Opens an external site
- Employment type
- Full-time
- Experience level
- Senior · 5+ years
- Minimum education
- Bachelor’s degree
- Posting language
- English
- Working hours
- 40 hours per week
Job summary
The Senior Level Artist will collaborate with cross-functional teams to construct visually stunning, functional game environments for the BioShock franchise. They are responsible for creating modular kits, iterating on layouts, and ensuring technical compliance while championing world-building standards.
Job details
The Senior Level Artist will collaborate with cross-functional teams to construct visually stunning, functional game environments for the BioShock franchise. They are responsible for creating modular kits, iterating on layouts, and ensuring technical compliance while championing world-building standards. Candidates must have experience shipping at least one 3D AAA title in FPS or Third Person using Unreal Engine 4 or 5. A Bachelor’s degree in Art or equivalent experience is required, along with a superior eye for composition and architectural structure.
What you’ll do
The Senior Level Artist will collaborate with cross-functional teams to construct visually stunning, functional game environments for the BioShock franchise. They are responsible for creating modular kits, iterating on layouts, and ensuring technical compliance while championing world-building standards.
Requirements
Candidates must have experience shipping at least one 3D AAA title in FPS or Third Person using Unreal Engine 4 or 5. A Bachelor’s degree in Art or equivalent experience is required, along with a superior eye for composition and architectural structure.
Listed skills
- Architectural Design · Preferred
- 3D Modeling · Preferred
- materials · Preferred
Other relevant skills
Identified from the job description. Confirm important requirements above.
- Unreal Engine 5
- Level design
- Environmental storytelling
- Modular kit creation
- 3D modeling
- Scene composition
- World building
- Architectural design
- Spatial design
- Asset library management
- Shaders
- Materials
- Technical art
- Cross-discipline collaboration
- AAA game development
- FPS
Job areas
- Art & Design
- Software
- Creative & Media
- Technology
- Engineering
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