Ingénieur·e jouabilité
- Montréal, QC
- On-site
- Posted Sep 10, 2026
- 1 position
Opens an external site
- Employment type
- Full-time
- Experience level
- Mid-level · 2+ years
- Posting language
- French
- Working hours
- 40 hours per week
Job summary
Bridge the gap between technical execution and creative vision to design immersive gameplay systems for the BioShock universe. Collaborate with art and design teams to implement player actions, camera systems, and weapons within Unreal Engine 5.
Job details
Bridge the gap between technical execution and creative vision to design immersive gameplay systems for the BioShock universe. Collaborate with art and design teams to implement player actions, camera systems, and weapons within Unreal Engine 5. Requires over 3 years of industry experience with strong proficiency in C++ and 3D mathematics. Candidates must have experience with player-centric systems (3Cs) and current-generation console development.
What you’ll do
Bridge the gap between technical execution and creative vision to design immersive gameplay systems for the BioShock universe. Collaborate with art and design teams to implement player actions, camera systems, and weapons within Unreal Engine 5.
Requirements
Requires over 3 years of industry experience with strong proficiency in C++ and 3D mathematics. Candidates must have experience with player-centric systems (3Cs) and current-generation console development.
Listed skills
- Problem solving · Preferred
- C++ · Preferred
Other relevant skills
Identified from the job description. Confirm important requirements above.
- C++
- Unreal Engine 5
- 3D Mathematics
- Object-Oriented Design
- Gameplay Engineering
- Debugging
- Data Structures
- Algorithms
- Player-Centric Systems
- Current-Gen Console Development
- Technical Architecture
- Problem Solving
Job areas
- Software
- Engineering
- Creative & Media
- Technology
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