CI

Cloud Imperium Games Montreal

Verified Job Source

Montreal studio dedicated to the Star Citizen and Squadron 42 universe, alongside teammates around the world.

Montreal, Quebec

Computer Games
11–50 people

About

Cloud Imperium Games Montréal, une division de Cloud Imperium Games, est un studio qui contribue au développement de Star Citizen, une expérience AAA révolutionnaire créée en dehors du circuit traditionnel des éditeurs. Fondé par Chris Roberts, créateur des séries à succès Wing Commander et Freelancer, Cloud Imperium développe actuellement Star Citizen, un titre financé par la communauté qui bat tous les records et combine une simulation spatiale classique à des visuels dignes d’Hollywood. Notre mission : redéfinir le développement de jeux vidéo en rendant le processus transparent pour les joueurs. Là où la création de jeux était autrefois tenue secrète, Cloud Imperium invite les contributeurs à suivre chaque étape du développement. La communauté apprend à connaître l’équipe et influence activement l’évolution du jeu. Plutôt que de recourir aux méthodes de promotion traditionnelles, la vision épique de Roberts est directement mise entre les mains des joueurs. Situé au cœur de Montréal, notre studio collabore étroitement avec nos collègues à travers le monde pour donner vie à cet univers ambitieux.

Open positions

Développeur·se Fullstack / Fullstack Developer

On-site · Montréal

You will develop and maintain internal tools like Alexandria to create immersive promotional pages for Star Citizen and Squadron 42. You will also collaborate with designers and product owners to optimize workflows and ensure high-quality technical standards.

Responsable Programmation Gameplay / Lead Gameplay Programmer

On-site · Montréal

The Lead Gameplay Programmer will plan game systems within the StarEngine and collaborate with Creative Directors to realize project visions. They are also responsible for mentoring software engineers, reviewing technical designs, and managing projects through to release.

Programmeur.se Gameplay Senior / Senior Gameplay Programmer

On-site · Montréal

The role involves designing and implementing reliable, maintainable gameplay systems and code. It also requires collaborating with team members, documenting technical designs, and providing mentorship to internal customers.

DevOps Principal·e / Principal DevOps

On-site · Montréal

The role involves managing cloud technology, automation, and deployment processes to ensure the reliability of Turbulent's sites. Responsibilities include monitoring network infrastructure, handling on-call incidents, and collaborating with development teams on server setup and capacity planning.

Comptable / Accountant

On-site · Montréal

The Accountant will support the Controller in managing the full accounting cycle, including journal entries, month-end closes, and financial reporting. They will also handle government remittances, intercompany transactions, and collaborate with HR and production teams for project financial accuracy.

Développeur.se Fullstack Senior / Senior Fullstack Developer

On-site · Montréal

Develop and maintain the Star Citizen platform's account systems, focusing on login journeys and profile management. Collaborate on technical design documentation, perform code reviews, and manage application deployment systems.

Senior Artiste Concept Personnage/Character Concept Art

On-site · Montréal

Design high-quality character concepts, clothing, and creatures for Star Citizen based on provided ideas. Collaborate with the Concept and Character teams to ensure deliverables meet expectations through iterative feedback.

Designer de Produit / Product Designer (E-commerce)

On-site · Montréal

Own the full UX/UI design lifecycle for e-commerce and platform experiences, focusing on optimizing purchasing journeys and conversion. Collaborate with product managers, developers, and marketing teams to implement scalable solutions within the Orion Design System.

Artiste Concept Personnage / Character Concept Art

On-site · Montréal

Design character concepts for Star Citizen, ranging from humanoid figures and clothing to hard-surface armor and machinery. Collaborate with the Concept and Character teams to deliver high-quality visuals based on provided ideas and research.