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AI Programmer (Far Cry)

Responsible for developing and maintaining NPC behavior technology, including combat coordination and systemic reactions. The role involves creating believable AI behaviors using C++ and behavior trees while collaborating closely with animators.

  • On-site
  • Montréal, QC
  • Posted Aug 26, 2026
  • Apply by Sep 25, 2026
  • 1 position

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Job summary

Full-time Contract: Permanent Work flexibility: Office-based Company Description Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown! Job Description What you’ll do This programmer will be responsible for anything related to NPC behavior tech: Shared responsibility for maintaining, debugging, and improving anything related to NPC behaviors: Combat and NPC coordination and collaboration. Systemic NPCs reactions to elements (fire, poison, etc.) and any other significant in-game event. Working on unique behaviors for archetypes. Making NPCs understandable and believable, with an emphasis on animation. Work in C++ and behavior trees, both to build AI behaviors and building user-friendly and reliable nodes. Have a knack for AI and game design and be very quality focused. We expect people to regularly play the game, give feedback and iterate on their own features. Be comfortable working closely with animators and the systems they use. Proactively update the AI leadership team about potentially unidentified work, such as missing features and/or performance issues and work on them. Qualifications What You Bring Around 5 years of experience in AI programming, ideally in the video game industry Proficiency in C++ language An undergraduate degree in Computer Science, Computer Engineering or equivalent Experience developing on video game consoles That rare mix of attention to detail and flexibility in your work organization A proficiency to communicate with all disciplines and to support and elevate the team in terms of quality and vision of the game You are creative and thirsty for innovation By clicking the link above or any third-party link within this posting, you are leaving this site and going to a third-party website where the third-party website's terms and privacy policy apply I'm interested I'm interested Privacy Notice I'm interestedI'm interested

What you’ll do

Responsible for developing and maintaining NPC behavior technology, including combat coordination and systemic reactions. The role involves creating believable AI behaviors using C++ and behavior trees while collaborating closely with animators.

Requirements

Requires approximately 5 years of AI programming experience in the video game industry and proficiency in C++. A bachelor's degree in Computer Science, Computer Engineering, or a related field is required.

Listed skills

  • C++Preferred

Other relevant skills

Identified from the job description. Confirm important requirements above.

  • C++
  • Behavior Trees
  • AI Programming
  • Game Design
  • NPC Behavior
  • Console Development
  • Debugging
  • Animation Integration

Job areas

  • Software
  • Engineering
  • Technology
  • Creative & Media

Additional details

Minimum education
Bachelor’s degree
Minimum experience
5+ years
Apply by
Sep 25, 2026
Posting language
English
Working hours
40 hours per week
Seniority
Mid-Senior level