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Highdive

Verified Job Source

Highdive, a NetEase Games ThunderFire development studio | Leap Into Play

Montréal, QC

Computer Games
51–200 people

About

We are Highdive, a NetEase Games ThunderFire development studio from Montreal. Leap into Play! Bound by no borders, we create games that let us dive into pure emotions, together. Nous sommes Highdive, un studio de dévelopement NetEase Games - ThunderFire, de Montréal. Plonge dans l’univers du jeu ! Nous créons par-delà les frontières, des jeux qui nous font vivre ensemble, de pures émotions.

Open positions

Programmeur UI senior / Senior UI Programmer

On-site

Programmeur UI senior Highdive recherche un programmeur généraliste expérimenté pouvant aider l'équipe UI/UX à créer et optimiser les interfaces de jeu, implémenter les menus, l'ATH et les outils UI sur toutes les plateformes, en collaborant avec les concepteurs et les artistes pour garantir la cohésion des visuels et des performances. Responsabilités : Développer et superviser les modules de présentation du jeu (menus, ATH) et les systèmes UI sous-jacents. Analyser les documents de conception de jeu, en remettant activement en question le design et l'UX pour optimiser l'expérience de j…

Programmeur moteur senior / Senior Engine Programmer

On-site

Programmeur moteur senior Responsabilités: Être une personne avant-gardiste qui aime concevoir de nouvelles architectures/fonctionnalités techniques tout en résolvant des problèmes complexes à travers le moteur et la pile technologique. Gérer et maintenir notre moteur de base tout en aidant aux intégrations d'Epic Games et d'autres fournisseurs. Contribuer au développement de systèmes de bas niveau tels que le streaming, la sérialisation générique, et plus encore. Assumer la responsabilité et résoudre les problèmes liés aux performances (ex. CPU, GPU, mémoire, temps de chargement) à l'…

Designer Principal UI/UX / Principal UI/UX Designer

On-site · Montréal

The Principal UI/UX Designer defines and drives the overall user experience and interface strategy for the game. They collaborate across disciplines to ensure intuitive, accessible, and cohesive player journeys while mentoring team members.

Concepteur de niveaux senior / Senior Level Designer

On-site · Montréal

Collaborate with development teams to design and construct immersive map layouts and systemic world moments. You will manage the iterative process from initial concept to final implementation while ensuring narrative and gameplay cohesion.

Senior Modeler

On-site · Toronto

The Senior Modeler will collaborate with the Art Lead and Level Artists to create modular kits, props, and hero assets for an unannounced historical China-themed game. They will also contribute to asset creation workflows, ensure pipeline compliance, and assist in troubleshooting technical issues within Unreal Engine 5.

Chef d'équipe - Artiste de niveau / Lead Level Artist

Remote · Montréal, Quebec, Canada, Toronto, Ontario, Canada

As the Lead Level Artist, you will lead the creation, design, and integration of visually captivating levels while collaborating closely with the Art Director and cross-disciplinary teams. You will ensure that the artistic vision aligns with cultural authenticity and gameplay excellence.

Analyste senior des données de jeu / Senior Game Data Analyst

Hybrid · Montréal

Analyze player data to identify trends and patterns that inform game design decisions and support user research initiatives. Develop reports, dashboards, and internal AI-powered tools to communicate insights and improve team efficiency.

Artiste de niveau senior / Senior Level Artist

Hybrid · Toronto

As a Level Artist, you will work with the Art Lead and Art Director to establish environment theming and tone while collaborating closely with Level Designers to enhance the game's believability and detail. You will also collaborate with the Technical Art team to explore methods for world creation and establish performance budgets.

Artiste principal en VFX / Principal VFX Artist

On-site · Montréal

Lead and manage a team of VFX artists to establish the visual foundations for a stylized original project in UE5. Coordinate with art direction and other departments to ensure high visual quality, optimization, and efficient production pipelines.