Head of Character Effects (CFX) - Netflix Animation Studios
- Vancouver, BC
- Hybrid
- Posted Sep 20, 2026
- 1 position
$205,000–$259,000 / year
Opens an external site
- Employment type
- Full-time
- Experience level
- Lead · 10+ years
- Posting language
- English
- Working hours
- 40 hours per week
- Office presence
- 3 days per week
Job summary
The Head of Character Effects leads and supervises the CFX team to define the creative and technical approach for secondary motion including hair, fur, and cloth. They partner with creative and technical leadership to ensure character effects are artistically compelling, technically robust, and delivered on schedule.
Job details
Netflix Animation Studios is on a mission to entertain the world with bold, immersive animated films that are timeless and impactful. We are paving the way for the future of animation by building a community of amazing artists and talent across three vibrant locations globally. Come join us! Job Summary: We are seeking a Head of Character Effects (CFX) to support our upcoming animated feature film. The Head of Character Effects works inside of NAS as the show-based leader for all character-related secondary motion, including hair, fur, feathers, cloth, and garments. They will partner closely with the Director, Production Designer, VFX Supervisor, Art Director, Head of Characters, Head of Character Animation and Technical Supervisor to ensure that character effects are both artistically compelling and technically robust. The Head of Character Effects will oversee the CFX team during asset development, look development, and shot production. They will define the simulation approach for the show, review and give notes on all CFX work, and ensure it meets the highest quality bar while remaining efficient and stable in production. This may involve developing or supervising prototypes, guiding grooming and garment construction for simulation, solving complex technical problems, and helping to set up the CFX side of the project for success. This position is essential in bridging the gap between creative intent and simulation-driven workflows, ensuring that character motion feels alive, expressive, and fully aligned with the film’s visual language. The Head of Character Effects builds strong relationships with creative leadership and with technical and production partners, demonstrating great diplomatic and interpersonal skills to balance artistic ambition with schedule and pipeline constraints. What You’ll Do: Lead and supervise Character Effects across the show, from look development to final shot delivery Define the creative and technical approach for hair, fur, cloth, feathers, and other character-related simulations Review CFX assets and shots, providing clear, actionable artistic and technical notes Collaborate with Directors, Production Designers, Art Directors, Head of Characters, Animation, FX, and Look Development to ensure CFX supports character performance and story Partner with Technical Supervisors, Production Technology, and R&D to develop and maintain robust, efficient CFX tools and workflows Anticipate and identify creative and technical challenges in CFX and offer practical, innovative solutions Work with Production Management on bids, schedules, and priorities to deliver high-quality work on time and within scope Mentor and support CFX Supervisors, Leads, and Artists, fostering growth, clarity, and a positive team culture Communicate effectively across disciplines, translating complex technical concepts into accessible language for creative partners Collaborate with grace, humility, inclusion, and open-mindedness What You’ll Need: At least 10 years of experience in Character Effects/FX within film, TV, or games, including 5–7 years in leadership or supervisory roles on large-scale animated features or VFX films Proven, production-level expertise in Houdini (SOPs/DOPs/POPs), with strong understanding of cloth, hair, fur, feather, and soft-body simulations; muscle/skin experience is a plus Strong scripting and/or programming skills (e.g., Python, VEX) and familiarity with Linux-based workflows Deep understanding of the end-to-end 3D animation pipeline and how CFX interacts with Modeling, Grooming, Rigging, Surfacing, Animation, FX, Lighting, and Compositing A strong eye for movement, weight, and anatomy, and the ability to give clear, constructive notes that improve performance and appeal Excellent leadership, communication, and mentoring skills, with the ability to build trust and enthusiasm across a cross-site team while fostering a respectful, collaborative, and inclusive environment. Comfort balancing quick turnaround needs with long-term quality and technical stability This role is based in Vancouver, British Columbia. Hybrid Role (Minimum of 3 days a week in the office). At NAS, we carefully consider a wide range of compensation factors to determine your compensation. We rely on market indicators and consider your specific job family, background, location, skills, and experience. The overall market range for this role is typically $205k -$259k CAD. This reflects total compensation; we do not have stock options. NAS benefits can include medical/dental/vision plans, mental health support, retirement programs, and family-forming benefits, paid leave of absence programs, and paid time away programs to be used for vacation and sick paid time off. See more detail about our benefits here. Inclusion is a Netflix value and we strive to host a meaningful interview experience for all candidates. If you want an accommodation/adjustment for a disability or any other reason during the hiring process, please send a request to your recruiting partner. We are an equal-opportunity employer and celebrate diversity, recognizing that diversity builds stronger teams. We approach diversity and inclusion seriously and thoughtfully. We do not discriminate on the basis of race, religion, color, ancestry, national origin, caste, sex, sexual orientation, gender, gender identity or expression, age, disability, medical condition, pregnancy, genetic makeup, marital status, or military service.
What you’ll do
The Head of Character Effects leads and supervises the CFX team to define the creative and technical approach for secondary motion including hair, fur, and cloth. They partner with creative and technical leadership to ensure character effects are artistically compelling, technically robust, and delivered on schedule.
Requirements
Candidates must have at least 10 years of experience in Character Effects with 5-7 years in a leadership role on large-scale animated features. Proficiency in Houdini, scripting languages like Python or VEX, and a deep understanding of the 3D animation pipeline are required.
Benefits
• Medical plan • Dental plan • Vision plan • Mental health support • Retirement programs • Family-forming benefits • Paid leave of absence • Paid time off
Listed skills
- Problem solving · Preferred
- Leadership · Preferred
- Communication · Preferred
- Linux · Preferred
- Python · Preferred
Other relevant skills
Identified from the job description. Confirm important requirements above.
- Character effects
- Houdini
- Python
- VEX
- Linux
- Cloth simulation
- Hair simulation
- Fur simulation
- Feather simulation
- Soft-body simulation
- 3D animation pipeline
- Leadership
- Mentoring
- Communication
- Problem solving
- Artistic direction
- Houdini (3D Animation Software)
- Look Development
- Workflow Management
- Diplomacy
- 3D Animation
- Time Off Management
- Paving
- Garment Construction
- Anatomy
- Animations
- Mental Health
- Character Animation
- Textiles
- Feature Films
- Humility
- Innovation
- Interpersonal Communications
- Python (Programming Language)
- Mentorship
- Production Management
- Relationship Building
- Simulations
- Technical Supervision
- Visual Effects
- Rigging
- Scripting
- Balancing (Ledger/Billing)
- Compositing
- Enthusiasm
Job areas
- Creative & Media
- Technology
- Management & Leadership
- Software
- Engineering
- Effects Animator
- Artist / Illustrator
- Visual Artists
- Artists and Related Workers, All Other
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