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2K

Verified Job Source

2K develops and publishes interactive video games for consoles, PCs, and mobile devices, featuring renowned franchises like NBA 2K, BioShock, and Borderlands.

Novato, California

Computer Games
1,001–5,000 people

About

At 2K, we create unforgettable games that turn players into fanatics. Since 2005, we’ve delivered iconic experiences across PC, console, and mobile for millions of players around the world. 2K is home to many talented development studios, including 31st Union, Cat Daddy Games, Cloud Chamber, Firaxis Games, Gearbox Software, Hangar 13, HB Studios and Visual Concepts. 2K’s portfolio currently includes several AAA, sports and entertainment brands, including global powerhouse NBA®️ 2K; renowned BioShock®️, Borderlands®️, Mafia, Sid Meier’s Civilization®️ and XCOM®️ brands; popular WWE®️ 2K and WWE®️ SuperCard franchises, TopSpin®️ as well as the critically and commercially acclaimed PGA TOUR®️ 2K. Our people are the heartbeat of 2K. We foster a culture where everyone is empowered to come as they are, think boldly, and do their best work - together. 2K is a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). For more information, please visit 2k.com.

Open positions

Expert Technical Designer

Hybrid · Burnaby

The Expert Technical Designer will prototype and implement gameplay systems while bridging the gap between design and engineering. They will also lead a team of technical designers and optimize content workflows to ensure high-quality, scalable game features.

Technical Designer

Hybrid · Burnaby

The Technical Designer will prototype and implement gameplay systems while bridging the gap between design and engineering. They are responsible for building robust content workflows, scripting game logic, and ensuring the technical feasibility of design solutions.

UI/UX Designer

Hybrid · Burnaby

You will own and maintain the atomic design system in Figma while creating intuitive player flows, wireframes, and information hierarchies. Additionally, you will collaborate with art and engineering teams to translate designs into visually cohesive, shippable game features.

Gameplay Animator

Hybrid · Burnaby

The Gameplay Animator will collaborate with engineers and designers to implement authentic sports behaviors and high-quality animations. They are responsible for managing mocap shot lists and ensuring all animations meet the studio's professional quality standards.

Expert Gameplay Animator

Hybrid · Burnaby

Collaborate with multidisciplinary teams to implement authentic sports behaviors and high-quality gameplay animations. Edit and clean up motion capture data while influencing technical implementation and maintaining the studio's quality bar.

2K Games - Engineering Graduate Program - Vancouver

Hybrid · Vancouver

Collaborate with multi-disciplinary engineering teams to build and support game features across various titles. Write clean, efficient, and maintainable code while participating in technical workshops and guided reviews.

2K Games -Technical Art Graduate Program - Vancouver

Hybrid · Vancouver

You will build tools, rigs, shaders, and pipelines to support art teams while rotating through various 2K studios. You will collaborate with engineers and artists to deliver content across multiple game development specializations.

Localization Coordinator Arabic

On-site · Montréal

The Localization Coordinator acts as an operational bridge between development, publishing, and localization teams to ensure high-quality, culturally relevant game experiences. They manage asset flows, provide technical support for localization tools, and represent localization efforts to North American development teams.

LQA Analyst, Brazilian Portuguese

On-site · Montréal

The LQA Analyst will perform linguistic and functional testing on localized game builds to ensure accuracy, cultural relevance, and UI integrity. They are responsible for identifying, logging, and tracking localization bugs while maintaining consistency in terminology and style across all project assets.

Gameplay Engineer

On-site · Montréal

The Gameplay Engineer will architect and implement immersive gameplay systems, including player verbs, camera, and weapon systems, using Unreal Engine 5. They will collaborate across design, art, and audio teams to bridge the gap between technical execution and creative vision for the BioShock world.

Senior Online Services Software Engineer

On-site · Burnaby

Design and build scalable backend services and client-side C++ systems to support online features for a AAA sports title. Collaborate with cross-functional teams to implement monitoring, alerting, and high-quality code through mentorship and reviews.

Senior Gameplay Online Engineer

On-site · Burnaby

The role involves building the real-time multiplayer backbone for a AAA sports title using Unreal Engine 5 and custom game servers, focusing on solving complex networking challenges like prediction and synchronization. Responsibilities also include partnering with other disciplines, writing high-quality code, and mentoring team members.

Gameplay Design Director

Hybrid · Burnaby

The Gameplay Design Director will lead the gameplay team to craft the design of the gameplay experience and manage the design process and documentation. They will also evaluate progress and game quality while partnering closely with production to drive execution.

Senior Gameplay Designer

On-site · Burnaby

The Senior Gameplay Designer will lead a team to implement authentic sports behaviors and create polished gameplay for a new sports franchise. They will collaborate with various teams to define and execute the vision for their gameplay area.

Senior Combat Designer (Encounters)

On-site · Montréal

The role involves scripting and shaping high-quality combat encounters and narrative-driven events for BioShock 4. You will collaborate with multi-disciplinary teams to integrate AI, progression, and narrative into seamless gameplay experiences.

Principal Software Engineer, Narrative Systems

On-site · Burnaby

The Principal Software Engineer will lead the development of narrative and cinematic systems, including runtime technology and authoring workflows within Unreal Engine 5. They will collaborate with cross-functional teams to architect robust solutions for storytelling, dialog, and animation integration.

Researcher

Hybrid · Montréal

Conduct video game playtests in lab or remote settings and implement research plans to gather player feedback. Analyze qualitative data and collaborate with cross-functional teams to provide actionable insights for game development.

Technical Test Analyst II / I

Hybrid · Vancouver

You will design and script sophisticated automated tests for complex game systems while maintaining and evolving existing automation pipelines. Additionally, you will act as a technical subject matter expert to investigate defects and ensure high-quality, actionable test results.

Senior Technical Animator

On-site · Burnaby

You will design, create, and maintain character body and facial rigs while building pipelines to support animation and art teams. Additionally, you will collaborate with engineering to ensure character assets are optimized for runtime performance in Unreal Engine.