental interactions to support level functionality and player experience
- Test, debug, and iterate on levels regularly, identifying and resolving issues related to navigation, encounter balance, progression blockers, and edge cases
- Respond constructively to feedback, refining layouts, encounters, and pacing to improve clarity, flow, and overall player experience
- Maintain an understanding of core gameplay systems and how they interact with level design, adjusting layouts and encounters to support multiple playstyles and systemic interactions
###Requirements
- A minimum of 5 years of experience contributing to game development, with a strong focus on level design within complex game systems
- Experience shipping at least one title, ideally in the RPG or open-world space, with an understanding of the full content lifecycle from implementation through polish
- Comfort working independently on assigned content, with the ability to manage tasks, iterate on feedback, and solve implementation problems in a dynamic production environment
- Strong collaboration and communication skills, including the ability to work closely with other designers, artists, engineers, and audio partners to deliver cohesive gameplay spaces
- Familiarity with level editing tools, scripting, and logic-driven systems, with confidence building, debugging, and maintaining gameplay spaces directly in-engine
###Pluses
- A strong interest in hands-on level implementation, including layout design, encounter setup, and environmental storytellings
- Enjoyment of building and refining gameplay spaces, with an eye toward player flow, readability, and pacing
- A passion for science fiction worlds and environments, especially those that emphasize scale, discovery, and player-driven exploration
- Appreciation for systems-driven RPGs and how level design supports emergent gameplay and multiple playstyles
- An interest in cinematic presentation within levels, including staging, composition, and environmental storytelling
- Care about polish, clarity, and player comprehension, and enjoy iterating on spaces to improve navigation, readability, and gameplay experience
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About Blackbird Interactive
Blackbird Interactive (BBI) is a creative-fueled, future-driven, independent studio - behind such games as Homeworld: Deserts of Kharak, Hardspace: Shipbreaker, and the upcoming Homeworld 3, Minecraft Legends, and Crossfire: Legion. Founded by Rob Cunningham, Yossarian King, and Aaron Kambeitz in 2010, the award-winning Vancouver studio boast its own internal CG cinematics department, led by the founder of Pixar Canada, and has also been involved in various game-adjacent projects over the years - such as Project Eagle with the NASA Jet Propulsion Laboratory, and other initiatives with the eatART Foundation and Sanctuary AI. BBI was listed among the fastest growing Canadian companies by revenue in 2020 and 2021 by The Globe and Mail and Deloitte.