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Highdive

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Highdive, a NetEase Games ThunderFire development studio | Leap Into Play

Montréal, QC

Computer Games
51–200 people

About

We are Highdive, a NetEase Games ThunderFire development studio from Montreal. Leap into Play! Bound by no borders, we create games that let us dive into pure emotions, together. Nous sommes Highdive, un studio de dévelopement NetEase Games - ThunderFire, de Montréal. Plonge dans l’univers du jeu ! Nous créons par-delà les frontières, des jeux qui nous font vivre ensemble, de pures émotions.

Open positions

Chef d'équipe - Artiste de niveaux / Lead Level Artist

On-site · Montréal

The Lead Level Artist will direct the level art team to ensure high-quality, immersive, and optimized environment creation. They will collaborate closely with project managers, level designers, and technical directors to align artistic vision with gameplay and performance requirements.

Artiste principal en VFX / Principal VFX Artist

On-site · Montréal

Lead and manage a team of VFX artists to establish the visual foundations for a stylized original project in UE5. Coordinate with art direction and other departments to ensure high visual quality, optimization, and efficient production pipelines.

Senior Modeler

On-site · Toronto

The Senior Modeler will collaborate with the Art Lead and Level Artists to create modular kits, props, and hero assets for an unannounced historical China-themed game. They will also contribute to asset creation workflows, ensure pipeline compliance, and assist in troubleshooting technical issues within Unreal Engine 5.

Chef d'équipe - Artiste de niveau / Lead Level Artist

Remote · Montréal, Quebec, Canada, Toronto, Ontario, Canada

As the Lead Level Artist, you will lead the creation, design, and integration of visually captivating levels while collaborating closely with the Art Director and cross-disciplinary teams. You will ensure that the artistic vision aligns with cultural authenticity and gameplay excellence.

Artiste de niveau senior / Senior Level Artist

Hybrid · Toronto

As a Level Artist, you will work with the Art Lead and Art Director to establish environment theming and tone while collaborating closely with Level Designers to enhance the game's believability and detail. You will also collaborate with the Technical Art team to explore methods for world creation and establish performance budgets.

Artiste senior en éclairage - Senior Lighting Artist

On-site · Montréal

The role involves designing and implementing global and localized lighting for game environments, ensuring alignment with gameplay and narrative requirements. Responsibilities also include collaborating with various teams to deliver visually stunning experiences and utilizing Unreal Engine 5's Blueprint system to streamline processes.

Analyste senior des données de jeu / Senior Game Data Analyst

Hybrid · Montréal

Analyze player data to identify trends and patterns that inform game design decisions and support user research initiatives. Develop reports, dashboards, and internal AI-powered tools to communicate insights and improve team efficiency.

Concepteur audio senior - Senior Audio Designer

Remote · Canada

The Senior Audio Designer will create high-quality audio assets and implement them using Wwise and Unreal Engine 5. They will collaborate with other departments to develop audio systems and maintain technical documentation.

Animateur de gameplay senior / Senior Gameplay Animator

On-site · Toronto

Create high-quality AAA character and creature animations using key-frame and motion capture techniques for an original Unreal 5 project. Collaborate with designers and programmers to integrate animations and improve the overall animation pipeline.