Opens an external site
- Employment type
- Full-time
- Experience level
- Senior · 7+ years
- Posting language
- English
- Working hours
- 38 hours per week
Job summary
Architect and implement modular systems for gameplay, combat, and world interactions while building intuitive tools to empower content creators. Ensure high-quality performance and consistent cross-platform delivery through rigorous debugging and technical innovation.
Job details
Do you have a strong command of Unreal Engine and are you ready to take on stimulating technical challenges? Do you dream of working in a competitive and caring environment where ambition is encouraged and talent is recognized? At BKOM Studios, every team member is encouraged to push boundaries and maintain high standards of excellence. Why Join Us? Software Architecture: Build ultra-solid, scalable foundations for our games. Gameplay: Design impactful mechanics that will thrill our players. Tools: Create pipelines and editors that boost productivity for the entire team. Cross-Platform & Porting: Showcase your skills in deploying to various platforms. At BKOM Studios, we thrive on challenges and love healthy competition: everyone pushes their limits to grow in an environment where the best support each other to reach even greater heights. Main Responsibilities Architecting Core Systems: Design and implement modular, extensible systems that power player mechanics, combat, and world interactions using C++ and Blueprints. Creative Collaboration: Translate design visions into polished gameplay experiences, working hand-in-hand with Designers and Artists to refine the "game feel" and player feedback loops. Empowering Content Creators: Build intuitive tools and flexible pipelines (custom actors, data assets, and editor utilities) that allow the creative team to iterate on levels and mechanics without technical friction. Performance & Feel Optimization: Profile and debug gameplay code to ensure fluid frame rates and responsive controls across all target platforms. Seamless Multi-Platform Delivery: Manage the technical nuances of cross-platform deployment, ensuring the gameplay experience remains consistent and high-quality from console to PC. Technical Innovation: Proactively explore the latest Unreal Engine features (like Enhanced Input, Niagara, or Motion Matching) to push the boundaries of what’s possible in-game. Profil 7+ years of experience in game programming, with a minimum of 5 years in Unreal Engine; Strong proficiency in C++ and Blueprints, with a solid understanding of software architecture and gameplay; You see AI as an essential tool to push boundaries and focus on what matters: content, not container; Excellent problem-solving and debugging skills; Willingness to work in various domains (architecture, gameplay, tools); Familiarity with version control systems (Perforce); Experience in cross-platform development and porting (a strong asset); Knowledge of Python or other scripting languages (an asset); Knowledge of C# programming and Unity (an asset). Informations contractuelles Joining BKOM means choosing a human, talented, and stimulating work environment where your impact is real. Contract Type: Permanent, Full-time. Competitive remuneration: A competitive salary matching your level of expertise. Schedule: A regular 37.5-hour work week. Benefits: Monthly allowances via the TEDY platform, healthy snacks offered for free every day at the office. Work-life balance: Time off during the holiday season, a corporate culture based on respect and fun, and numerous social activities! Not convinced yet? Click on the link here to learn more about our team, our projects and our clients: https://www.bkomstudios.com/about-us/
What you’ll do
Architect and implement modular systems for gameplay, combat, and world interactions while building intuitive tools to empower content creators. Ensure high-quality performance and consistent cross-platform delivery through rigorous debugging and technical innovation.
Requirements
Requires 7+ years of game programming experience with at least 5 years specifically in Unreal Engine. Candidates must possess strong proficiency in C++ and Blueprints, along with a solid understanding of software architecture and version control systems.
Benefits
• Monthly allowances via TEDY platform • Free healthy snacks • Holiday season time off • Social activities
Listed skills
- C++ · Preferred
- Python · Preferred
Other relevant skills
Identified from the job description. Confirm important requirements above.
- Unreal Engine
- C++
- Blueprints
- Software architecture
- Gameplay programming
- Perforce
- Debugging
- Performance optimization
- Cross-platform development
- Python
- C#
- Unity
- Enhanced Input
- Niagara
- Motion Matching
- Pipelines
- Platform Design And Development
- Unity Engine
- Artificial Intelligence
- C# (Programming Language)
- C++ (Programming Language)
- Version Control
- Game Programming
- Scalability
- Innovation
- Problem Solving
- Python (Programming Language)
- Software Architecture
- Systems Design
- Scripting
Job areas
- Software
- Technology
- Engineering
- Creative & Media
- Developer
- Software Developer / Engineer
- Software Developers
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