CC

Cloud Chamber

Verified Job Source

Donner vie à l'univers richment imaginé de BioShock. Bringing the richly imagined world of BioShock to life.

Montreal, Quebec

Computer Games
51–200 people

About

Notre studio existe pour créer des jeux vidéo uniques, divertissants et réfléchis, destinés au monde entier. Our studio exists to craft unique, entertaining and thoughtful videogame experiences that engage the world.

Open positions

Ingénieur·e jouabilité

On-site · Montréal

Bridge the gap between technical execution and creative vision to design immersive gameplay systems for the BioShock universe. Collaborate with art and design teams to implement player actions, camera systems, and weapons within Unreal Engine 5.

Concepteur·rice sénior·e combat (rencontres)

Hybrid · Montréal

The Senior Combat Designer is responsible for scripting and shaping memorable combat encounters and narrative events for the next BioShock game. This involves collaborating with multidisciplinary teams to implement high-quality gameplay moments and establishing production best practices for encounter scripting.

Gameplay Engineer

On-site · Montréal

The Gameplay Engineer will architect and implement immersive gameplay systems, including player verbs, camera, and weapon mechanics. They will collaborate with design and art teams to bridge the gap between technical execution and creative vision within Unreal Engine 5.

Senior Combat Designer (Encounters)

Hybrid · Montréal

The role involves scripting and shaping high-quality combat encounters and narrative-driven events for BioShock 4. You will collaborate with multi-disciplinary teams to integrate AI, progression, and narrative into seamless gameplay experiences.

Associate Producer

On-site · Montréal

The Associate Producer will coordinate technical and creative teams to drive the delivery of AI systems and gameplay features for the BioShock project. They are responsible for managing roadmaps, sprint planning, removing blockers, and maintaining clear communication across internal and external teams.

Producteur·rice associé·e

On-site · Montréal

Coordinate technical and creative teams to deliver core game systems, including AI, engineering, and design. Manage production workflows, roadmaps, and sprint goals while proactively identifying and resolving development risks.

Lead Animator

Remote · Montreal, Quebec, Canada

The Lead Animator will manage and mentor a team of animators while establishing the animation vision and refining pipelines for AAA gameplay. They will collaborate across departments to deliver high-end character and AI animations that support immersive player experiences.

Artiste de niveaux sénior·e

Hybrid · Montréal

Collaborate with cross-functional teams to build visually stunning, functional, and immersive game environments for the BioShock franchise. Manage the full creative and technical lifecycle of level assets, including modular kit creation and world-building documentation.

Senior Level Artist

Hybrid · Montréal

The Senior Level Artist will collaborate with cross-functional teams to construct visually stunning, functional game environments for the BioShock franchise. They are responsible for creating modular kits, iterating on layouts, and ensuring technical compliance while championing world-building standards.

Chef·fe d’équipe, artiste de niveaux

Remote · Montreal, Quebec, Canada

Lead and mentor a team of world builders and level artists to create immersive, high-quality environments while ensuring artistic consistency. Collaborate with design, narrative, and engineering teams to manage production workflows and deliver a memorable AAA gaming experience.

Chef·fe d’équipe animation

Remote · Montreal, Quebec, Canada

Manage and mentor a team of animators to develop high-end gameplay and AI animations while fostering a positive and inclusive studio culture. Collaborate with directors and cross-functional teams to optimize production workflows and deliver high-quality, immersive animation experiences.

Senior Level Designer

Hybrid · Montréal

Responsible for blocking out world geometry and crafting immersive player experiences using Blueprint scripting for the BioShock universe. Collaborates with multi-disciplinary teams to implement creative visions and mentors junior designers to improve their skills.

Concepteur·trice sénior·e de niveaux

Hybrid · Montréal

Responsible for world block-out and shaping the player experience within the BioShock narrative and systemic world. This includes using Blueprint scripts to create content and collaborating with multidisciplinary teams to refine combat, AI, and exploration.

Lead Level Artist

Remote · Montreal, Quebec, Canada

Lead a team of artists in creating high-quality, immersive level art and modular architecture while fostering a collaborative environment. Manage day-to-day team activities, mentor staff, and coordinate with design and narrative departments to ensure artistic consistency.

Chef·fe d’équipe, artiste d'éclairage

Remote · Montreal, Quebec, Canada

The Lighting Team Lead will manage and mentor a team of lighting artists to create visually stunning, high-quality lighting for real-time environments and cinematics. They will collaborate with art and technical departments to establish best practices, optimize workflows, and ensure the artistic vision of the project is maintained.

Lead Lighting Artist

Remote · Montreal, Quebec, Canada

The Lead Lighting Artist will manage and mentor a team of lighting artists while establishing best practices and efficient workflows for real-time lighting pipelines. They will collaborate with art directors and technical teams to ensure high-quality, visually stunning lighting that aligns with the project's artistic vision and technical constraints.