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Technical Designer

  • New Westminster, BC
  • Hybrid
  • Posted Sep 3, 2026
  • 1 position

$75,000–$90,000 / year

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Employment type
Full-time
Experience level
Mid-level · 2+ years
Minimum education
Bachelor’s degree
Posting language
English
Working hours
40 hours per week
Office presence
3 days per week

Job summary

The Technical Designer will bridge the gap between designers and engineers by prototyping and implementing gameplay systems in Unreal Engine 5. They are also responsible for optimizing game performance, debugging logic, and maintaining technical design documentation.

Job details

About Offworld Industries: Offworld Industries Ltd. (Offworld) is the independent studio behind the successful military first-person shooter game, “Squad”. Offworld was formed in 2014 by more than 15 developers who had worked together on the well known Project Reality mod for Battlefield 2. The founding purpose of the team was to bring a standalone successor of this acclaimed mod to market and build a game development studio and a livelihood from that foundation. Fast forward to 2026, Offworld has over 140 employees and is rapidly growing. We have been expanding the studio into serving as a publisher supporting mods and have released our newest title, "Starship Troopers: Extermination", a 16-player PvE first-person shooter based on the 1997 cult-classic film. We are built on passion, unified spirit and continuing efforts to break the mold. We strive to become a leader in creating large-scale multiplayer games as well as supplying others with the ability to do the same. We are looking for a talented Technical Designer for our current and upcoming Unreal Engine based multiplayer games. If you are passionate about making great games and a team player, we are looking for you! Job Duties: Bridge the gap between designers and engineers. Provide technical solutions to design problems. Identify features and systems that need to be designed and prototyped based on the game design requirements. Design, prototype, implement, and refine new and existing features and game systems within UE5 and Blueprints. Drive and follow-up on UE5 prototyping and gameplay tools creation with the features team. Assist programming team with interpreting design requirements for game features. Active development towards improving the stability of the game through debugging and optimizing game logic/behaviour. Work with team members to support and share knowledge of UE5 features / tools. Encourage creativity through sharing ideas and creating content with team members. Provide hands on support for designers and engineers to optimize work flows and game performance. Drive the creation and maintenance of technical design documentation. Skill Requirements: Bachelor’s degree or equivalent experience in game development. Experience implementing gameplay mechanics and features. Have at least 2 years experience as a professional technical game designer. Strong understanding of UE5 Blueprints, implementing gameplay mechanics, features, and content. Strong understanding of the game development process, especially related to scripting/Blueprints and mechanics/feature/content implementation. Strong collaborative approach to game development and work well within a mixed-disciplinary team. Strong communication skills, (both written and verbal). Strong understanding of gameplay balance and tuning. Experience implementing gameplay mechanics, features, and content. Work well within a creative, fast paced team. Able to take and provide constructive feedback. Experience developing and maintaining a live game product. Desirable Skills and Attributes: Experience in Game Design. Understand game design principles of shooters (either FPS or 3rd person) Experience shipping a working game. Interest in shooters. Experience in C++. Experience with source control software (Perforce). Experience with task management software (Jira). This is a full-time permanent position, with the requirement to work from our office three days per week. The typical salary range for this position is $75,000 - 90,000 CAD per year and is subject to change. The final agreed upon salary is based on work location and may vary depending on factors such as job-related knowledge, skills, and experience. This role offers: Extended health and dental benefits Wellness and health spending accounts Retirement savings plan 3 weeks of paid vacation and 2 weeks of paid studio shutdown over the December holiday period Wonderful colleagues! If you meet the above qualifications, and Offworld sounds like the kind of company you want to be a part of, please apply now with a copy of your resume. Offworld Industries is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to race, ancestry, place of origin, colour, ethnic origin, language, citizenship, creed, religion, gender, sexual orientation, age, marital status, physical and/or mental handicap, financial ability or any other characteristic protected by law.

What you’ll do

The Technical Designer will bridge the gap between designers and engineers by prototyping and implementing gameplay systems in Unreal Engine 5. They are also responsible for optimizing game performance, debugging logic, and maintaining technical design documentation.

Requirements

Candidates must have at least 2 years of professional experience in technical game design and a strong understanding of Unreal Engine 5 Blueprints. A bachelor's degree or equivalent experience in game development is required, along with excellent communication and collaborative skills.

Benefits

• Extended health benefits • Dental benefits • Wellness spending account • Health spending account • Retirement savings plan • Paid vacation • Paid studio shutdown

Listed skills

  • Technical Documentation · Preferred
  • Jira · Preferred
  • C++ · Preferred

Other relevant skills

Identified from the job description. Confirm important requirements above.

  • Unreal Engine 5
  • Blueprints
  • Technical design
  • Gameplay mechanics
  • Prototyping
  • Debugging
  • Optimization
  • Game logic
  • Technical documentation
  • Scripting
  • Game balance
  • Tuning
  • Perforce
  • Jira
  • C++
  • Constructive Feedback
  • Game Design
  • Technical Design
  • JIRA
  • C++ (Programming Language)
  • Version Control
  • Communication
  • Content Creation
  • Creativity
  • Video Game Development
  • Video Game Console
  • Task Management
  • Unreal Engine

Job areas

  • Software
  • Technology
  • Creative & Media
  • Engineering
  • Technical Designer
  • Video Game Designer
  • Graphic and Multimedia Designers
  • Video Game Designers
  • Web and Digital Interface Designers

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