BI

Blackbird Interactive

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Creative-fueled, future-driven, independent studio. More info: https://linktr.ee/BlackbirdInteractive.com

Vancouver, British Columbia

Computer Games
201–500 people

About

Blackbird Interactive (BBI) is a creative-fueled, future-driven, independent studio - behind such games as Homeworld: Deserts of Kharak, Hardspace: Shipbreaker, and the upcoming Homeworld 3, Minecraft Legends, and Crossfire: Legion. Founded by Rob Cunningham, Yossarian King, and Aaron Kambeitz in 2010, the award-winning Vancouver studio boast its own internal CG cinematics department, led by the founder of Pixar Canada, and has also been involved in various game-adjacent projects over the years - such as Project Eagle with the NASA Jet Propulsion Laboratory, and other initiatives with the eatART Foundation and Sanctuary AI. BBI was listed among the fastest growing Canadian companies by revenue in 2020 and 2021 by The Globe and Mail and Deloitte. https://linktr.ee/BlackbirdInteractive.com

Open positions

General Application

Hybrid · Vancouver

Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.   Our studio operates as a remote-first workplace, offering flexible work arrangements.   PLEASE NOTE: At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada. Interested in a career with Blackbird Interactive? We are a creative-fu…

Environment and Prop Artist (3-month contract)

Remote · Canada

The Environment and Prop Artist will create high-quality 3D hard-surface assets, including modular kits and props, while maintaining strict adherence to established metrics. They will manage the complete asset workflow from modeling and texturing to in-engine implementation under the direction of art leadership.

Senior Technical Artist (7-month contract)

Remote · Canada

The Senior Technical Artist acts as a bridge between art and engineering teams to support content integration and workflow optimization. They are responsible for designing and maintaining procedural tools while ensuring high visual quality and performance within technical constraints.

Senior Level Designer (4-Month Contract)

Remote · Canada

The Senior Level Designer will own the end-to-end creation of gameplay spaces, including layouts, combat encounters, and exploration paths. They will collaborate with cross-functional teams to ensure levels align with the creative vision while maintaining high standards for pacing and player flow.

Intermediate Software Engineer (Unreal Engine 5)

Remote · Canada

Design and implement core gameplay systems including movement, interactions, and progression using C++ and Blueprints. Collaborate with cross-disciplinary teams to prototype mechanics while optimizing performance and stability across platforms.

VFX Artist (3-month contract)

Remote · Canada

Create and develop real-time VFX using Unreal Engine 5 and Niagara for a third-person action shooter. Collaborate with creative leads to ensure visual and performance targets are met while documenting tools and pipelines.

Creative Director - External Development

Remote · Canada

Provide creative and product leadership for a portfolio of external development projects, including ports, remasters, and live service support. Collaborate with executive leadership to define project strategies, quality bars, and delivery roadmaps to maximize player value.