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Artiste de niveaux sénior·e

  • Montréal, QC
  • Hybrid
  • Posted Aug 21, 2026
  • 1 position

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Employment type
Full-time
Experience level
Senior · 5+ years
Minimum education
Bachelor’s degree
Posting language
English
Working hours
40 hours per week

Job summary

Collaborate with cross-functional teams to build visually stunning, functional, and immersive game environments for the BioShock franchise. Manage the full creative and technical lifecycle of level assets, including modular kit creation and world-building documentation.

Job details

Collaborate with cross-functional teams to build visually stunning, functional, and immersive game environments for the BioShock franchise. Manage the full creative and technical lifecycle of level assets, including modular kit creation and world-building documentation. Requires experience shipping at least one AAA 3D shooter title using Unreal Engine 4 or 5 and a bachelor's degree in art or equivalent experience. Candidates must demonstrate exceptional skills in composition, architectural structure, and modular environment construction.

What you’ll do

Collaborate with cross-functional teams to build visually stunning, functional, and immersive game environments for the BioShock franchise. Manage the full creative and technical lifecycle of level assets, including modular kit creation and world-building documentation.

Requirements

Requires experience shipping at least one AAA 3D shooter title using Unreal Engine 4 or 5 and a bachelor's degree in art or equivalent experience. Candidates must demonstrate exceptional skills in composition, architectural structure, and modular environment construction.

Listed skills

  • Architectural Design · Preferred
  • Problem solving · Preferred
  • 3D Modeling · Preferred
  • Collaboration · Preferred
  • materials · Preferred
  • Communication · Preferred

Other relevant skills

Identified from the job description. Confirm important requirements above.

  • Unreal Engine 5
  • Level Design
  • Environment Art
  • Modular Kit Creation
  • World Building
  • 3D Modeling
  • Composition
  • Lighting
  • Architectural Design
  • Technical Art
  • Shaders
  • Materials
  • Prototyping
  • Collaboration
  • Communication
  • Problem Solving

Job areas

  • Art & Design
  • Creative & Media
  • Software
  • Technology
  • Engineering

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