Opens an external site
- Employment type
- Full-time
- Experience level
- Senior · 5+ years
- Minimum education
- Bachelor’s degree
- Posting language
- English
- Working hours
- 40 hours per week
Job summary
Collaborate with cross-functional teams to build visually stunning, functional, and immersive game environments for the BioShock franchise. Manage the full creative and technical lifecycle of level assets, including modular kit creation and world-building documentation.
Job details
Collaborate with cross-functional teams to build visually stunning, functional, and immersive game environments for the BioShock franchise. Manage the full creative and technical lifecycle of level assets, including modular kit creation and world-building documentation. Requires experience shipping at least one AAA 3D shooter title using Unreal Engine 4 or 5 and a bachelor's degree in art or equivalent experience. Candidates must demonstrate exceptional skills in composition, architectural structure, and modular environment construction.
What you’ll do
Collaborate with cross-functional teams to build visually stunning, functional, and immersive game environments for the BioShock franchise. Manage the full creative and technical lifecycle of level assets, including modular kit creation and world-building documentation.
Requirements
Requires experience shipping at least one AAA 3D shooter title using Unreal Engine 4 or 5 and a bachelor's degree in art or equivalent experience. Candidates must demonstrate exceptional skills in composition, architectural structure, and modular environment construction.
Listed skills
- Architectural Design · Preferred
- Problem solving · Preferred
- 3D Modeling · Preferred
- Collaboration · Preferred
- materials · Preferred
- Communication · Preferred
Other relevant skills
Identified from the job description. Confirm important requirements above.
- Unreal Engine 5
- Level Design
- Environment Art
- Modular Kit Creation
- World Building
- 3D Modeling
- Composition
- Lighting
- Architectural Design
- Technical Art
- Shaders
- Materials
- Prototyping
- Collaboration
- Communication
- Problem Solving
Job areas
- Art & Design
- Creative & Media
- Software
- Technology
- Engineering
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