CC

Cloud Chamber

Verified Job Source

Donner vie à l'univers richment imaginé de BioShock. Bringing the richly imagined world of BioShock to life.

Montreal, Quebec

Computer Games
51–200 people

About

Notre studio existe pour créer des jeux vidéo uniques, divertissants et réfléchis, destinés au monde entier. Our studio exists to craft unique, entertaining and thoughtful videogame experiences that engage the world.

Open positions

Associate Art Director

Hybrid · Montréal

The Associate Art Director will manage the relationship with co-development partners and uphold the creative vision of the project. They will lead the art team to deliver high-quality environments, characters, and effects while ensuring cohesive visual output across all departments.

Lead Level Artist

Remote · Montreal, Quebec, Canada

Lead a team of artists in creating high-quality, immersive level art and modular architecture while fostering a collaborative environment. Manage day-to-day team activities, mentor staff, and coordinate with design and narrative departments to ensure artistic consistency.

Senior Rendering Programmer

Hybrid · Montréal

The role involves modifying core shaders, developing new rendering technologies, and optimizing performance to bring the BioShock world to life. You will translate art direction into rendering code and mentor junior programmers.

Senior Level Designer

Hybrid · Montréal

Responsible for blocking out world geometry and crafting immersive player experiences using Blueprint scripting for the BioShock universe. Collaborates with multi-disciplinary teams to implement creative visions and mentors junior designers to improve their skills.

Senior Level Artist

Hybrid · Montréal

The Senior Level Artist will collaborate with cross-functional teams to construct visually stunning, functional game environments for the BioShock franchise. They are responsible for creating modular kits, iterating on layouts, and ensuring technical compliance while championing world-building standards.

Artiste de niveaux sénior·e

Hybrid · Montréal

Collaborate with cross-functional teams to build visually stunning, functional, and immersive game environments for the BioShock franchise. Manage the full creative and technical lifecycle of level assets, including modular kit creation and world-building documentation.

Gameplay Engineer

On-site · Montréal

The Gameplay Engineer will architect and implement immersive gameplay systems, including player verbs, camera, and weapon mechanics. They will collaborate with design and art teams to bridge the gap between technical execution and creative vision within Unreal Engine 5.

Senior Combat Designer (AI archetype)

Hybrid · Montréal

Develop and implement interactive AI characters and combat gameplay to support the creative vision of the BioShock project. Collaborate with cross-disciplinary teams to create prototypes, maintain AI behavior parameters, and produce detailed design documentation.

Senior Combat Designer (Encounters)

Hybrid · Montréal

The role involves scripting and shaping high-quality combat encounters and narrative-driven events for BioShock 4. You will collaborate with multi-disciplinary teams to integrate AI, progression, and narrative into seamless gameplay experiences.

Lead Animator

Remote · Montreal, Quebec, Canada

The Lead Animator will manage and mentor a team of animators while establishing the animation vision and refining pipelines for AAA gameplay. They will collaborate across departments to deliver high-end character and AI animations that support immersive player experiences.

Lead Character Artist

Remote · Montreal, Quebec, Canada

The Lead Character Artist will manage and mentor a team of artists to establish visual quality standards and workflows for character development. They will collaborate across various departments to ensure character assets align with project goals, technical requirements, and the aesthetic vision of the game.

Chef·fe d'équipe artiste de personnages

Remote · Montreal, Quebec, Canada

You will lead and mentor a team of character artists to define visual standards and ensure high-quality character development within Unreal Engine. You will also collaborate across disciplines to align character assets with project goals, gameplay requirements, and technical specifications.

Lead Lighting Artist

Remote · Montreal, Quebec, Canada

The Lead Lighting Artist will manage and mentor a team of lighting artists while establishing best practices and efficient workflows for real-time lighting pipelines. They will collaborate with art directors and technical teams to ensure high-quality, visually stunning lighting that aligns with the project's artistic vision and technical constraints.

Chef·fe d’équipe, artiste d'éclairage

Remote · Montreal, Quebec, Canada

The Lighting Team Lead will manage and mentor a team of lighting artists to create visually stunning, high-quality lighting for real-time environments and cinematics. They will collaborate with art and technical departments to establish best practices, optimize workflows, and ensure the artistic vision of the project is maintained.

Associate Producer

On-site · Montréal

The Associate Producer will coordinate technical and creative teams to drive the delivery of AI systems and gameplay features for the BioShock project. They are responsible for managing roadmaps, sprint planning, removing blockers, and maintaining clear communication across internal and external teams.

Chef·fe d’équipe, artiste de niveaux

Remote · Montreal, Quebec, Canada

Lead and mentor a team of world builders and level artists to create immersive, high-quality environments while ensuring artistic consistency. Collaborate with design, narrative, and engineering teams to manage production workflows and deliver a memorable AAA gaming experience.

Principal Concept Artist (Environments)

Hybrid

As a Principal Environment Concept Artist at Cloud Chamber, you will join our talented development team to help shape the foundational visual DNA of our project. You will collaborate with a passionate group of game developers and be responsible for crafting high-fidelity environment concepts that support deep systems architecture and breathtaking aesthetics, ultimately bringing the richly imagined world of BioShock to life. What You’ll Do: * Set the visual benchmark and North Star for environment art, ensuring the most challenging spaces meet the project’s high-fidelity goals. * Deliver hig…