ENVIRONMENT ARTIST - Animation & Games
- Banco Filipino International Village, Las Piñas, Philippines
- Remote
- Posted Apr 9, 2026
- 1 position
Opens an external site
- Employment type
- Contract
- Experience level
- Mid-level · 2+ years
- Posting language
- English
- Working hours
- 40 hours per week
Job summary
The Environment Artist will design, model, and texture high-quality 3D landscapes, architecture, and props for games and animation. They will collaborate with concept artists and designers to ensure visual consistency and optimize assets for performance.
Job details
Environment Artist – Animation & Games Eighty30 Creative is a forward-thinking studio creating immersive worlds for animation and games. We’re looking for a talented Environment Artist to design, model, and texture stunning landscapes, architecture, and props that bring projects to life. What You’ll Do: * Create high-quality 3D environments for games and animation. * Collaborate with concept artists, designers, and animators to maintain visual consistency. * Model, texture, and light assets while optimizing for performance. * Iterate quickly based on feedback to meet project goals. You Should Have: * Strong portfolio showcasing environments, landscapes, and architecture. * Proficiency in Maya, Blender, 3ds Max, ZBrush, Substance Painter, or similar tools. * Experience with Unreal Engine, Unity, or other game engines. * Knowledge of lighting, composition, color theory, and spatial design. * Strong collaboration and communication skills. Why Join Us: * Work on exciting projects across animation and games. * Collaborate with a passionate creative team from concept to post-production. * Grow your portfolio and skills in a flexible, supportive environment. Salary: DOE
What you’ll do
The Environment Artist will design, model, and texture high-quality 3D landscapes, architecture, and props for games and animation. They will collaborate with concept artists and designers to ensure visual consistency and optimize assets for performance.
Requirements
Candidates must have a strong portfolio showcasing environment and architectural work and proficiency in 3D tools like Maya, ZBrush, or Substance Painter. Experience with game engines such as Unreal Engine or Unity and a solid understanding of color theory and spatial design are required.
Listed skills
- Organization · Preferred
- Collaboration · Preferred
- Attention to detail · Preferred
- Communication · Preferred
- Flexible · Preferred
Other relevant skills
Identified from the job description. Confirm important requirements above.
- 3D Environment Design
- Modeling
- Texturing
- Lighting
- Maya
- Blender
- 3ds Max
- ZBrush
- Substance Painter
- Unreal Engine
- Unity
- Composition
- Color Theory
- Spatial Design
- Collaboration
- Communication
Job areas
- Art & Design
- Creative & Media
- Technology
- Software
- Engineering
