Technical Game Designer
- Quebec, Quebec, Canada
- Remote
- Posted Oct 16, 2026
- 1 position
$70,000–$90,000 / year
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- Employment type
- Full-time
- Experience level
- Mid-level · 3+ years
- Posting language
- English
- Working hours
- 40 hours per week
- Seniority
- Mid-Senior level
Job summary
Design, implement, and iterate on rhythm-driven gameplay and systems connecting musical timing and player input with combat, abilities, team composition, and progression. Collaborate with engineering, animation, and audio teams to build and refine maintainable Unity features and synchronize gameplay events with music and visual feedback.
Job details
This job is posted for Skymap Games via Parallel Technical Game Designer Skymap Games is hiring a Technical Game Designer to help deliver a mobile game. This is a full-time, fully remote role on a rhythm-driven mobile title in development in Unity. You'll design and implement gameplay where player input, musical timing, and in-game action come together, and build the systems that connect those rhythm mechanics to combat, character abilities, team composition, and progression. We're looking for a designer who is comfortable in Unity and C#, understands how animation, audio, input, and gameplay logic fit together, and enjoys discussing design choices. Experience with rhythm games or RPG systems is a bonus but not required. Compensation: 70,000–90,000 CAD per year Employment type: Full-time Location: Montreal, QC, Canada (fully remote). We welcome applicants residing anywhere in Quebec. Applicants must be legally authorized to work in Canada. Responsibilities Design and implement rhythm-based gameplay, ensuring player inputs, musical timing, and in-game actions work together to deliver responsive and engaging experiences. Develop and refine gameplay systems that connect rhythm mechanics with combat, character abilities, team composition, and player progression. Work with animation and audio teams to synchronize gameplay events, character actions, and visual feedback with the music and player inputs. Implement, configure, and maintain gameplay features and supporting systems in Unity, collaborating with engineering to ensure designs are technically feasible and maintainable. Contribute to systems design, including progression, rewards, difficulty balancing, and other interconnected gameplay mechanics. Prototype, test, and iterate on gameplay features in-engine. Communicate and implement design requirements, technical constraints, and feedback. Qualifications 3+ years of experience working as a game designer or technical game designer in the games industry. Experience with Unity and implementing gameplay mechanics using C# and/or other relevant implementation tools. Experience designing or implementing rhythm-based, music-driven, timing-sensitive, or similarly responsive gameplay systems. Experience working with or designing multiplayer gameplay systems. Understanding of how animation, audio, player input, and gameplay logic interact to create polished gameplay experiences. Ability to translate design concepts into functional in-engine implementations and iterate on them through testing. Strong problem-solving, communication, and cross-disciplinary collaboration skills. Professional working proficiency in English, as the role involves daily written and verbal communication with English-speaking teams at Skymap studios outside Quebec. Nice to Have Experience working on rhythm games or games featuring music-synchronized gameplay. Experience with RPG systems, including character progression, abilities, upgrades, rewards, or unlocks. Familiarity with Unity animation systems, state machines, animation events, or timelines. Experience with data-driven design, gameplay tuning, or balancing interconnected systems. A passion for video games, music, and discussing design choices. About Skymap Games Skymap is a game developer with studios around the world. Founded in 2013, Skymap develops its own original titles and partners with other studios to help promising projects realize their full potential. You can learn more about the studio and our portfolio of titles at skymap.com. Our Values We give everyone at Skymap the opportunity to contribute to our games and culture, at any level of the organization. We hire people with a can-do attitude, excellent communication skills, and strong technical fundamentals. We want to work with people who are kind and helpful. We believe employees are a culture add, not a culture fit. Diversity is strength. We Provide Fully remote work Extended health, dental, and vision coverage for employees and dependents, complementing the Quebec public health insurance plan (RAMQ) Short-term disability, long-term disability, and term life insurance RRSP with employer matching Equal Opportunity Equal employment opportunity will always be a fundamental principle at Skymap Games, where employment is based on personal capabilities and qualifications, without discrimination based on race, colour, sex, gender identity or expression, pregnancy, sexual orientation, civil status, age (except as provided by law), religion, political convictions, language, ethnic or national origin, social condition, disability or the use of any means to palliate a disability, or any other ground protected under the Quebec Charter of Human Rights and Freedoms. This standard applies to all policies and procedures relating to recruitment and hiring, compensation, benefits, termination, and all other terms and conditions of employment. Skymap is committed to providing reasonable accommodations to individuals with disabilities. If you need an accommodation to participate in the application process, such as assistance completing your application, accommodations for the interview, or accommodations for any job-related tests, please let us know at the time of application or when an appointment is scheduled. You can email [contact email] with the nature of your request and your contact information. Personal information you share during the application process is collected, used, and retained only for recruitment purposes, in accordance with Quebec's Act respecting the protection of personal information in the private sector. Candidates from diverse backgrounds are strongly encouraged to apply.
What you’ll do
Design, implement, and iterate on rhythm-driven gameplay and systems connecting musical timing and player input with combat, abilities, team composition, and progression. Collaborate with engineering, animation, and audio teams to build and refine maintainable Unity features and synchronize gameplay events with music and visual feedback.
Requirements
Requires at least three years of game or technical game design experience, Unity experience, and the ability to implement gameplay mechanics using C# or relevant tools. Candidates should have experience with timing-sensitive gameplay and multiplayer systems, understand how input, audio, animation, and gameplay logic interact, and communicate professionally in English.
Benefits
- Fully Remote Work
- Extended Health Coverage
- Dental Coverage
- Vision Coverage
- Short-Term Disability Insurance
- Long-Term Disability Insurance
- Term Life Insurance
- RRSP With Employer Matching
Listed skills
- C++ · Preferred
Other relevant skills
Identified from the job description. Confirm important requirements above.
- Unity
- C#
- Technical Game Design
- Rhythm-Based Gameplay
- Gameplay Systems Design
- Multiplayer Gameplay
- Combat Systems
- Character Abilities
- Player Progression
- Animation Systems
- Audio Synchronization
- Gameplay Prototyping
- Gameplay Balancing
- Data-Driven Design
- Cross-Disciplinary Collaboration
Job areas
- Software
- Technology
- Creative & Media
- Art & Design
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