GM

Gameloft Montreal

Verified Job Source

Gameloft: Game Changers, Since 2000

Montreal, Québec

Computer Games
201–500 people

About

Depuis 2000, Gameloft Montréal reste une figure centrale du paysage florissant du jeu vidéo au Québec. Avec plus de 400 employés, nous avons beaucoup appris sur ce qui constitue un studio où il fait bon travailler, notamment en offrant à nos employés des avantages considérables. Dès votre premier jour au studio, vous bénéficierez de 3 semaines de vacances, d'un horaire de travail à domicile, d'une couverture médicale complète et d'une contribution à votre REER, pour ne nommer que ceux-là. Notre passion pour les jeux provient de notre ressource la plus importante : les personnes extraordinaires qui créent nos jeux. Nous sommes un studio à échelle humaine, ce qui permet à tous les membres de notre équipe de participer réellement au processus de création de chacun de leurs titres. Si vous souhaitez vous démarquer et donner vie à vos idées, notre studio est fait pour vous ! Rejoignez-nous dès aujourd'hui. 👉 https://gmlft.co/montreal-jobs 👈 Since 2000, Gameloft Montreal remains a central figure in Quebec’s thriving video game landscape. With over 400 employees, we’ve learned a lot about what constitutes a great studio to work at, including providing our staff with tremendous perks. From your first day at our studio, enjoy three weeks of vacation, a work-from-home schedule, full medical coverage, and RRSP contribution, just to name a few. Our passion for gaming stems from our most important resource—the amazing people who make our games. Our studio operates on a human scale, allowing all of our team members to have real input into the creative process behind each of their titles. If you want to stand out from the crowd and bring your ideas to life, our studio is the perfect fit for you!

Open positions

[Disney Dreamlight Valley PC/Console] Artiste technique - Technical Artist

Remote · Canada

Develop and maintain art production pipelines, DCC and engine tools, import settings, asset budgets, and technical art documentation. Collaborate with programming and art teams to build and debug shaders, profile and optimize performance on target platforms, and support artists with pipeline issues and standards.

[Dungeons & Dragons PC-Console] Artiste de concept intermédiaire - Intermediate Concept Artist

On-site · Montréal

Create compelling characters, creatures, environments, weapons, props, and promotional key art for the Dungeons & Dragons PC/console game, following the art direction, game design input, lore, and creative direction. Develop a consistent visual style, iterate quickly through sketches and thumbnails, communicate visual ideas across teams, and deliver high-quality work on schedule.

[Dungeons & Dragons PC-Console] Artiste de concept - Concept Artist

On-site · Montréal

Create compelling characters, creatures, environments, weapons, props, and promotional key art for the Dungeons & Dragons PC/console game, following the art direction, game design input, lore, and creative vision. Develop a consistent visual style, iterate quickly through sketches and thumbnails, communicate visual ideas across teams, and deliver high-quality work on schedule.

[Dungeons & Dragons PC-Console] Producteur(trice) - Producer

On-site · Montréal

The Producer will oversee the production stages of a Dungeons & Dragons project, managing budgets, deadlines, and content across multiple teams. They will also facilitate communication between stakeholders and mentor junior production staff.

Responsable des Communications - Communication Manager

On-site · Montréal

The Communications Manager leads the implementation of the studio's communication strategy to enhance brand image and reputation among various audiences. They oversee a small team, manage internal and external communications, and drive employer branding and CSR initiatives.