RE

Respawn Entertainment

Verified Job Source

San Fernando Valley, California

Computer Games
501–1,000 people

About

Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they’ll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what we do and want to share our passion with players worldwide. Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order and Medal of Honor: Above and Beyond. Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.

Open positions

Core Art Producer (Apex Legends)

On-site · Vancouver

Own end-to-end production of character and weapon art assets, coordinating schedules, quality, budgets, and delivery from concept through final polish. Align art with gameplay requirements, manage dependencies across art and technical teams, oversee external vendors, and lead reviews and risk mitigation.

Technical Game Designer (Gameplay Bots)

On-site · Vancouver

Analyze Apex Legends gameplay and player tactics to design bot behaviors that reflect successful play across skill levels while balancing performance and challenge. Collaborate with engineers and cross-functional partners to implement, test, balance, release, and support bot systems, using player metrics, sentiment, and playtest feedback to guide improvements.

UX Lead

On-site · Vancouver

Lead complex UX features and systems from concept through release, translating player needs, gameplay goals, and product strategy into cohesive, accessible experiences. Partner with multidisciplinary teams to guide design direction and implementation, mentor designers, and improve UX standards and practices.

Associate Producer - Cosmetics (Apex Legends)

On-site · Vancouver

Manage the day-to-day production and delivery of cosmetic content workstreams, coordinating internal teams and external partners across disciplines. Maintain schedules and production tracking, manage risks and blockers, support reviews and release readiness, and provide status updates to the Producer and partners.

Sr Encounter Designer (Star Wars Jedi)

Hybrid · Vancouver

Design memorable, challenging combat encounters for the next Star Wars game and implement them technically in Unreal Engine 5. Collaborate across design, animation, code, and art teams; develop expertise in encounter and AI systems; and diagnose and resolve complex logic issues.

Sr. Systems Designer

On-site · Vancouver

Design and evolve Apex Legends progression, rewards, mastery, collections, challenges, and other player engagement systems from concept through implementation and live iteration. Collaborate across design, product, UX, engineering, analytics, art, and production, using player feedback and data to improve systems and communicate design decisions.

VFX Artist II

Hybrid · Vancouver

Create and implement polished, performant real-time visual effects for Apex Legends characters, weapons, seasonal content, environments, and gameplay events. Collaborate with Art, Design, Animation, and Engineering to maintain gameplay readability, resolve technical issues, and evolve the game's visual language.

Senior Technical Artist (Apex Legends)

On-site · Vancouver

Lead technical animation solutions and develop scalable rigs, deformation, simulation, procedural animation, and runtime systems for high-quality gameplay content. Improve animation pipelines and workflows, resolve complex production issues, document best practices, and mentor team members while collaborating across disciplines.

VFX Intern

On-site · Vancouver

Create and implement real-time visual effects for characters, weapons, environments, and seasonal content, collaborating with art, design, animation, and engineering teams to support gameplay clarity. Prototype and iterate on effects in the game engine, assist with performance profiling and optimization, and incorporate feedback from art reviews.

Executive Producer, Head of Production (Apex Legends)

Hybrid · Vancouver

Lead Apex Legends’ live-service production, including its multiyear roadmap, seasonal content, live events, and long-term feature development across platforms. Oversee production operations, budgets, resources, workflows, and global teams while aligning creative, technical, QA, engineering, outsourcing, and publishing partners.

Software Engineer UI

On-site · Vancouver

Design, build, and maintain scalable UI systems, in-game HUDs, menus, and front-end features, with ownership of PC-specific UI/UX experiences. Diagnose and resolve bugs and usability issues while collaborating with engineering, design, production, and QA teams.

Game Designer Intern - Summer 2027 (Apex Legends)

On-site · Vancouver

Collaborate with designers, engineers, and other creative disciplines to prototype and refine gameplay features for Apex Legends. Write functional scripts, communicate and support the vision for gameplay features, and improve them through playtesting and design feedback.

Animator (Apex Legends)

On-site · Vancouver

You will create high-quality, immersive first-person animations for gameplay, ranging from initial blockout to final polish. You will also collaborate across disciplines to ensure responsive gameplay and help establish efficient animation pipelines.

Rendering Engineer Intern

On-site · Vancouver

The intern will develop high-quality rendering tools and systems while collaborating with artists and engineers to optimize workflows. They will also perform profiling and optimization tasks for PC and console platforms.

Tools Developer (Apex Legends)

Hybrid · Vancouver

Design, build, and maintain editors, compilers, and debuggers to streamline asset creation workflows for Apex Legends. Collaborate with content teams to resolve technical debt and translate user feedback into high-quality tool improvements.

Senior VFX Artist

Hybrid · Vancouver

Create and implement high-quality real-time VFX for character abilities, weapons, and gameplay moments to enhance combat intensity and readability. Collaborate with cross-functional teams and provide mentorship to other VFX artists to maintain high visual quality standards.