Opens an external site
- Employment type
- Full-time
- Experience level
- Senior · 5+ years
- Posting language
- English
- Working hours
- 40 hours per week
Job summary
Responsible for blocking out world geometry and crafting immersive player experiences using Blueprint scripting for the BioShock universe. Collaborates with multi-disciplinary teams to implement creative visions and mentors junior designers to improve their skills.
Job details
Responsible for blocking out world geometry and crafting immersive player experiences using Blueprint scripting for the BioShock universe. Collaborates with multi-disciplinary teams to implement creative visions and mentors junior designers to improve their skills. Requires over 5 years of professional game design experience and at least one shipped AAA title. Candidates should be proficient in collaboration, communication, and ideally have experience with Unreal Engine.
What you’ll do
Responsible for blocking out world geometry and crafting immersive player experiences using Blueprint scripting for the BioShock universe. Collaborates with multi-disciplinary teams to implement creative visions and mentors junior designers to improve their skills.
Requirements
Requires over 5 years of professional game design experience and at least one shipped AAA title. Candidates should be proficient in collaboration, communication, and ideally have experience with Unreal Engine.
Listed skills
- Technical Documentation · Preferred
- Problem solving · Preferred
- Communication Skills · Preferred
Other relevant skills
Identified from the job description. Confirm important requirements above.
- Blueprint Scripting
- Level Design
- World Geometry Blocking
- Unreal Engine
- AAA Game Development
- Mentoring
- Cross-disciplinary Collaboration
- Technical Documentation
- Communication Skills
- Problem Solving
- Task Prioritization
- Game Design Theory
Job areas
- Creative & Media
- Software
- Art & Design
- Engineering
- Technology
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