UM

Ubisoft Montréal

Verified Job Source

Montréal, Québec

Computer Games
1,001–5,000 people

About

Nous créons l'inconnu depuis 1997. Chez Ubisoft Montréal, un but commun nous uni·es : enrichir la vie des joueuses et des joueurs grâce à des expériences de jeu originales et mémorables. Nous développons des franchises emblématiques qui fascinent des millions de personnes à travers le monde, incluant Assassin's Creed, Far Cry, For Honor, Rainbow Six, Watch Dogs - et, bon, on ne peut quand même pas dévoiler tous nos secrets. Notre plus grande force est (et sera toujours) notre communauté d’employé·es : les talents audacieux qui soutiennent et produisent les jeux de qualité qui ont marqué l’histoire de notre studio. Quand vous rejoignez Ubi MTL, vous découvrez un milieu de travail qui éveille la créativité et favorise les connexions : un environnement composé d'une variété de voix, d'identités, d'origines, d'expériences et de perspectives. Nous offrons un espace axé sur la collaboration et qui mise sur l'avancement professionnel, une foule d'opportunités d'apprentissage ainsi que d’importants avantages sociaux pour le bien-être. Ici, notre désir de rêver gros, de prendre des risques et d’évoluer contribue à l'innovation et au dépassement des limites qui mènent finalement à notre succès collectif.

Open positions

Chef.fe Technique - Programmeur.meuse IU

On-site · Montréal

The role serves as the primary technical reference for all UI systems, bridging the gap between engineering, UI integration, and technical art. Responsibilities include managing the UI technical roadmap, supervising a team of integrators, and ensuring high performance and accessibility for a AAA first-person shooter.

Conseiller·ère en acquisition de talents et mobilité interne

On-site · Montréal

Develop and implement recruitment strategies and selection processes to attract top external and internal talent for various studios. Act as a trusted advisor to managers and guide candidates through the selection and negotiation process.

Technical Lead - UI Programmer

On-site · Montréal

The Technical Lead serves as the primary expert for UI systems, bridging the gap between engineering, art, and UI integration. They are responsible for managing the UI technical roadmap, supervising a team of integrators, and implementing high-performance UI features for a AAA title.

Designer UX senior

On-site · Montréal

The Senior UX Designer will shape the user experience for a large-scale multiplayer first-person shooter, bridging the gap between product vision and player needs. Responsibilities include creating UX solutions, producing design artifacts, and collaborating with multidisciplinary teams to maintain design standards.

Senior UX Designer

On-site · Montréal

The Senior UX Designer will create intuitive and scalable user experiences for a large-scale multiplayer first-person shooter. This includes producing design artifacts, collaborating with multidisciplinary teams, and iterating on solutions based on player research.

Team Lead - Modeling (Unreal)

On-site · Montréal

Lead the modeling team by guiding asset production workflows and maintaining visual and technical quality standards within Unreal Engine. Coordinate with multidisciplinary teams and external partners to optimize asset reuse and manage production tracking via Jira.

Chef·fe d’équipe - Modélisation (Unreal)

On-site · Montréal

Lead the 3D modeling team by guiding production workflows and maintaining visual and technical quality standards within Unreal Engine. Coordinate with multidisciplinary teams and external partners to optimize asset delivery and mentor junior artists.

Conseiller·ère en acquisition de talents et mobilité interne

On-site · Québec

Develop recruitment strategies and selection processes to attract top external and internal talent across various studios. Act as a trusted advisor to managers and guide candidates through the selection, negotiation, and onboarding process.

Programmeur.euse IU - (March of Giants)

On-site · Montréal

The role is responsible for developing game UI modules, including menus and HUDs, while ensuring visual and logical consistency across platforms. This involves collaborating with designers and artists to prototype interaction concepts and optimizing UI code for performance.

UI Programmer - (March of Giants)

On-site · Montréal

Develop and optimize UI modules, including menus and HUDs, while collaborating with designers to implement interaction concepts. Ensure the user interface meets aesthetic and functional requirements through prototyping, iteration, and automated testing.

Conseiller·ère en acquisition de talents et mobilité interne

On-site · Montréal

Develop recruitment strategies and selection processes to attract top external and internal talent across various studios. Act as a trusted advisor to managers and guide employees through career evolution and internal mobility opportunities.

Artiste de niveau (Unreal)

On-site · Montréal

Create immersive 3D environments by assembling visual elements to support environmental storytelling and game atmosphere. Collaborate with level designers and art direction to integrate assets in Unreal Engine while balancing artistic goals with technical constraints.

Programmeur.se Moteur (Far Cry)

On-site · Montréal

Develop and evolve the core systems of the game engine to ensure high performance, scalability, and stability. Collaborate with multidisciplinary teams to design technical solutions and optimize game assembly technologies.

Technical Lead Data (TGQF)

On-site · Montréal

The Technical Lead Data is responsible for designing and evolving scalable data foundations, architectures, and analytics platforms to support Quality Foundations' products. They provide technical leadership, define data standards, and optimize the performance and reliability of data processing pipelines.

Engine Programmer (Far Cry)

On-site · Montréal

Develop and optimize core engine systems to ensure high performance, scalability, and stability for the project. Collaborate with cross-functional teams to implement technical solutions and improve game packaging technologies.

Programmeur.se Réseau

On-site · Montréal

Develop high-performance, reliable, and fun network features in collaboration with gameplay and design teams. You will also be responsible for designing, testing, integrating, and debugging network systems to ensure an optimal multiplayer experience.

Acheteur.euse

On-site · Montréal

The role manages the full procurement cycle for indirect categories such as Facility Management, Workplace, and Security, ranging from operational purchase orders to strategic initiatives. The buyer also contributes to category strategies, negotiates complex service contracts, and manages relationships with internal stakeholders and external providers.

Chef.fe d'équipe Informatique (Online)

On-site · Montréal

Lead an online engineering team responsible for backend services, multiplayer connectivity, and game persistence. Coordinate technical activities, mentor team members, and collaborate with production and gameplay teams to ensure scalable and reliable online features.

Network Programmer

On-site · Montréal

Develop and optimize low-level network features and multiplayer engines to ensure high responsiveness and minimal latency. Collaborate with gameplay and design teams to resolve network bugs and document technical implementations.

Artiste d'effets spéciaux (Unreal)

On-site · Montréal

Design and integrate real-time special effects such as explosions, smoke, and environmental elements directly within the Unreal engine. Collaborate with programming and art teams to ensure effects are performant, visually coherent, and support gameplay immersion.