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Senior Level Artist

  • Montréal, QC
  • Hybrid
  • Posted Aug 21, 2026
  • 1 position

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Employment type
Full-time
Experience level
Senior · 5+ years
Minimum education
Bachelor’s degree
Posting language
English
Working hours
40 hours per week

Job summary

The Senior Level Artist will collaborate with cross-functional teams to construct visually stunning, functional game environments for the BioShock franchise. They are responsible for creating modular kits, iterating on layouts, and ensuring technical compliance while championing world-building standards.

Job details

The Senior Level Artist will collaborate with cross-functional teams to construct visually stunning, functional game environments for the BioShock franchise. They are responsible for creating modular kits, iterating on layouts, and ensuring technical compliance while championing world-building standards. Candidates must have experience shipping at least one 3D AAA title in FPS or Third Person using Unreal Engine 4 or 5. A Bachelor’s degree in Art or equivalent experience is required, along with a superior eye for composition and architectural structure.

What you’ll do

The Senior Level Artist will collaborate with cross-functional teams to construct visually stunning, functional game environments for the BioShock franchise. They are responsible for creating modular kits, iterating on layouts, and ensuring technical compliance while championing world-building standards.

Requirements

Candidates must have experience shipping at least one 3D AAA title in FPS or Third Person using Unreal Engine 4 or 5. A Bachelor’s degree in Art or equivalent experience is required, along with a superior eye for composition and architectural structure.

Listed skills

  • Architectural Design · Preferred
  • 3D Modeling · Preferred
  • materials · Preferred

Other relevant skills

Identified from the job description. Confirm important requirements above.

  • Unreal Engine 5
  • Level design
  • Environmental storytelling
  • Modular kit creation
  • 3D modeling
  • Scene composition
  • World building
  • Architectural design
  • Spatial design
  • Asset library management
  • Shaders
  • Materials
  • Technical art
  • Cross-discipline collaboration
  • AAA game development
  • FPS

Job areas

  • Art & Design
  • Software
  • Creative & Media
  • Technology
  • Engineering

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