CI

Cloud Imperium Games Montreal

Verified Job Source

Montreal studio dedicated to the Star Citizen and Squadron 42 universe, alongside teammates around the world.

Montreal, Quebec

Computer Games
11–50 people

About

Cloud Imperium Games Montréal, une division de Cloud Imperium Games, est un studio qui contribue au développement de Star Citizen, une expérience AAA révolutionnaire créée en dehors du circuit traditionnel des éditeurs. Fondé par Chris Roberts, créateur des séries à succès Wing Commander et Freelancer, Cloud Imperium développe actuellement Star Citizen, un titre financé par la communauté qui bat tous les records et combine une simulation spatiale classique à des visuels dignes d’Hollywood. Notre mission : redéfinir le développement de jeux vidéo en rendant le processus transparent pour les joueurs. Là où la création de jeux était autrefois tenue secrète, Cloud Imperium invite les contributeurs à suivre chaque étape du développement. La communauté apprend à connaître l’équipe et influence activement l’évolution du jeu. Plutôt que de recourir aux méthodes de promotion traditionnelles, la vision épique de Roberts est directement mise entre les mains des joueurs. Situé au cœur de Montréal, notre studio collabore étroitement avec nos collègues à travers le monde pour donner vie à cet univers ambitieux.

Open positions

Programmeur.se Gameplay Senior / Senior Gameplay Programmer

On-site · Montréal

Design, implement, document, and review reliable, maintainable gameplay code and systems, while promoting coding standards and effective development practices. Collaborate with team members and QA, support and mentor internal users, and stay current with software engineering methods and technologies.

DevOps Principal·e / Principal DevOps

On-site · Montréal

Manage cloud technology, servers, deployments, and automation in collaboration with development teams, while ensuring the reliability of Turbulent’s sites. Monitor and maintain network infrastructure and virtual machine clusters, respond to incidents, support security and performance testing, contribute to capacity planning, manage environment access, and support DevOps and SRE colleagues.

Comptable / Accountant

On-site · Montréal

Support the Controller or Chief Accountant across the full accounting cycle, including journal entries, period-end closes, reconciliations, financial reporting, tax remittances, intercompany transactions, and audit preparation. Review accounts payable and receivable work, validate payroll, maintain internal controls, improve accounting processes and tools, and collaborate with production and HR teams on project financial data.

Comptable / Accountant

On-site · Montréal

Support the Controller or Chief Accountant with the full accounting cycle, including journal entries, period-end closes, reconciliations, financial reporting, tax remittances, intercompany transactions, and audit preparation. Review accounts payable and receivable work, validate payroll, maintain internal controls, improve accounting processes and tools, and collaborate with production and HR teams on project financial data.

Développeur·se d'outils Senior / Senior Tools Programmer

On-site · Montréal

Design, create, document, maintain, and improve internal tools for developing, organizing, profiling, and optimizing Star Citizen content. Collaborate with artists, designers, content developers, and software engineers on tool requirements and design, evaluate third-party tools, contribute to production and tool-development ideas, and support tool users.

Développeur.se Fullstack Senior / Senior Fullstack Developer

On-site · Montréal

Develop and improve the Star Citizen account platform, including login, profile management, and site-wide navigation, with a focus on secure and seamless user experiences. Contribute to technical design and workload estimates, support teammates, coordinate with QA and operations, review code, and own build and deployment systems.

Senior Artiste Concept Personnage/Character Concept Art

On-site · Montréal

Create character concepts for Star Citizen, developing ideas from initial research through final artwork, including humanoid characters, clothing, and fantastical creatures. Collaborate with the Concept and Character teams, deliver work to expectations, and participate in team feedback.

Designer de Produit / Product Designer (E-commerce)

On-site · Montréal

Own the UX/UI design lifecycle for e-commerce and platform experiences, including purchasing journeys, checkout, carts, upsells, and pledge and package offerings, with a focus on conversion, clarity, and scalable solutions. Collaborate with product, development, QA, design system, and marketing teams to maintain consistent, high-quality interfaces and support campaigns and product launches.

Artiste Concept Personnage / Character Concept Art

On-site · Montréal

Create character concepts for Star Citizen, developing provided ideas from initial research through final artwork, including humanoid characters, clothing, creatures, armor, and machinery. Collaborate with the Concept and Character teams, deliver work that meets expectations, and actively participate in team feedback.

Artiste Personnage Senior / Senior Character Artist

On-site · Montréal

Create and integrate high-quality characters, clothing, hair, armor, creatures, and props for Star Citizen, from concept through final in-game implementation. Maintain visual and technical quality standards, optimize assets, collaborate across disciplines, mentor artists, and contribute to troubleshooting, documentation, and pipeline research and development.

Développeur·se Fullstack / Fullstack Developer

On-site · Montréal

You will develop and maintain internal tools like Alexandria to create immersive promotional pages for Star Citizen and Squadron 42. You will also collaborate with designers and product owners to optimize workflows and ensure high-quality technical standards.

Responsable Programmation Gameplay / Lead Gameplay Programmer

On-site · Montréal

The Lead Gameplay Programmer will plan game systems within the StarEngine and collaborate with Creative Directors to realize project visions. They are also responsible for mentoring software engineers, reviewing technical designs, and managing projects through to release.

Programmeur.se Gameplay Senior / Senior Gameplay Programmer

On-site · Montréal

The role involves designing and implementing reliable, maintainable gameplay systems and code. It also requires collaborating with team members, documenting technical designs, and providing mentorship to internal customers.

DevOps Principal·e / Principal DevOps

On-site · Montréal

The role involves managing cloud technology, automation, and deployment processes to ensure the reliability of Turbulent's sites. Responsibilities include monitoring network infrastructure, handling on-call incidents, and collaborating with development teams on server setup and capacity planning.

Comptable / Accountant

On-site · Montréal

The Accountant will support the Controller in managing the full accounting cycle, including journal entries, month-end closes, and financial reporting. They will also handle government remittances, intercompany transactions, and collaborate with HR and production teams for project financial accuracy.