BI

Behaviour Interactive

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Behaviour Interactive is Canada's largest gaming studio, renowned for the horror game Dead by Daylight™ and recognized for its innovative culture and development partnerships worldwide.

Montréal, Québec

Computer Games
1,001–5,000 people

About

Behaviour Interactive is the largest Canadian gaming studio, with more than 1,300 employees worldwide. Behaviour is best known for its flagship franchise, the multiplayer survival horror game Dead by Daylight™, which has entertained over 60 million players across multiple platforms. The studio is currently expanding its portfolio of original IP with multiple projects. Behaviour has also established itself as one of the world’s foremost providers of external development services. The company has partnered with many of the gaming industry’s leaders, including Microsoft, Sony, EA, Warner, Netflix, and Take-Two, among many others. Over 30 years, Behaviour has developed an unparalleled, award-winning culture. The company was named one of the Best Places To Work in Canada by GamesIndustry.biz, and has been recognized with Deloitte Canada’s Enterprise Fast 15 and Best Managed Company awards. Headquartered in Montreal, Behaviour has expanded its global presence with studios in Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), and the United Kingdom (Behaviour UK – North and Behaviour UK – South) and in Rotterdam (Behaviour Rotterdam). For more information, visit www.bhvr.com.

Open positions

Senior Texture Artist – Dead by Daylight

On-site · Montréal

Create high-quality textures and materials for environments to bring the world of Dead by Daylight to life. Collaborate with environment artists and technical directors to refine texture pipelines and maintain visual consistency.

Build Pipeline Programmer

On-site · Montréal

The role involves designing and implementing technical solutions to optimize production pipelines and development tools. Responsibilities include debugging code, participating in code reviews, and collaborating with engineers to define solution requirements.

Senior Sound Designer – Dead by Daylight

On-site · Montréal

The Senior Sound Designer is responsible for crafting complex audio experiences for characters, objects, and environments. This includes designing audio systems using Wwise and Unreal and collaborating with cross-functional teams to ensure seamless gameplay integration.

Senior 3D Character Artist – 7 Days to Die

On-site · Montréal

Create high-quality character assets, including clothing and hair, for survivors and zombies in 7 Days to Die. Collaborate with multidisciplinary teams to optimize assets for performance and improve production pipelines.

Senior Systems Programmer – 7 Days to Die

On-site · Montréal

Develop and maintain core game systems for gameplay, world simulation, and engine functionality. Optimize game performance across various hardware platforms and architect solutions for large-scale procedurally generated worlds.

Senior UX Designer – Blight: Survival

On-site · Montréal

The Senior UX Designer will own the end-to-end UX process for Blight: Survival, from initial concepts and wireframes to polished interaction visions. They will collaborate with cross-discipline teams to create intuitive, accessible, and emotionally engaging player experiences.

Release Manager – Dead By Daylight

On-site · Montréal

Coordinate the submission and certification process for game updates and DLCs across multiple platforms. Act as the primary point of contact for first-party partners and collaborate with internal teams to ensure timely releases.

Merchanding Operations Manager

On-site · Montréal

The role involves managing the end-to-end production of merchandise by sourcing vendors and overseeing the manufacturing process. You will coordinate between creative teams and suppliers to ensure products are delivered on time, on budget, and aligned with brand standards.

Merchandising Operations Manager | Gestionnaire des opérations de marchandises

Hybrid · Montréal

The Merchandising Operations Manager will oversee the end-to-end process of bringing creative merchandise concepts to life, from vendor selection and contract negotiation to production tracking and quality control. They will also manage logistics, including customs and warehouse distribution, to ensure products are ready for the e-store on time and within budget.

Gameplay Programmer – Dead by Daylight

On-site · Montréal

Develop and optimize gameplay features and mechanics for Dead by Daylight. Collaborate with designers, artists, and QA to translate creative visions into robust, maintainable code.

Senior Systems Programmer – Dead By Daylight

On-site · Montréal

Design, develop, and optimize scalable C++ systems and engine improvements for Dead by Daylight. Resolve complex performance, memory, and stability issues to ensure a high-quality experience across PC and consoles.

Programmeur·euse systèmes senior·e – Dead By Daylight

On-site · Montréal

The role involves designing the technical foundation and developing scalable, high-performance systems for Dead by Daylight. You will collaborate with technical leads and interdisciplinary teams to resolve complex technical issues and improve game stability.