UM

Ubisoft Montréal

Verified Job Source

Montréal, Québec

Computer Games
1,001–5,000 people

About

Nous créons l'inconnu depuis 1997. Chez Ubisoft Montréal, un but commun nous uni·es : enrichir la vie des joueuses et des joueurs grâce à des expériences de jeu originales et mémorables. Nous développons des franchises emblématiques qui fascinent des millions de personnes à travers le monde, incluant Assassin's Creed, Far Cry, For Honor, Rainbow Six, Watch Dogs - et, bon, on ne peut quand même pas dévoiler tous nos secrets. Notre plus grande force est (et sera toujours) notre communauté d’employé·es : les talents audacieux qui soutiennent et produisent les jeux de qualité qui ont marqué l’histoire de notre studio. Quand vous rejoignez Ubi MTL, vous découvrez un milieu de travail qui éveille la créativité et favorise les connexions : un environnement composé d'une variété de voix, d'identités, d'origines, d'expériences et de perspectives. Nous offrons un espace axé sur la collaboration et qui mise sur l'avancement professionnel, une foule d'opportunités d'apprentissage ainsi que d’importants avantages sociaux pour le bien-être. Ici, notre désir de rêver gros, de prendre des risques et d’évoluer contribue à l'innovation et au dépassement des limites qui mènent finalement à notre succès collectif.

Open positions

Gameplay Technical Lead (For Honor)

On-site · Montréal

Define the technical vision and roadmap for gameplay, animation, and UI, while writing high-quality code and providing technical oversight through reviews and validations. Lead, mentor, and support programmers; resolve complex issues and coordinate with other technical leads and interdependent teams to keep production moving.

Programmeuse, Programmeur Front-End Esport - Rainbow Six Siege

On-site · Montréal

Develop and maintain web platforms, applications, and internal tools supporting the Rainbow Six Siege esports ecosystem, with a focus on performance, reliability, and maintainability. Own front-end technical decisions and deliver features from design through release and maintenance, while collaborating with product and development teams.

Lead technique jouabilité (For Honor)

On-site · Montréal

Define and guide the technical vision and roadmap for gameplay, animation, and user interface programming, while writing high-quality, hardware-optimized code and overseeing technical reviews and validation. Lead, mentor, and support programmers; resolve complex production issues; collaborate across teams; and share technical knowledge and best practices.

Scientifique des données - Intelligence artificielle générative

On-site · Montréal

Define evaluation goals and protocols based on design-team needs and player data, then build prototypes and train machine-learning models. Collaborate with machine-learning specialists and game-design teams to assess AI behavior, support integration, identify experiments, and communicate results to varied audiences.

Animateur-trice jouabilité sénior - [March of Giants]

On-site · Montréal

Create and integrate gameplay and cinematic animations that meet the game's artistic direction and design constraints, and validate their functionality within the character and ability systems. Plan and advance animation tasks proactively, test gameplay, provide constructive feedback, collaborate with animators, designers, and programmers, and ensure the quality of animated features.

Senior Gameplay Animator - [March of Giants]

On-site · Montréal

Create and integrate gameplay and cinematic animations, refining them within the game's character and ability systems while ensuring they meet design and visual requirements. Coordinate with animators, designers, and programmers, participate in playtests, and take ownership of the quality and timely delivery of animated features.

Principal Financial Planning Analyst

On-site · Montréal

Lead budgeting, forecasting, long-range planning, and financial performance analysis for Ubisoft brands and production teams, providing strategic recommendations and business cases. Partner with executives and cross-studio stakeholders, improve consistent financial practices and reporting, and manage and develop finance professionals.

Analyste Principal·e Planification Financière

On-site · Montréal

Lead budgeting, forecasting, long-term financial planning, and performance analysis for Ubisoft brands, franchises, and production teams. Advise business and production leaders, standardize financial planning and reporting across studios, coordinate cross-functional initiatives, and develop finance specialists.

Human Resources Advisor

On-site · Québec

Provide first-line human resources support and practical guidance to employees and managers on policies, processes, employment standards, performance, compensation, and workplace concerns. Maintain accurate and compliant employee records, support absence and accommodation cases, present HR services, and collaborate on improving HR tools and practices.

Conseiller.ère en Ressources Humaines

On-site · Québec

Serve as the primary contact for employees and managers, answering questions and providing practical guidance on HR policies, programs, processes, employment standards, and team management. Maintain compliant employee records, support performance and absence-related cases, introduce HR services to new employees and managers, and collaborate on improving HR tools and processes.

Human Resources Advisor

On-site · Montréal

Provide first-line human resources support and practical guidance to employees and managers on policies, processes, employment standards, performance, and team management. Maintain accurate and compliant employee records, support absence and accommodation cases, present HR services, and collaborate on improving HR processes and tools.

Human Resources Advisor

On-site · Saguenay

Provide first-line human resources support and practical guidance to employees and managers on policies, processes, employment standards, performance, and team management. Maintain accurate and compliant employee records, support absence and accommodation cases, present HR services, and collaborate on improving HR tools and practices.

Administrative and Resilience Coordinator (March Of Giants)

On-site · Montréal

Coordinate front desk services, correspondence, employee inquiries, studio administration, document management, and physical security processes. Support resilience projects, emergency preparedness, health and safety compliance, and internal prevention and threat awareness training.

Conseiller.ère en Ressources Humaines

On-site · Montréal

Serve as the primary HR contact for employees and managers, answering questions and providing practical guidance on policies, employment matters, performance, compensation, and employee development. Maintain compliant employee records, support absence, disability, and accommodation cases, introduce HR services to new employees and managers, and help improve HR processes.

Conseiller.ère en Ressources Humaines

On-site · Saguenay

Serve as the primary point of contact for employees and managers, answering questions and providing practical guidance on HR policies, processes, labor requirements, and team management. Maintain compliant employee records, support absence, disability, and accommodation cases, introduce HR services to new employees and managers, and help improve HR tools and processes.

Paie Maître

On-site · Montréal

Process payroll accurately and on schedule, prepare government filings, and contribute to payroll projects and process improvements. Respond to employee payroll questions, support audits, and monitor changes to payroll legislation and tax requirements.

Develop Mentorship at Ubisoft - Cybersecurity 2026-2027

On-site · Montréal

Complete Capture the Flag challenges simulating real-world security scenarios, investigating vulnerabilities, analyzing systems, and solving technical challenges. Develop a personal project and practical cybersecurity skills with guidance and feedback from Ubisoft cybersecurity professionals.

Concepteur·trice de jeu (Véhicules)

On-site · Montréal

Design and prototype vehicle systems and features for a multiplayer PvPvE sandbox shooter, tuning vehicle handling, physics, balance, customization, cameras, controls, and combat mechanics in Unreal Engine. Collaborate across disciplines to integrate features, address technical and production constraints, maintain design documentation, and improve gameplay through iteration.