BI

Behaviour Interactive

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Behaviour Interactive is Canada's largest gaming studio, renowned for the horror game Dead by Daylight™ and recognized for its innovative culture and development partnerships worldwide.

Montréal, Québec

Computer Games
1,001–5,000 people

About

Behaviour Interactive is the largest Canadian gaming studio, with more than 1,300 employees worldwide. Behaviour is best known for its flagship franchise, the multiplayer survival horror game Dead by Daylight™, which has entertained over 60 million players across multiple platforms. The studio is currently expanding its portfolio of original IP with multiple projects. Behaviour has also established itself as one of the world’s foremost providers of external development services. The company has partnered with many of the gaming industry’s leaders, including Microsoft, Sony, EA, Warner, Netflix, and Take-Two, among many others. Over 30 years, Behaviour has developed an unparalleled, award-winning culture. The company was named one of the Best Places To Work in Canada by GamesIndustry.biz, and has been recognized with Deloitte Canada’s Enterprise Fast 15 and Best Managed Company awards. Headquartered in Montreal, Behaviour has expanded its global presence with studios in Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), and the United Kingdom (Behaviour UK – North and Behaviour UK – South) and in Rotterdam (Behaviour Rotterdam). For more information, visit www.bhvr.com.

Open positions

Project manager – Immersive

On-site · Montréal

The Project Manager will coordinate cross-functional teams to deliver immersive and interactive experiences while tracking milestones and mitigating risks. They are responsible for maintaining clear communication across disciplines and ensuring production plans align with creative and technical goals.

Project manager – Immersive | Gestionnaire de projet – Immersif

Hybrid · Montréal

The Project Manager will coordinate cross-functional teams to deliver immersive and interactive experiences while tracking milestones and mitigating risks. They will facilitate clear communication across disciplines to ensure alignment on project goals, creative vision, and technical requirements.

Player Lifecycle Director

On-site · Montréal

The Director will own and evolve the end-to-end player lifecycle strategy across Behaviour's first-party portfolio, focusing on acquisition, onboarding, engagement, and retention. This involves designing data-driven CRM campaigns and optimizing the technical infrastructure to foster long-term player relationships.

Senior Combat Designer – Blight: Survival

On-site · Montréal

Design, implement, and iterate on melee and ranged combat systems to create engaging player experiences. Collaborate with cross-functional teams to refine weapon identities, combat mechanics, and overall gameplay quality.

Senior Backend Programmer

On-site · Montréal

Design, build, and maintain advanced backend services and operational systems to support production teams. Collaborate with developers to deliver scalable, production-grade services and improve CI/CD pipeline robustness.

IT Senior Procurement Specialist

On-site · Montréal

Manage the end-to-end procurement process for IT, marketing, and production mandates, from sourcing to contract finalization. Act as the primary liaison for external vendors while collaborating with internal Finance, Legal, and Production teams to optimize costs and quality.

Sales & Partnerships Manager

On-site · Montréal

The role involves owning the commercial strategy and sales playbook for the company's IP portfolio, including product launches and pricing. It also requires managing gaming brand partnerships and distribution channels to meet revenue targets.

Sales & Partnerships Manager | Gestionnaire des ventes et partenariats

Hybrid · Montréal

The Sales & Partnerships Manager will own the commercial strategy for IP portfolios, including managing product launches, pricing, and promotional activities. They will also lead distribution channel efforts, negotiate gaming tech partnerships, and mentor junior team members to meet revenue targets.

IT Senior Procurement Specialist | Spécialiste sénior·e des achats IT

Hybrid · Montréal

Manage the end-to-end procurement process for marketing and production mandates, including contract negotiation and lifecycle management. Act as the primary point of contact for external IT vendors while collaborating with internal teams to ensure business objectives are met.

Senior Game Designer – Dead by Daylight

On-site · Montréal

Design and manage the User-Generated Content (UGC) ecosystem to create engaging and sustainable player experiences. Translate creative visions into technical requirements and prototype new game modes and features using Unreal Engine.

Senior Texture Artist – Dead by Daylight

On-site · Montréal

Create high-quality textures and materials for environments to bring the world of Dead by Daylight to life. Collaborate with environment artists and technical directors to refine texture pipelines and maintain visual consistency.

Build Pipeline Programmer

On-site · Montréal

The role involves designing and implementing technical solutions to optimize production pipelines and development tools. Responsibilities include debugging code, participating in code reviews, and collaborating with engineers to define solution requirements.

Senior 3D Character Artist – 7 Days to Die

On-site · Montréal

Create high-quality character assets, including clothing and hair, for survivors and zombies in 7 Days to Die. Collaborate with multidisciplinary teams to optimize assets for performance and improve production pipelines.