Senior Combat Designer (Encounters)
- Montréal, QC
- Hybrid
- Posted Sep 10, 2026
- 1 position
Opens an external site
- Employment type
- Full-time
- Experience level
- Senior · 5+ years
- Posting language
- English
- Working hours
- 40 hours per week
Job summary
The role involves scripting and shaping high-quality combat encounters and narrative-driven events for BioShock 4. You will collaborate with multi-disciplinary teams to integrate AI, progression, and narrative into seamless gameplay experiences.
Job details
The role involves scripting and shaping high-quality combat encounters and narrative-driven events for BioShock 4. You will collaborate with multi-disciplinary teams to integrate AI, progression, and narrative into seamless gameplay experiences. Candidates need at least 5 years of professional game industry experience, including at least one AAA project as a Designer. Expert knowledge of Unreal Engine and visual scripting tools is required.
What you’ll do
The role involves scripting and shaping high-quality combat encounters and narrative-driven events for BioShock 4. You will collaborate with multi-disciplinary teams to integrate AI, progression, and narrative into seamless gameplay experiences.
Requirements
Candidates need at least 5 years of professional game industry experience, including at least one AAA project as a Designer. Expert knowledge of Unreal Engine and visual scripting tools is required.
Listed skills
- Organization · Preferred
- Attention to detail · Preferred
- Teams · Preferred
Other relevant skills
Identified from the job description. Confirm important requirements above.
- Combat Design
- Encounter Scripting
- Unreal Engine
- Visual Scripting
- Systems Design
- Storytelling
- Cross-disciplinary Collaboration
- Gameplay Pacing
- Layout Iteration
- AAA Game Development
Job areas
- Creative & Media
- Software
- Engineering
- Art & Design
- Technology
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