BI

Blackbird Interactive

Verified Job Source

Creative-fueled, future-driven, independent studio. More info: https://linktr.ee/BlackbirdInteractive.com

Vancouver, British Columbia

Computer Games
51–200 people

About

Blackbird Interactive (BBI) is a creative-fueled, future-driven, independent studio - behind such games as Homeworld: Deserts of Kharak, Hardspace: Shipbreaker, and the upcoming Homeworld 3, Minecraft Legends, and Crossfire: Legion. Founded by Rob Cunningham, Yossarian King, and Aaron Kambeitz in 2010, the award-winning Vancouver studio boast its own internal CG cinematics department, led by the founder of Pixar Canada, and has also been involved in various game-adjacent projects over the years - such as Project Eagle with the NASA Jet Propulsion Laboratory, and other initiatives with the eatART Foundation and Sanctuary AI. BBI was listed among the fastest growing Canadian companies by revenue in 2020 and 2021 by The Globe and Mail and Deloitte. https://linktr.ee/BlackbirdInteractive.com

Open positions

VFX Artist (3-month contract)

Remote · Canada

Create and develop real-time VFX using Unreal Engine 5 and Niagara for a third-person action shooter. Collaborate with creative leads to ensure visual and performance targets are met while documenting tools and pipelines.

Technical Artist (6-Month Contract)

Remote · Canada

Collaborate with cross-functional teams to implement gameplay features, technical systems, and content across multiple platforms. Design and maintain tools, scripts, and pipelines while supporting asset integration, debugging, and performance optimization.

Technical Designer - 4 Month Contract

Remote · Canada

The Technical Designer will prototype, implement, and iterate on gameplay systems, narrative events, and investigative mechanics within Unreal Engine 5. They will collaborate with cross-functional teams to ensure reliable content implementation and improve technical workflows.

Technical Designer

Remote · Canada

Prototype and implement gameplay content including player abilities, game flow, and scripted sequences for a co-operative horror game. Collaborate with artists, designers, and engineers to optimize workflows and ensure technical constraints are met.

Design Director

Remote · Canada

Define and champion the creative vision for a narrative-driven investigative game, ensuring cohesion across gameplay, story, and presentation. Lead and mentor the design team while collaborating with multidisciplinary leads to deliver polished, shippable content.

Technical Artist

Remote · Canada

Act as a technical bridge between art and engineering to optimize assets and integrate content into Unreal Engine 5. Design and maintain tools, scripts, and pipelines to improve artist productivity and overall game performance.

Environment Artist (5-month contract)

Remote · Canada

Create and develop immersive environment and level art for a third-person shooter using Unreal Engine 5. Collaborate with creative leads and support tools development to meet visual and performance targets.

Gameplay AI Software Engineer, Original Game (Unreal Engine 5)

Remote · Canada

Lead the technical direction and implementation of AI features, NPCs, and gameplay systems for a new original game in Unreal Engine 5. Collaborate with design and engineering teams to ensure AI performance, maintainability, and a polished player experience.

Senior Gameplay Engineer, Original Game (Unreal Engine 5)

Remote · Canada

You will build various gameplay and engine systems for a new original game in Unreal Engine 5, working across core gameplay systems, AI, and delivery pipelines. The role involves collaborating with artists, animators, and designers to create a polished and fun gaming experience.

Lead Software Engineer, Original Game (Unreal Engine 5)

Remote · Canada

Drive the technical direction and execution of a new original game, bootstrapping the project and establishing engineering pipelines. Lead the implementation of core gameplay systems, AI, and delivery pipelines while mentoring other engineers.

Senior Gameplay Engineer, Original Game (Unreal Engine 5)

Remote · Canada

Lead the technical direction and implementation of core gameplay and runtime systems for a new original game in Unreal Engine 5. Establish engineering pipelines, workflows, and best practices while mentoring other engineers and collaborating with design teams.

Creative Director - External Development

Remote · Canada

Provide creative and product leadership for a portfolio of external development projects, including ports, remasters, and live service support. Collaborate with executive leadership to define project strategies, quality bars, and delivery roadmaps to maximize player value.

Technical Artist (5-month Contract)

On-site

Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres. Our studio operates as a remote-first workplace, offering flexible work arrangements. At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada. Blackbird Interactive is seeking a passionate Technical Artist to join our team on an…

Senior Producer

Remote · Canada

Oversee complex cross-discipline feature teams and manage product roadmaps to ensure timely delivery of game features. Partner with stakeholders and technical leadership to align project vision and optimize production processes.

Technical Designer (3-month contract)

Remote · Canada

Prototype and implement gameplay content including player abilities, scripted sequences, and interactable objects for a co-operative horror game. Collaborate with artists, designers, and engineers to optimize workflows and ensure technical constraints are met.

Senior Audio Designer (5-month contract)

Remote · Canada

Design, implement, and refine interactive audio for a third-person military tactical shooter to enhance gameplay readability and immersion. Collaborate with cross-functional teams to own audio features from concept through final polish and implementation.

Technical Animator (12-month contract)

Remote · Canada

Develop and maintain Maya and Unreal-based pipelines for animation, rigging, and content export. Produce high-quality humanoid and mechanical gameplay animations while collaborating with art and production teams.

Environment Artist (9-month contract)

Remote · Canada

Execute the visual direction of a sci-fi action game by creating high-quality hardsurface assets and environmental set pieces. Collaborate with cross-disciplinary teams to deliver optimized, production-ready models and materials within an Unreal Engine pipeline.

Art Lead (Third-person action shooter)

Remote

Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres. Our studio operates as a remote-first workplace, offering flexible work arrangements. At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada. **Blackbird Interactive** is seeking a passionate **Art Lead** to join our team on an…

Manager of Finance Operations & Compliance

Remote · Canada

The role is responsible for maintaining financial integrity, overseeing core accounting functions, and ensuring regulatory and tax compliance. It involves managing the general ledger, cash flow, and financial systems to support scalable growth.