GC

Game Companies

Verified Job Source

The home of all game companies.

Global

Computer Games
1–10 people

About

GC is a site where you can discover game companies and what games they made throughout the years. We want to support the global gaming industry and its players by showing the world who they are and from where their favourite games comes from. From indie to triple-A studios everyone has a story to tell. And that is where you come in. We are on a mission to do more than just be a colourful site with flashy data. Everything that you will do in GC, we want it to belong to you and instill a sense of purpose. This site is for gamedevs and anyone interested in learning more about the global games industry and the rich history of games. It is time to acknowledge its players across the world and tell their story.

Open positions

Development Manager - EA Sports FC

Hybrid · Vancouver

Manage a game development team and oversee schedules, hiring, capacity planning, budgets, and delivery of features to quality targets. Identify and resolve execution bottlenecks, improve workflows, establish Jira-based processes, and coordinate with production, quality verification, art leadership, and external partners.

Development Manager - NHL

Hybrid · Vancouver

Manage development teams and coordinate feature delivery to meet schedules, budgets, quality standards, and leadership expectations. Track dependencies, risks, bottlenecks, and priorities; improve workflows and project management processes; and maintain clear documentation, status reporting, and cross-team communication.

Senior 3D Artist

On-site · Lunenburg

Create and implement realistic 3D models and textures for environments, architecture, and props, while following established asset, material, and scene-organization pipelines. Help guide asset quality and production direction, balance performance and technical constraints, mentor team members, and document work.

Associate Development Manager - FC

Hybrid · Vancouver

Build and maintain delivery schedules, trackers, workflow documentation, and stakeholder reports for operational and seasonal content initiatives. Coordinate cross-functional teams, surface risks and dependencies, improve processes, and use automation to make delivery more predictable and efficient.

Game Designer (Live Content)

On-site · Lunenburg

Design, create, and maintain gameplay, event, objective, and supplementary level content for PGA TOUR 2K, supporting existing game systems and Live Service features. Test and tune content, manage implementation and related data and scripts, coordinate with QA on bugs, and contribute ideas to improve the game over time.

Associate Development Manager

On-site · Vancouver

Coordinate technical disciplines and guide engineers through project phases, managing schedules, dependencies, risks, scope, quality, and delivery. Establish project workflows and budgets, assign tasks and resources, report status, and support the reliability and continuous improvement of cloud infrastructure and live gaming services.

Game Economy Designer

On-site · Montréal

Support game teams in designing, auditing, and optimizing economic models, progression systems, monetization strategies, and retention mechanics across the HD portfolio. Coordinate economy balancing and validation tests, analyze industry trends, and share best practices and process improvements with the economy design community.

DevOps Engineer - Game Developer Experience

On-site · Vancouver

Design, build, and maintain enterprise development pipelines and infrastructure services for game development teams, integrating tools such as SonarQube, Perforce, and GitLab. Automate testing, deployments, and workflows; improve monitoring and service reliability; support disaster recovery; and participate in production support.

Generalist Software Engineer - EA SPORTS™ FC

On-site · Vancouver

Design and develop core systems, tools, and frameworks for EA SPORTS FC, collaborating with cross-functional teams to integrate and deliver features. Optimize code for performance, scalability, and maintainability, contribute to code reviews and code quality, and communicate progress with technical leadership and production.

Avocat(e) - Lawyer

On-site · Montréal

Draft, review, and negotiate commercial agreements, advise internal teams, and research legal issues involving commercial law, intellectual property, consumer protection, and international operations. Support production and marketing projects, manage agreements with industry partners, and help improve the Legal Department’s processes and contract templates.

Expert Gameplay Programmer - AI

Remote · Vancouver, British Columbia, Canada

Architect and maintain open-world systems for spawning, behavioral AI, and systemic gameplay, integrating bespoke content with a dynamic world. Optimize performance and memory use, develop tools for designers and developers, and mentor teammates through code reviews and technical guidance.

Senior Gameplay Programmer

Remote · Vancouver, British Columbia, Canada

Define, build, and maintain core camera features and systems for cinematic and gameplay experiences in Cyberpunk 2 using Unreal Engine 5. Collaborate with gameplay and cinematic designers and animators to deliver flexible, high-quality gameplay systems and optimized code.

Animateur.trice - Battlefield / Animator - Battlefield

Hybrid · Vancouver

Create high-quality character animation using motion-capture data, delivering believable body mechanics, facial performances, personality, and emotion. Review and guide outsourced and internal animation work, collaborate with directors and production teams, document actionable feedback, and deliver revisions on schedule.

Concepteur.trice de la qualité / Quality Designer

On-site · Montréal

Test AI-enabled game experiences and content tools through manual functional, build verification, deliverable verification, and regression testing. Apply AI tools and risk-based coverage, improve quality across development, and collaborate with product, technology, and quality leads to establish a quality plan.

VFX Artist

Hybrid · Toronto

Create visual effects for original and existing game properties, and help define the visual style in collaboration with art leadership. Work with design, art, and engineering teams to deliver gameplay-supporting assets within performance budgets, while contributing to reviews, troubleshooting, and production problem-solving.

Scriptwriter

On-site · Montréal

Design and oversee the project’s narrative content, including world-building, characters, tone, and in-game text, ensuring it aligns with gameplay systems and production constraints. Write content for cinematics, scripted events, and gameplay, collaborate with cross-functional teams, validate narrative choices in-game, and maintain narrative documentation.

Community Manager, Social & Content - 7 Days to Die | Gestionnaire de communauté, Réseaux sociaux et contenu - 7 Days to Die

On-site · Montréal

Own and execute the cross-platform social content strategy and daily presence for 7 Days to Die, creating platform-specific content and coordinating with product, production, marketing, community, and creator teams. Manage unreleased content approvals and embargoes, monitor community conversations and trends, and use performance metrics to improve engagement, reach, and community growth.

Advanced DevOps Engineer - EA Sports Technology

On-site · Vancouver

Design and operate secure, scalable cloud solutions for always-on gaming infrastructure, and resolve complex production issues involving deployments, connectivity, performance, and availability. Lead automation and tooling improvements, mentor engineers, review technical plans, maintain operational documentation, and participate in on-call support for launches and live events.

Senior Software Engineer

On-site · Vancouver

Design and maintain scalable Python and Go microservices and APIs while establishing coding standards, code review practices, and SDLC governance. Lead and mentor engineers, guide Agile delivery and Jira workflows, and act as Product Owner for internal platform initiatives in partnership with Architecture and stakeholders.

Senior DevOps Engineer - EA Sports Technology

On-site · Vancouver

Deploy and operate secure, scalable public-cloud services and always-on gaming infrastructure, while troubleshooting deployment, network, performance, and availability issues. Build automation and operational documentation, provide on-call and global follow-the-sun support, evaluate platform technologies, and mentor engineers while collaborating with development, QA, IT, and hosting partners.