HL

Hardsuit Labs

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Hardsuit Labs is a collaborative game development studio dedicated to creating exceptional games by valuing diverse talents and fostering a thriving, innovative environment.

Seattle, WA

Computer Games
51–200 people

About

Hardsuit Labs was founded in 2015 with the same goal as every other game development studio that has ever existed – to make great games. What sets us apart is the way we make that happen: It’s all about our people. It takes talented, driven people to make great games. Here at Hardsuit Labs, we work hard to create and to maintain an environment that not only attracts those people and keeps them here, but that allows them to thrive and to do what they do best – to make great games. Our teams are diverse, respectful, and collaborative, as we value every individual’s story. Through our real identities and experiences, we nurture the studio and craft compelling games.

Open positions

Technical Artist (Mid - Senior) | Artiste technique (intermédiaire/avancé)

Remote · British Columbia, Canada, Ontario, Canada, Quebec, Quebec, Canada

The role involves bridging the gap between artistic vision and technical execution by optimizing workflows and establishing high-quality pipelines in Unreal Engine 5. You will develop advanced materials, visual effects, and procedural systems while ensuring performance across various platforms.

Programmer IV

Remote · British Columbia, Canada, Ontario, Canada

Design, author, and maintain robust, highly optimized systems while collaborating with designers, artists, and producers. Provide technical leadership through code reviews, mentorship of junior staff, and establishing overall technical architecture.

Technical Artist (Mid - Senior) | Artiste technique (intermédiaire/avancé)

Remote · British Columbia, Canada, Ontario, Canada, Quebec, Quebec, Canada

Bridge the gap between artistic vision and technical execution by optimizing workflows and establishing high-quality pipelines in Unreal Engine 5. Develop advanced materials, visual effects, and procedural systems while ensuring performance across various platforms.

Technical Artist (Mid - Senior) | Artiste technique (intermédiaire/avancé)

Remote · British Columbia, Canada, Ontario, Canada, Quebec, Quebec, Canada

The role involves bridging the gap between artistic vision and technical execution by optimizing workflows and establishing high-quality pipelines in Unreal Engine 5. You will develop advanced materials, visual effects, and procedural systems while ensuring performance optimization across various platforms.

Technical Artist (Mid - Senior)

Remote · British Columbia, Canada, Ontario, Canada

The Technical Artist will optimize workflows, establish high-quality pipelines, and enhance the visual quality of projects in Unreal Engine 5. They will also act as a liaison between art, design, and engineering teams to ensure seamless asset integration.

Technical Artist (Mid - Senior)

Remote · British Columbia, Canada, Ontario, Canada

The Technical Artist will optimize workflows, establish high-quality pipelines, and enhance the visual aspects of projects in Unreal Engine 5. They will also act as a liaison between art, design, and engineering teams to ensure seamless asset integration.

Technical Artist (Mid - Senior) | Artiste technique (intermédiaire/avancé)

Remote · British Columbia, Canada, Ontario, Canada

Bridge the gap between artistic vision and technical execution by optimizing workflows and establishing high-quality pipelines in Unreal Engine 5. Develop advanced materials, real-time visual effects, and procedural generation systems while ensuring performance across AAA and mobile platforms.

Programmer IV

Remote · British Columbia, Canada, Ontario, Canada

Design, implement, and maintain robust, optimized systems for game development while collaborating with cross-functional teams. Provide technical guidance to junior staff and ensure system stability through rigorous QA and peer reviews.

Programmer IV

Remote · British Columbia, Canada, Ontario, Canada

Design, author, and maintain robust systems while collaborating with various team members to ensure stability and accuracy. Provide guidance to junior staff and help establish technical design and architecture.

Programmer IV

Remote · British Columbia, Canada, Ontario, Canada

Design, author, and maintain robust systems while collaborating with various team members. Ensure system stability and accuracy by working closely with QA and technical leadership.

Programmer III

Remote · British Columbia, Canada, Ontario, Canada, Quebec, Quebec, Canada

You will develop and maintain features across various subsystems, ensuring stability and accuracy by collaborating with QA and technical leadership. Additionally, you will provide guidance to junior staff and assist team members with tools and workflow issues.

Programmer III

Remote · British Columbia, Canada, Ontario, Canada, Quebec, Quebec, Canada

Design and implement extensions to existing systems and develop new pivotal systems across various subsystems like AI, UI, and Physics. Collaborate with technical leadership and QA to ensure system stability and provide guidance to junior staff.

Game / Level Designer | Concepteur de jeux / de niveaux

Remote · Ontario, Canada, Quebec, Canada, British Columbia, Canada

Collaborate with internal and external teams to conceptualize, document, and implement levels, missions, and gameplay experiences. Manage technical tasks including grey-boxing, scripting, debugging, and optimizing performance within the Unreal Engine environment.

Game / Level Designer | Concepteur de jeux / de niveaux

Remote · Ontario, Canada, British Columbia, Canada

The Game Designer will collaborate with internal and external teams to achieve end-user experience goals, focusing on level, mission, and gameplay design. Responsibilities include conceptualization, documentation, testing, and contributing to pipeline improvements.

Game / Level Designer | Concepteur de jeux / de niveaux

Remote · Ontario, Canada, Quebec City, Quebec, Canada, British Columbia, Canada

The role involves conceptualizing, documenting, and implementing levels, missions, and gameplay experiences while collaborating with internal and external teams. You will also be responsible for testing, debugging, and optimizing game performance while contributing to pipeline improvements and team mentorship.

Game / Level Designer | Concepteur de jeux / de niveaux

Remote · Ontario, Canada, British Columbia, Canada

The Game Designer will collaborate with internal and external teams to achieve end-user experience goals, focusing on level, mission, and gameplay design. Responsibilities include conceptualization, documentation, testing, and contributing to pipeline improvements.

Game / Level Designer | Concepteur de jeux / de niveaux

Remote · Ontario, Canada, Quebec City, Quebec, Canada, British Columbia, Canada

Collaborate with internal and external teams to conceptualize, document, and implement levels, missions, and gameplay experiences. Manage technical tasks including grey-boxing, scripting, debugging, and performance optimization to deliver high-quality game content.

Programmer III

Remote · Ontario, Canada, British Columbia, Canada

Develop and maintain features across various subsystems, ensuring stability and accuracy by collaborating with QA and technical leadership. Author and review documentation while providing guidance to junior staff and collaborating on technical design.

Programmer III

Remote · Ontario, Canada, British Columbia, Canada

Design and implement extensions to existing systems and develop new features across subsystems like AI, UI, and Physics. Collaborate with technical leadership and QA to ensure system stability and provide guidance to junior staff.

Programmer III

Remote · Ontario, Canada, British Columbia, Canada

Develop and maintain features across various subsystems and design robust systems to meet technical requirements. Collaborate with team members to ensure system stability and provide guidance to junior staff.