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Gameplay Engineer

  • Montréal, QC
  • On-site
  • Posted Sep 10, 2026
  • 1 position

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Employment type
Full-time
Experience level
Mid-level · 2+ years
Posting language
English
Working hours
40 hours per week

Job summary

The Gameplay Engineer will architect and implement immersive gameplay systems, including player verbs, camera, and weapon mechanics. They will collaborate with design and art teams to bridge the gap between technical execution and creative vision within Unreal Engine 5.

Job details

The Gameplay Engineer will architect and implement immersive gameplay systems, including player verbs, camera, and weapon mechanics. They will collaborate with design and art teams to bridge the gap between technical execution and creative vision within Unreal Engine 5. Candidates need 3+ years of industry experience in gameplay engineering with strong C++ and 3D math skills. Proficiency in Unreal Engine technology and experience with player-centric systems (3Cs) are highly desired.

What you’ll do

The Gameplay Engineer will architect and implement immersive gameplay systems, including player verbs, camera, and weapon mechanics. They will collaborate with design and art teams to bridge the gap between technical execution and creative vision within Unreal Engine 5.

Requirements

Candidates need 3+ years of industry experience in gameplay engineering with strong C++ and 3D math skills. Proficiency in Unreal Engine technology and experience with player-centric systems (3Cs) are highly desired.

Listed skills

  • Problem solving · Preferred
  • C++ · Preferred

Other relevant skills

Identified from the job description. Confirm important requirements above.

  • C++
  • Unreal Engine 5
  • 3D Math
  • Object-Oriented Design
  • Gameplay Engineering
  • Debugging
  • Data Structures
  • Algorithms
  • Character Control Systems
  • Console Development
  • Technical Architecture
  • Problem Solving

Job areas

  • Software
  • Engineering
  • Creative & Media
  • Technology

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