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2K

Verified Job Source

2K develops and publishes interactive video games for consoles, PCs, and mobile devices, featuring renowned franchises like NBA 2K, BioShock, and Borderlands.

Novato, California

Computer Games
1,001–5,000 people

About

At 2K, we create unforgettable games that turn players into fanatics. Since 2005, we’ve delivered iconic experiences across PC, console, and mobile for millions of players around the world. 2K is home to many talented development studios, including 31st Union, Cat Daddy Games, Cloud Chamber, Firaxis Games, Gearbox Software, Hangar 13, HB Studios and Visual Concepts. 2K’s portfolio currently includes several AAA, sports and entertainment brands, including global powerhouse NBA®️ 2K; renowned BioShock®️, Borderlands®️, Mafia, Sid Meier’s Civilization®️ and XCOM®️ brands; popular WWE®️ 2K and WWE®️ SuperCard franchises, TopSpin®️ as well as the critically and commercially acclaimed PGA TOUR®️ 2K. Our people are the heartbeat of 2K. We foster a culture where everyone is empowered to come as they are, think boldly, and do their best work - together. 2K is a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). For more information, please visit 2k.com.

Open positions

Lead Developer, Tools

On-site · Québec

Lead a small engineering team while coding alongside them to extend Unreal Engine's Gauntlet framework and build test harnesses, telemetry, reporting, input simulation, and AI-driven test infrastructure. Partner with technical directors and studio leads to shape test automation, communicate progress and risks, and maintain the platform's long-term health.

Senior Graphics Engineer

On-site · Montréal

<p style="line-height: 1.5; text-align: justify;"> </p> <p style="line-height: 1.5; text-align: justify;"> </p> <p style="line-height: 1.5; text-align: justify;"><span style="font-size: 12pt;">As a Senior Graphics Engineer at Cloud Chamber you will join our talented development team to help push Unreal Engine 5 towards our combined vision. You’ll collaborate with a passionate group of game developers including our Lead Rendering Engineer, Technical Artists, and Art Direction. You will be responsible for modifying core shaders, developing new rendering technologies, working to integrate third…

Lead Animator

On-site · Montréal

<p style="text-align: justify;"> </p> <p style="text-align: justify;"> </p> <p style="text-align: justify;"> </p> <p style="text-align: justify;"><span style="font-family: helvetica, arial, sans-serif; font-size: 12pt;">As a Lead Gameplay Animator at Cloud Chamber, you will join our talented development team to help shape the character performance and movement systems of our project. In this role, you’ll collaborate with a passionate group of game developers to craft high-end player characters and AI animations that support responsive, immersive gameplay—bringing the richly imagined world of…

Senior Level Designer

On-site · Montréal

<p style="text-align: justify; line-height: 1.4;"> </p> <p style="text-align: justify; line-height: 1.4;"> </p> <p style="text-align: justify; line-height: 1.4;"> </p> <p style="text-align: justify; line-height: 1.4;"><span style="font-size: 12pt; font-family: helvetica, arial, sans-serif;">As a Senior Level Designer at Cloud Chamber, you will be responsible for blocking out the world and crafting the player experience within the stunning narrative experience and systems-driven world of BioShock. At your core you are collaborative, compassionate, and authentic; a dedicated designer with a pas…

Senior UI Tech Artist

On-site · Toronto

<p><strong>Who We Are</strong></p> <p>The Gearbox Entertainment Company is home to a world-class team that entertains the world with award-winning and genre-defining video games. Our games are entrenched with rich universes that are expanded upon via transmedia storytelling, live experiences, and consumer products. Gearbox Entertainment has become widely known for developing successful game franchises such as Borderlands, Tiny Tina’s Wonderlands, and Brothers in Arms, as well for continued development of acquired properties including Duke Nukem, Risk of Rain, and Homeworld.</p> <p>The company…

