UM

Ubisoft Montréal

Verified Job Source

Montréal, Québec

Computer Games
1,001–5,000 people

About

Nous créons l'inconnu depuis 1997. Chez Ubisoft Montréal, un but commun nous uni·es : enrichir la vie des joueuses et des joueurs grâce à des expériences de jeu originales et mémorables. Nous développons des franchises emblématiques qui fascinent des millions de personnes à travers le monde, incluant Assassin's Creed, Far Cry, For Honor, Rainbow Six, Watch Dogs - et, bon, on ne peut quand même pas dévoiler tous nos secrets. Notre plus grande force est (et sera toujours) notre communauté d’employé·es : les talents audacieux qui soutiennent et produisent les jeux de qualité qui ont marqué l’histoire de notre studio. Quand vous rejoignez Ubi MTL, vous découvrez un milieu de travail qui éveille la créativité et favorise les connexions : un environnement composé d'une variété de voix, d'identités, d'origines, d'expériences et de perspectives. Nous offrons un espace axé sur la collaboration et qui mise sur l'avancement professionnel, une foule d'opportunités d'apprentissage ainsi que d’importants avantages sociaux pour le bien-être. Ici, notre désir de rêver gros, de prendre des risques et d’évoluer contribue à l'innovation et au dépassement des limites qui mènent finalement à notre succès collectif.

Open positions

Marketing Product Manager - Seasonal Engagement

On-site · Montréal

Define and lead marketing strategies for Rainbow Six Siege seasonal launches to maximize player adoption and engagement. Oversee the full campaign lifecycle from tease to post-launch while collaborating with cross-functional teams to ensure consistent messaging.

Animation Programmer

On-site · Montréal

Design, develop, and maintain scalable animation systems and tools for an ambitious multiplayer experience in Unreal Engine. Collaborate with multidisciplinary teams to research and implement new procedural and physics-based animation techniques.

Realization Specialist

On-site · Montréal

Oversee the production of marketing and in-game video assets, including trailers and gameplay walkthroughs. Collaborate with multidisciplinary teams to capture high-quality footage and edit content that aligns with the project vision.

Marketing Product Manager

On-site · Montréal

Drive the expansion of the Rainbow Six brand through transmedia, licensing, and strategic partnerships to reach new audiences. Ensure brand consistency and quality across all brand extension initiatives while collaborating with internal and external stakeholders.

Principal Advisor – Compensation and Career Architecture

On-site · Québec

The role involves implementing corporate career architecture at the local level and acting as a subject matter expert between local teams and corporate partners. Key duties include designing career paths, managing the career lifecycle, and conducting impact analyses on pay equity and market alignment.

Principal Advisor – Compensation and Career Architecture

On-site · Montréal

The role involves implementing and anchoring corporate career architecture at the local level while acting as a subject matter expert between local teams and corporate partners. Key duties include designing local career processes, managing the career lifecycle, and conducting impact analyses on pay equity and market alignment.

Machine-Learning Programmer

On-site · Montréal

Lead the technical direction of DocGPT's AI components, focusing on retrieval pipelines and LLM integration. Oversee evaluation standards, mentor team members, and translate ambiguous requirements into robust technical solutions.

Online Programmer (March Of Giants)

On-site · Montréal

Design, develop, and maintain client-side and backend online systems to enable player connectivity and interaction for a new IP. Collaborate with multidisciplinary teams to optimize service performance, stability, and CI/CD practices.

Senior Game Designer (Combat) - For Honor

On-site · Montréal

The role involves shaping and evolving the multiplayer combat experience for For Honor through balancing, systemic design, and feature development. You will analyze gameplay data and refine hero abilities to maintain a fair and engaging competitive meta.

Senior Level Designer - Mission

On-site · Montréal

Take ownership of mission creation from prototype to final polish, ensuring fluid and intuitive gameplay experiences. Collaborate with multidisciplinary teams to integrate narrative, AI, and audio into interconnected gameplay systems.

Senior Technical Designer

On-site · Montréal

The role involves supporting the Level Design team by creating, integrating, and validating mission content and gameplay flows. You will maintain mission quality through visual scripting and collaborate with cross-functional teams to improve internal production tools.

Gameplay Animator - [For Honor]

On-site · Montréal

Create high-quality third-person animations and animation systems for the main character using keyframing and motion capture data. Collaborate with technical directors and designers to integrate and iterate on animations within the game engine.

Associate Monetization Director

On-site · Montréal

Lead the MTX and Player Engagement team to execute the monetization roadmap and manage in-game store and currency systems. Oversee pricing strategies, Battle Pass design, and live operations while aligning with cross-functional teams.

UI Programmer - (March of Giants)

On-site · Montréal

Develop and optimize UI modules, including menus and HUDs, while collaborating with designers to implement interaction concepts. Ensure the user interface meets aesthetic and functional requirements through prototyping, iteration, and performance tracking.

Level Artist (Unreal)

On-site · Montréal

Create immersive 3D environments by assembling visual elements that support storytelling and game atmosphere. Collaborate with designers and art teams to integrate assets in Unreal Engine while balancing technical constraints and gameplay needs.

UI Technical Artist (March of Giants)

On-site · Montréal

The role involves transforming UI mockups into functional and performant gameflow interfaces and menus within Unreal Engine. You will collaborate with UX, UI Art, and Engineering teams to implement animations, shaders, and optimized assets.

AI Programmer (Far Cry)

On-site · Montréal

The programmer will develop and maintain NPC behavior technology, focusing on combat coordination, systemic reactions, and believable animations. They will collaborate with animators and the AI leadership team to iterate on features and resolve performance issues.

Generalist Programmer - Far Cry

On-site · Montréal

Develop high-performance tools and systems to support narrative and mission teams, focusing on NPC behaviors and dialogue sequences. Collaborate with multidisciplinary teams to optimize game engine tools and improve production workflows.

Production Director - Services

On-site · Montréal

Oversee production activities for the Hélix graphics team, managing the delivery of visual assets like key art and style guides. Define team missions, roadmaps, and operational frameworks while mentoring managers and optimizing workflows.

Voice Designer - Far Cry

On-site · Montréal

The Voice Designer will design and implement voice-over systems and cinematic audio pipelines within the Snowdrop engine for Far Cry. This includes collaborating with narrative and animation teams to integrate dialogue assets and optimize voice-over templates.