Artiste technique sénior·e UI / Senior UI Tech Artist

On-site

<p><strong>Qui nous sommes</strong></p> <p>Gearbox Studio Québec rassemble une équipe de talents d’exception, animés par la passion de créer des jeux vidéo primés et emblématiques. Nos univers riches prennent vie à travers des récits transmédia, des expériences en direct et des produits dérivés, offrant aux joueurs des aventures immersives inoubliables.</p> <p>Notre studio est reconnu pour son travail sur des franchises à succès comme <em>Borderlands</em>, <em>Tiny Tina’s Wonderlands</em> et <em>Brothers in Arms</em>, ainsi que pour le développement continu de licences cultes telles que <em>D…

Lead Programmer | Programmeur(-euse) principal(e)

Hybrid · Montréal

Lead and mentor a team of game developers to implement sophisticated features and ensure stable delivery of AAA titles. Collaborate with partner studios to optimize pipelines, analyze performance, and provide accurate project scheduling.

Senior Graphics Programmer

On-site · Montréal

You will be responsible for modifying core shaders, developing new rendering technologies, and making performance optimizations to support the visual development of BioShock. Additionally, you will collaborate with artists and technical staff to translate art direction into efficient rendering code and systems.

Senior UI/UX Designer

Hybrid · Burnaby

You will own and maintain the atomic design system in Figma while creating intuitive player flows, wireframes, and information hierarchies. Additionally, you will collaborate with art and engineering teams to translate designs into visually cohesive, shippable game features.

Expert Technical Designer

Hybrid · Burnaby

The Expert Technical Designer will prototype and implement gameplay systems while bridging the gap between design and engineering. They will also lead a team of technical designers and optimize content workflows to ensure high-quality, scalable game features.

Technical Designer

Hybrid · Burnaby

The Technical Designer will prototype and implement gameplay systems while bridging the gap between design and engineering. They are responsible for building robust content workflows, scripting game logic, and ensuring the technical feasibility of design solutions.

Gameplay Animator

Hybrid · Burnaby

The Gameplay Animator will collaborate with engineers and designers to implement authentic sports behaviors and high-quality animations. They are responsible for managing mocap shot lists and ensuring all animations meet the studio's professional quality standards.

2K Games -Technical Art Graduate Program - Vancouver

Hybrid · Vancouver

You will build tools, rigs, shaders, and pipelines to support art teams while rotating through various 2K studios. You will collaborate with engineers and artists to deliver content across multiple game development specializations.

LQA Analyst, Brazilian Portuguese

On-site · Montréal

The LQA Analyst will perform linguistic and functional testing on localized game builds to ensure accuracy, cultural relevance, and UI integrity. They are responsible for identifying, logging, and tracking localization bugs while maintaining consistency in terminology and style across all project assets.

Gameplay Engineer

On-site · Montréal

The Gameplay Engineer will architect and implement immersive gameplay systems, including player verbs, camera, and weapon systems, using Unreal Engine 5. They will collaborate across design, art, and audio teams to bridge the gap between technical execution and creative vision for the BioShock world.

Expert Gameplay Online Services Engineer

On-site · Burnaby

The role involves building the real-time multiplayer backbone for a AAA sports title using Unreal Engine 5 and custom game servers, focusing on solving complex networking challenges like prediction and synchronization. Responsibilities also include partnering with other disciplines, writing high-quality code, and mentoring team members.

Senior Gameplay Designer

On-site · Burnaby

The Senior Gameplay Designer will lead a team to implement authentic sports behaviors and create polished gameplay for a new sports franchise. They will collaborate with various teams to define and execute the vision for their gameplay area.

Senior Combat Designer (Encounters)

On-site · Montréal

The role involves scripting and shaping high-quality combat encounters and narrative-driven events for BioShock 4. You will collaborate with multi-disciplinary teams to integrate AI, progression, and narrative into seamless gameplay experiences.

Principal Software Engineer, Narrative Systems

On-site · Burnaby

The Principal Software Engineer will lead the development of narrative and cinematic systems, including runtime technology and authoring workflows within Unreal Engine 5. They will collaborate with cross-functional teams to architect robust solutions for storytelling, dialog, and animation integration.